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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 07:13:58 -05:00

clean up rcon, fix a bunch of little things

This commit is contained in:
RaidMax
2018-09-29 14:52:22 -05:00
parent 6b8c112ccf
commit 1fc2d8e460
33 changed files with 993 additions and 813 deletions

View File

@ -9,69 +9,15 @@ namespace IW4MAdmin.Application
{
class GameEventHandler : IEventHandler
{
static long NextEventId = 1;
readonly IManager Manager;
readonly SortedList<long, GameEvent> OutOfOrderEvents;
readonly SemaphoreSlim IsProcessingEvent;
public GameEventHandler(IManager mgr)
{
Manager = mgr;
OutOfOrderEvents = new SortedList<long, GameEvent>();
IsProcessingEvent = new SemaphoreSlim(1, 1);
}
public void AddEvent(GameEvent gameEvent)
{
#if DEBUG
Manager.GetLogger().WriteDebug($"Got new event of type {gameEvent.Type} for {gameEvent.Owner} with id {gameEvent.Id}");
#endif
GameEvent sortedEvent = null;
lock (OutOfOrderEvents)
{
sortedEvent = OutOfOrderEvents.Values.FirstOrDefault();
while (sortedEvent?.Id == Interlocked.Read(ref NextEventId))
{
if (OutOfOrderEvents.Count > 0)
{
OutOfOrderEvents.RemoveAt(0);
}
AddEvent(sortedEvent);
sortedEvent = OutOfOrderEvents.Values.FirstOrDefault();
}
}
// both the gameEvent Id and the LastEventId are thread safe because we want to synchronize when the
// event occurs
if (gameEvent.Id == Interlocked.Read(ref NextEventId))
{
((Manager as ApplicationManager).OnServerEvent)(this, new GameEventArgs(null, false, gameEvent));
#if DEBUG == true
Manager.GetLogger().WriteDebug($"notified event {gameEvent.Type} for {gameEvent.Owner} with id {gameEvent.Id}");
#endif
Interlocked.Increment(ref NextEventId);
}
// a "newer" event has been added before and "older" one has been added (due to threads and context switching)
// so me must wait until the next expected one arrives
else
{
#if DEBUG == true
Manager.GetLogger().WriteWarning("Incoming event is out of order");
Manager.GetLogger().WriteDebug($"Expected event Id is {Interlocked.Read(ref NextEventId)}, but got {gameEvent.Id} instead");
#endif
// this prevents multiple threads from adding simultaneously
lock (OutOfOrderEvents)
{
if (!OutOfOrderEvents.TryGetValue(gameEvent.Id, out GameEvent discard))
{
OutOfOrderEvents.Add(gameEvent.Id, gameEvent);
}
}
}
((Manager as ApplicationManager).OnServerEvent)(this, new GameEventArgs(null, false, gameEvent));
}
}
}