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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

add snap metric to anticheat

update various small code bits
This commit is contained in:
RaidMax
2019-09-09 17:40:04 -05:00
parent cb67889c4c
commit 41c79de319
27 changed files with 2768 additions and 269 deletions

View File

@ -19,20 +19,15 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
{
public class StatManager
{
private const int MAX_CACHED_HITS = 100;
private readonly ConcurrentDictionary<long, ServerStats> _servers;
private readonly ILogger _log;
private static List<EFServer> serverModels;
private readonly SemaphoreSlim OnProcessingPenalty;
private readonly SemaphoreSlim OnProcessingSensitive;
private readonly List<EFClientKill> _hitCache;
public StatManager(IManager mgr)
{
_servers = new ConcurrentDictionary<long, ServerStats>();
_hitCache = new List<EFClientKill>();
_log = mgr.GetLogger(0);
OnProcessingPenalty = new SemaphoreSlim(1, 1);
OnProcessingSensitive = new SemaphoreSlim(1, 1);
}
private void SetupServerIds()
@ -276,8 +271,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
/// <returns>EFClientStatistic of specified player</returns>
public async Task<EFClientStatistics> AddPlayer(EFClient pl)
{
await OnProcessingSensitive.WaitAsync();
try
{
long serverId = GetIdForServer(pl.CurrentServer);
@ -397,11 +390,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
_log.WriteDebug(ex.GetExceptionInfo());
}
finally
{
OnProcessingSensitive.Release(1);
}
return null;
}
@ -467,165 +455,144 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
Vector3 vDeathOrigin = null;
Vector3 vKillOrigin = null;
Vector3 vViewAngles = null;
SemaphoreSlim waiter = null;
try
{
vDeathOrigin = Vector3.Parse(deathOrigin);
vKillOrigin = Vector3.Parse(killOrigin);
vViewAngles = Vector3.Parse(viewAngles).FixIW4Angles();
}
catch (FormatException)
{
_log.WriteWarning("Could not parse kill or death origin or viewangle vectors");
_log.WriteDebug($"Kill - {killOrigin} Death - {deathOrigin} ViewAngle - {viewAngles}");
await AddStandardKill(attacker, victim);
return;
}
var snapshotAngles = new List<Vector3>();
try
{
foreach (string angle in snapAngles.Split(':', StringSplitOptions.RemoveEmptyEntries))
try
{
snapshotAngles.Add(Vector3.Parse(angle).FixIW4Angles());
vDeathOrigin = Vector3.Parse(deathOrigin);
vKillOrigin = Vector3.Parse(killOrigin);
vViewAngles = Vector3.Parse(viewAngles).FixIW4Angles();
}
}
catch (FormatException)
{
_log.WriteWarning("Could not parse snapshot angles");
return;
}
catch (FormatException)
{
_log.WriteWarning("Could not parse kill or death origin or viewangle vectors");
_log.WriteDebug($"Kill - {killOrigin} Death - {deathOrigin} ViewAngle - {viewAngles}");
await AddStandardKill(attacker, victim);
return;
}
var hit = new EFClientKill()
{
Active = true,
AttackerId = attacker.ClientId,
VictimId = victim.ClientId,
ServerId = serverId,
DeathOrigin = vDeathOrigin,
KillOrigin = vKillOrigin,
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
Damage = int.Parse(damage),
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName)),
ViewAngles = vViewAngles,
TimeOffset = long.Parse(offset),
When = time,
IsKillstreakKill = isKillstreakKill[0] != '0',
AdsPercent = float.Parse(Ads, System.Globalization.CultureInfo.InvariantCulture),
