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define new event types
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using SharedLibraryCore.Interfaces;
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namespace SharedLibraryCore.Events.Server;
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public class ServerValueSetRequestEvent : GameServerEvent
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{
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public ServerValueSetRequestEvent(string valueName, string value, IGameServer server)
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{
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ValueName = valueName;
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Server = server;
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Value = value;
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}
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public string ValueName { get; init; }
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public string Value { get; init; }
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public int? DelayMs { get; init; }
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public int? TimeoutMs { get; init; }
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}
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