mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
clean up rcon, fix a bunch of little things
This commit is contained in:
@ -2,8 +2,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.IO;
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using System.Threading.Tasks;
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using System.Text;
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using System.Reflection;
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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@ -12,18 +13,12 @@ using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Exceptions;
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using SharedLibraryCore.Objects;
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using SharedLibraryCore.Services;
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using IW4MAdmin.Application.API;
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using Microsoft.Extensions.Configuration;
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using WebfrontCore;
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using SharedLibraryCore.Configuration;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System.Text;
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using IW4MAdmin.Application.API.Master;
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using System.Reflection;
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using SharedLibraryCore.Database;
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using SharedLibraryCore.Events;
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using IW4MAdmin.Application.API.Master;
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namespace IW4MAdmin.Application
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{
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public class ApplicationManager : IManager
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@ -69,16 +64,15 @@ namespace IW4MAdmin.Application
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StartTime = DateTime.UtcNow;
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OnQuit = new ManualResetEventSlim();
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PageList = new PageList();
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OnServerEvent += OnServerEventAsync;
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OnServerEvent += OnGameEvent;
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OnServerEvent += EventApi.OnGameEvent;
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}
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private async void OnServerEventAsync(object sender, GameEventArgs args)
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private async void OnGameEvent(object sender, GameEventArgs args)
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{
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//if (!await ProcessingEvent.WaitAsync(60000))
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//{
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// Logger.WriteWarning(Utilities.CurrentLocalization.LocalizationIndex["SERVER_ERROR_EVENT_TIMEOUT"]);
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//}
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#if DEBUG == true
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Logger.WriteDebug($"Entering event process for {args.Event.Id}");
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#endif
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var newEvent = args.Event;
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@ -90,68 +84,72 @@ namespace IW4MAdmin.Application
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Logger.WriteDebug($"Delaying origin execution of event type {newEvent.Type} for {newEvent.Origin} because they are not authed");
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if (newEvent.Type == GameEvent.EventType.Command)
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{
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await newEvent.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["SERVER_DELAYED_EVENT_WAIT"]);
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newEvent.Origin.Tell(Utilities.CurrentLocalization.LocalizationIndex["SERVER_DELAYED_EVENT_WAIT"]);
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}
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// offload it to the player to keep
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newEvent.Origin.DelayedEvents.Enqueue(newEvent);
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newEvent.OnProcessed.Set();
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goto finish;
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}
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// if the target client is not in an authorized state (detected by RCon) don't execute the event
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if (GameEvent.ShouldTargetEventBeDelayed(newEvent))
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else if (GameEvent.ShouldTargetEventBeDelayed(newEvent))
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{
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Logger.WriteDebug($"Delaying target execution of event type {newEvent.Type} for {newEvent.Target} because they are not authed");
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// offload it to the player to keep
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newEvent.Target.DelayedEvents.Enqueue(newEvent);
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newEvent.OnProcessed.Set();
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goto finish;
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}
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await newEvent.Owner.ExecuteEvent(newEvent);
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// todo: this is a hacky mess
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if (newEvent.Origin?.DelayedEvents.Count > 0 &&
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(//newEvent.Origin?.State == Player.ClientState.Connected ||
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newEvent.Type == GameEvent.EventType.Connect))
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else
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{
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var events = newEvent.Origin.DelayedEvents;
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// add the delayed event to the queue
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while (events.Count > 0)
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await newEvent.Owner.ExecuteEvent(newEvent);
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// save the event info to the database
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var changeHistorySvc = new ChangeHistoryService();
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await changeHistorySvc.Add(args.Event);
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// todo: this is a hacky mess
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if (newEvent.Origin?.DelayedEvents.Count > 0 &&
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(//newEvent.Origin?.State == Player.ClientState.Connected ||
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newEvent.Type == GameEvent.EventType.Connect))
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{
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var oldEvent = events.Dequeue();
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var events = newEvent.Origin.DelayedEvents;
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var e = new GameEvent()
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// add the delayed event to the queue
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while (events.Count > 0)
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{
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Type = oldEvent.Type,
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Origin = newEvent.Origin,
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Data = oldEvent.Data,
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Extra = oldEvent.Extra,
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Owner = oldEvent.Owner,
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Message = oldEvent.Message,
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Target = oldEvent.Target,
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Remote = oldEvent.Remote
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};
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var oldEvent = events.Dequeue();
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e.Origin = newEvent.Origin;
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// check if the target was assigned
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if (e.Target != null)
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{
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// update the target incase they left or have newer info
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e.Target = newEvent.Owner.GetPlayersAsList()
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.FirstOrDefault(p => p.NetworkId == e.Target.NetworkId);
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// we have to throw out the event because they left
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if (e.Target == null)
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var e = new GameEvent()
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{
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Logger.WriteWarning($"Delayed event for {e.Origin} was removed because the target has left");
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// hack: don't do anything with the event because the target is invalid
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e.Type = GameEvent.EventType.Unknown;
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Type = oldEvent.Type,
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Origin = newEvent.Origin,
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Data = oldEvent.Data,
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Extra = oldEvent.Extra,
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Owner = oldEvent.Owner,
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Message = oldEvent.Message,
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Target = oldEvent.Target,
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Remote = oldEvent.Remote
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};
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e.Origin = newEvent.Origin;
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// check if the target was assigned
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if (e.Target != null)
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{
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// update the target incase they left or have newer info
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e.Target = newEvent.Owner.GetPlayersAsList()
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.FirstOrDefault(p => p.NetworkId == e.Target.NetworkId);
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// we have to throw out the event because they left
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if (e.Target == null)
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{
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Logger.WriteWarning($"Delayed event for {e.Origin} was ignored because the target has left");
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// hack: don't do anything with the event because the target is invalid
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e.Type = GameEvent.EventType.Unknown;
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}
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}
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Logger.WriteDebug($"Adding delayed event of type {e.Type} for {e.Origin} back for processing");
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this.GetEventHandler().AddEvent(e);
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}
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Logger.WriteDebug($"Adding delayed event of type {e.Type} for {e.Origin} back for processing");
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this.GetEventHandler().AddEvent(e);
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}
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}
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@ -163,7 +161,7 @@ namespace IW4MAdmin.Application
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// this happens if a plugin requires login
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catch (AuthorizationException ex)
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{
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await newEvent.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMAND_NOTAUTHORIZED"]} - {ex.Message}");
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newEvent.Origin.Tell($"{Utilities.CurrentLocalization.LocalizationIndex["COMMAND_NOTAUTHORIZED"]} - {ex.Message}");
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}
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catch (NetworkException ex)
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@ -183,16 +181,8 @@ namespace IW4MAdmin.Application
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Logger.WriteDebug(ex.GetExceptionInfo());
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}
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finish:
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//if (ProcessingEvent.CurrentCount < 1)
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//{
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// ProcessingEvent.Release(1);
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//}
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// tell anyone waiting for the output that we're done
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newEvent.OnProcessed.Set();
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var changeHistorySvc = new ChangeHistoryService();
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await changeHistorySvc.Add(args.Event);
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}
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public IList<Server> GetServers()
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@ -547,10 +537,7 @@ namespace IW4MAdmin.Application
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public void Start()
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{
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// this needs to be run seperately from the main thread
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#if !DEBUG
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// start heartbeat
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var _ = Task.Run(() => SendHeartbeat(new HeartbeatState()));
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#endif
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_ = Task.Run(() => UpdateServerStates());
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while (Running)
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