Fraction = double.Parse(fraction, System.Globalization.CultureInfo.InvariantCulture),
VisibilityPercentage = double.Parse(visibilityPercentage, System.Globalization.CultureInfo.InvariantCulture),
IsKill = !isDamage,
AnglesList = snapshotAngles
};
var snapshotAngles = new List<Vector3>();
if (hit.HitLoc == IW4Info.HitLocation.shield)
{
// we don't care about shield hits
return;
}
try
{
foreach (string angle in snapAngles.Split(':', StringSplitOptions.RemoveEmptyEntries))
{
snapshotAngles.Add(Vector3.Parse(angle).FixIW4Angles());
}
}
if (!isDamage)
{
await AddStandardKill(attacker, victim);
}
catch (FormatException)
{
_log.WriteWarning("Could not parse snapshot angles");
return;
}
// incase the add player event get delayed
if (!_servers[serverId].PlayerStats.ContainsKey(attacker.ClientId))
{
await AddPlayer(attacker);
}
var hit = new EFClientKill()
{
Active = true,
AttackerId = attacker.ClientId,
VictimId = victim.ClientId,
ServerId = serverId,
DeathOrigin = vDeathOrigin,
KillOrigin = vKillOrigin,
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
Damage = int.Parse(damage),
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName)),
ViewAngles = vViewAngles,
TimeOffset = long.Parse(offset),
When = time,
IsKillstreakKill = isKillstreakKill[0] != '0',
AdsPercent = float.Parse(Ads, System.Globalization.CultureInfo.InvariantCulture),
Fraction = double.Parse(fraction, System.Globalization.CultureInfo.InvariantCulture),
VisibilityPercentage = double.Parse(visibilityPercentage, System.Globalization.CultureInfo.InvariantCulture),
IsKill = !isDamage,
AnglesList = snapshotAngles
};
var clientDetection = _servers[serverId].PlayerDetections[attacker.ClientId];
var clientStats = _servers[serverId].PlayerStats[attacker.ClientId];
if (hit.HitLoc == IW4Info.HitLocation.shield)
{
// we don't care about shield hits
return;
}
// increment their hit count
if (hit.DeathType == IW4Info.MeansOfDeath.MOD_PISTOL_BULLET ||
hit.DeathType == IW4Info.MeansOfDeath.MOD_RIFLE_BULLET ||
hit.DeathType == IW4Info.MeansOfDeath.MOD_HEAD_SHOT)
{
clientStats.HitLocations.First(hl => hl.Location == hit.HitLoc).HitCount += 1;
}
// incase the add player event get delayed
if (!_servers[serverId].PlayerStats.ContainsKey(attacker.ClientId))
{
await AddPlayer(attacker);
}
if (clientStats.SessionKills % Detection.MAX_TRACKED_HIT_COUNT == 0)
{
await OnProcessingPenalty.WaitAsync();
await SaveClientStats(clientStats);
OnProcessingPenalty.Release(1);
}
if (!isDamage)
{
await AddStandardKill(attacker, victim);
}
if (hit.IsKillstreakKill)
{
return;
}
var clientDetection = _servers[serverId].PlayerDetections[attacker.ClientId];
var clientStats = _servers[serverId].PlayerStats[attacker.ClientId];
waiter = clientStats.ProcessingHit;
await waiter.WaitAsync();
// increment their hit count
if (hit.DeathType == IW4Info.MeansOfDeath.MOD_PISTOL_BULLET ||
hit.DeathType == IW4Info.MeansOfDeath.MOD_RIFLE_BULLET ||
hit.DeathType == IW4Info.MeansOfDeath.MOD_HEAD_SHOT)
{
clientStats.HitLocations.First(hl => hl.Location == hit.HitLoc).HitCount += 1;
}
if (hit.IsKillstreakKill)
{
return;
}
try
{
if (Plugin.Config.Configuration().StoreClientKills)
{
await OnProcessingPenalty.WaitAsync();
_hitCache.Add(hit);
var cache = _servers[serverId].HitCache;
cache.Add(hit);
if (_hitCache.Count > Detection.MAX_TRACKED_HIT_COUNT)
if (cache.Count > MAX_CACHED_HITS)
{
