1
0
mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

add ability to register custom event generators for event parsers / truncate long client names fix

This commit is contained in:
RaidMax
2020-04-04 12:40:23 -05:00
parent d45d99454b
commit 3b695a0d2c
24 changed files with 334 additions and 69 deletions

View File

@ -0,0 +1,94 @@
using SharedLibraryCore;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Interfaces;
using System.Collections.Generic;
using EventGeneratorCallback = System.ValueTuple<string, string,
System.Func<string, SharedLibraryCore.Interfaces.IEventParserConfiguration,
SharedLibraryCore.GameEvent,
SharedLibraryCore.GameEvent>>;
namespace IW4MAdmin.Plugins.Stats.Events
{
public class Script : IRegisterEvent
{
private const string EVENT_SCRIPTKILL = "ScriptKill";
private const string EVENT_SCRIPTDAMAGE = "ScriptDamage";
private const string EVENT_JOINTEAM = "JoinTeam";
/// <summary>
/// this is a custom event printed out by _customcallbacks.gsc (used for anticheat)
/// </summary>
/// <returns></returns>
private EventGeneratorCallback ScriptKill()
{
return (EVENT_SCRIPTKILL, EVENT_SCRIPTKILL, (string eventLine, IEventParserConfiguration config, GameEvent autoEvent) =>
{
string[] lineSplit = eventLine.Split(";");
long originId = lineSplit[1].ConvertGuidToLong(config.GuidNumberStyle, 1);
long targetId = lineSplit[2].ConvertGuidToLong(config.GuidNumberStyle, 1);
autoEvent.Type = GameEvent.EventType.ScriptKill;
autoEvent.Origin = new EFClient() { NetworkId = originId };
autoEvent.Target = new EFClient() { NetworkId = targetId };
autoEvent.RequiredEntity = GameEvent.EventRequiredEntity.Origin | GameEvent.EventRequiredEntity.Target;
autoEvent.GameTime = autoEvent.GameTime;
return autoEvent;
}
);
}
/// <summary>
/// this is a custom event printed out by _customcallbacks.gsc (used for anticheat)
/// </summary>
/// <returns></returns>
private EventGeneratorCallback ScriptDamage()
{
// this is a custom event printed out by _customcallbacks.gsc (used for anticheat)
return (EVENT_SCRIPTDAMAGE, EVENT_SCRIPTDAMAGE, (string eventLine, IEventParserConfiguration config, GameEvent autoEvent) =>
{
string[] lineSplit = eventLine.Split(";");
long originId = lineSplit[1].ConvertGuidToLong(config.GuidNumberStyle, 1);
long targetId = lineSplit[2].ConvertGuidToLong(config.GuidNumberStyle, 1);
autoEvent.Type = GameEvent.EventType.ScriptDamage;
autoEvent.Origin = new EFClient() { NetworkId = originId };
autoEvent.Target = new EFClient() { NetworkId = targetId };
autoEvent.RequiredEntity = GameEvent.EventRequiredEntity.Origin | GameEvent.EventRequiredEntity.Target;
return autoEvent;
}
);
}
/// <summary>
/// this is a custom event printed out by _customcallbacks.gsc (used for anticheat)
/// </summary>
/// <returns></returns>
private EventGeneratorCallback JoinTeam()
{
// this is a custom event printed out by _customcallbacks.gsc (used for anticheat)
return (EVENT_JOINTEAM, EVENT_JOINTEAM, (string eventLine, IEventParserConfiguration config, GameEvent autoEvent) =>
{
string[] lineSplit = eventLine.Split(";");
long originId = lineSplit[1].ConvertGuidToLong(config.GuidNumberStyle, 1);
long targetId = lineSplit[2].ConvertGuidToLong(config.GuidNumberStyle, 1);
autoEvent.Type = GameEvent.EventType.JoinTeam;
autoEvent.Origin = new EFClient() { NetworkId = lineSplit[1].ConvertGuidToLong(config.GuidNumberStyle) };
autoEvent.RequiredEntity = GameEvent.EventRequiredEntity.Target;
return autoEvent;
}
);
}
public IEnumerable<EventGeneratorCallback> Events =>
new[]
{
ScriptKill(),
ScriptDamage(),
JoinTeam()
};
}
}