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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

fixed up IW5 parser with new event system

changed login alias to li (duplicate)
fixed crashing bug in generic repo
fixed anonymous name in access to web console
This commit is contained in:
RaidMax
2018-04-28 20:11:13 -05:00
parent 1a580f17cb
commit 3edd8c3a93
11 changed files with 51 additions and 46 deletions

View File

@ -186,7 +186,7 @@ namespace IW4MAdmin
var e = new GameEvent(GameEvent.EventType.Connect, "", player, null, this);
Manager.GetEventHandler().AddEvent(e);
e.OnProcessed.Wait();
// e.OnProcessed.Wait();
if (!Manager.GetApplicationSettings().Configuration().EnableClientVPNs &&
await VPNCheck.UsingVPN(player.IPAddressString, Manager.GetApplicationSettings().Configuration().IPHubAPIKey))
@ -413,6 +413,19 @@ namespace IW4MAdmin
override protected async Task ProcessEvent(GameEvent E)
{
if (E.Type == GameEvent.EventType.Connect)
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "CONNECTED",
Time = DateTime.UtcNow
});
if (E.Origin.Level > Player.Permission.Moderator)
await E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
else if (E.Type == GameEvent.EventType.Join)
{
// special case for IW5 when connect is from the log
if (E.Extra != null && GameName == Game.IW5)
@ -424,22 +437,6 @@ namespace IW4MAdmin
client.NetworkId = logClient.NetworkId;
await AddPlayer(client);
// hack: to prevent plugins from registering it as a real connect
E.Type = GameEvent.EventType.Unknown;
}
else
{
ChatHistory.Add(new ChatInfo()
{
Name = E.Origin.Name,
Message = "CONNECTED",
Time = DateTime.UtcNow
});
if (E.Origin.Level > Player.Permission.Moderator)
await E.Origin.Tell(string.Format(loc["SERVER_REPORT_COUNT"], E.Owner.Reports.Count));
}
}
@ -484,7 +481,7 @@ namespace IW4MAdmin
}
E.Extra = C;
// reprocess event as a command
@ -570,10 +567,19 @@ namespace IW4MAdmin
Throttled = false;
var clients = GetPlayersAsList();
foreach(var client in clients)
foreach (var client in clients)
{
if (!CurrentPlayers.Select(c => c.NetworkId).Contains(client.NetworkId))
await RemovePlayer(client.ClientNumber);
if (GameName == Game.IW5)
{
if (!CurrentPlayers.Select(c => c.ClientNumber).Contains(client.ClientNumber))
await RemovePlayer(client.ClientNumber);
}
else
{
if (!CurrentPlayers.Select(c => c.NetworkId).Contains(client.NetworkId))
await RemovePlayer(client.ClientNumber);
}
}
for (int i = 0; i < CurrentPlayers.Count; i++)
@ -717,10 +723,10 @@ namespace IW4MAdmin
var infoResponse = await this.GetInfoAsync();
// this is normally slow, but I'm only doing it because different games have different prefixes
var hostname = infoResponse == null ?
var hostname = infoResponse == null ?
(await this.GetDvarAsync<string>("sv_hostname")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("hostname")).Select(kvp => kvp.Value).First();
var mapname = infoResponse == null ?
var mapname = infoResponse == null ?
(await this.GetDvarAsync<string>("mapname")).Value :
infoResponse["mapname"];
int maxplayers = (GameName == Game.IW4) ? // gotta love IW4 idiosyncrasies
@ -728,11 +734,11 @@ namespace IW4MAdmin
infoResponse == null ?
(await this.GetDvarAsync<int>("sv_maxclients")).Value :
Convert.ToInt32(infoResponse["sv_maxclients"]);
var gametype = infoResponse == null ?
var gametype = infoResponse == null ?
(await this.GetDvarAsync<string>("g_gametype")).Value :
infoResponse.Where(kvp => kvp.Key.Contains("gametype")).Select(kvp => kvp.Value).First();
var basepath = await this.GetDvarAsync<string>("fs_basepath");
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
var game = infoResponse == null || !infoResponse.ContainsKey("fs_game") ?
(await this.GetDvarAsync<string>("fs_game")).Value :
infoResponse["fs_game"];
var logfile = await this.GetDvarAsync<string>("g_log");
@ -807,7 +813,7 @@ namespace IW4MAdmin
{
LogEvent = new GameLogEvent(this, logPath, logfile.Value);
}
Logger.WriteInfo($"Log file is {logPath}");
#if DEBUG
// LogFile = new RemoteFile("https://raidmax.org/IW4MAdmin/getlog.php");