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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

update to .NET Core 2.1

fix bower repo deprecation
This commit is contained in:
RaidMax
2018-07-29 14:43:42 -05:00
parent 6fb99864b7
commit 3684ed2032
73 changed files with 86 additions and 73 deletions

View File

@ -174,19 +174,13 @@ namespace IW4MAdmin
await Manager.GetClientService().Update(client);
}
else if (existingAlias.Name == polledPlayer.Name ||
// fixme: why would this be null?
client.CurrentAlias == null)
else
{
client.CurrentAlias = existingAlias;
client.CurrentAliasId = existingAlias.AliasId;
// we need to update their new ip and name to the virtual property
client.Name = polledPlayer.Name;
client.IPAddress = polledPlayer.IPAddress;
client = await Manager.GetClientService().Update(client);
client.Name = existingAlias.Name;
client.IPAddress = existingAlias.IPAddress;
}
player = client.AsPlayer();
}
@ -198,7 +192,6 @@ namespace IW4MAdmin
player.Score = polledPlayer.Score;
player.IsAuthenticated = true;
player.CurrentServer = this;
player.State = Player.ClientState.Connected;
Players[player.ClientNumber] = player;
var activePenalties = await Manager.GetPenaltyService().GetActivePenaltiesAsync(player.AliasLinkId, player.IPAddress);
@ -251,8 +244,13 @@ namespace IW4MAdmin
Origin = player,
Owner = this
};
Manager.GetEventHandler().AddEvent(e);
// let all the plugins get the event
// this is only beause the connect event executes
e.OnProcessed.Wait();
// add the delayed event to the queue
while (delayedEventQueue?.Count > 0)
{
@ -262,7 +260,8 @@ namespace IW4MAdmin
if (e.Target != null)
{
// update the target incase they left or have newer info
e.Target = GetPlayersAsList().FirstOrDefault(p => p.NetworkId == e.Target.NetworkId);
e.Target = GetPlayersAsList()
.FirstOrDefault(p => p.NetworkId == e.Target.NetworkId);
// we have to throw out the event because they left
if (e.Target == null)
{
@ -293,7 +292,7 @@ namespace IW4MAdmin
Player Leaving = Players[cNum];
Logger.WriteInfo($"Client {Leaving} disconnecting...");
if (!Leaving.IsAuthenticated)
if (!Leaving.IsAuthenticated || Leaving.State != Player.ClientState.Connected)
{
Players[cNum] = null;
}