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update some anticheat code
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@ -1,7 +1,28 @@
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using System;
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using Stats.Config;
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using System;
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using static SharedLibraryCore.Database.Models.EFPenalty;
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namespace IW4MAdmin.Plugins.Stats.Cheat
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{
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public static class DistributionHelper
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{
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public static double CalculateMaxValue(this DistributionConfiguration config, PenaltyType penaltyType, int sampleSize)
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{
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switch (config.Type)
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{
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case DistributionConfiguration.DistributionType.Normal:
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break;
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case DistributionConfiguration.DistributionType.LogNormal:
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double deviationNumber = penaltyType == PenaltyType.Flag ? 3.0 : 4.0;
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double marginOfError = 1.644 / (config.StandardDeviation / Math.Sqrt(sampleSize));
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double maxValue = (config.StandardDeviation * deviationNumber) + marginOfError;
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return maxValue;
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}
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return double.MaxValue;
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}
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}
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class Thresholds
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{
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public static double HeadshotRatioThresholdLowSample(double deviations) => HeadshotRatioStandardDeviationLowSample * deviations + HeadshotRatioMean;
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@ -38,7 +59,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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public static double MaxOffset(int sampleSize) => Math.Exp(Math.Max(_offsetMeanLog + (_offsetMeanLog / Math.Sqrt(sampleSize)), _offsetMeanLog - (_offsetMeanLog / Math.Sqrt(sampleSize))) + 4 * (_offsetSdLog));
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public const double MaxStrainFlag = 0.36;
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public static double GetMarginOfError(int numKills) => 1.6455 / Math.Sqrt(numKills);
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public static double GetMarginOfError(int numberOfHits) => 1.6455 / Math.Sqrt(numberOfHits);
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public static double Lerp(double v1, double v2, double amount)
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{
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