using (var ctx = new DatabaseContext())
{
ctx.AddRange(_hitCache);
await ctx.SaveChangesAsync();
}
_hitCache.Clear();
await SaveHitCache(serverId);
}
OnProcessingPenalty.Release(1);
}
if (Plugin.Config.Configuration().EnableAntiCheat && !attacker.IsBot && attacker.ClientId != victim.ClientId)
{
DetectionPenaltyResult result = new DetectionPenaltyResult() { ClientPenalty = EFPenalty.PenaltyType.Any };
await OnProcessingPenalty.WaitAsync();
clientDetection.TrackedHits.Add(hit);
#if DEBUG
if (clientDetection.TrackedHits.Count > 0)
#else
if (clientDetection.TrackedHits.Count > Detection.MAX_TRACKED_HIT_COUNT)
#endif
if (clientDetection.TrackedHits.Count >= Detection.MIN_HITS_TO_RUN_DETECTION)
{
while (clientDetection.TrackedHits.Count > 0)
{
var oldestHit = clientDetection.TrackedHits
.OrderBy(_hits => _hits.TimeOffset)
.First();
var oldestHit = clientDetection.TrackedHits.OrderBy(_hits => _hits.TimeOffset).First();
clientDetection.TrackedHits.Remove(oldestHit);
result = clientDetection.ProcessHit(oldestHit, isDamage);
#if !DEBUG
await ApplyPenalty(result, attacker);
#endif
if (clientDetection.Tracker.HasChanges && result.ClientPenalty != EFPenalty.PenaltyType.Any)
{
using (var ctx = new DatabaseContext())
{
SaveTrackedSnapshots(clientDetection, ctx);
await ctx.SaveChangesAsync();
}
await SaveTrackedSnapshots(clientDetection);
if (result.ClientPenalty == EFPenalty.PenaltyType.Ban)
{
// we don't care about any additional hits now that they're banned
clientDetection.TrackedHits.Clear();
break;
}
}
}
}
else
{
clientDetection.TrackedHits.Add(hit);
}
OnProcessingPenalty.Release(1);
}
}
@ -633,11 +600,22 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
{
_log.WriteError("Could not save hit or AC info");
_log.WriteDebug(ex.GetExceptionInfo());
}
if (OnProcessingPenalty.CurrentCount == 0)
{
OnProcessingPenalty.Release(1);
}
finally
{
waiter?.Release(1);
}
}
public async Task SaveHitCache(long serverId)
{
using (var ctx = new DatabaseContext(true))
{
var server = _servers[serverId];
ctx.AddRange(server.HitCache);
await ctx.SaveChangesAsync();
server.HitCache.Clear();
}
}
@ -679,59 +657,17 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
}
}
void SaveTrackedSnapshots(Detection clientDetection, DatabaseContext ctx)
async Task SaveTrackedSnapshots(Detection clientDetection)
{
// todo: why does this cause duplicate primary key
_ = clientDetection.Tracker.GetNextChange();
EFACSnapshot change;
while ((change = clientDetection.Tracker.GetNextChange()) != default(EFACSnapshot))
using (var ctx = new DatabaseContext(true))
{
if (change.HitOrigin.Vector3Id > 0)
while ((change = clientDetection.Tracker.GetNextChange()) != default(EFACSnapshot))
{
change.HitOriginId = change.HitOrigin.Vector3Id;
ctx.Attach(change.HitOrigin);
ctx.Add(change);
}
else if (change.HitOrigin.Vector3Id == 0)
{
ctx.Add(change.HitOrigin);
}
if (change.HitDestination.Vector3Id > 0)
{
change.HitDestinationId = change.HitDestination.Vector3Id;
ctx.Attach(change.HitDestination);
}
else if (change.HitDestination.Vector3Id == 0)
{
ctx.Add(change.HitOrigin);
}
if (change.CurrentViewAngle.Vector3Id > 0)
{
change.CurrentViewAngleId = change.CurrentViewAngle.Vector3Id;
ctx.Attach(change.CurrentViewAngle);
}
else if (change.CurrentViewAngle.Vector3Id == 0)
{
ctx.Add(change.HitOrigin);
}
if (change.LastStrainAngle.Vector3Id > 0)
{
change.LastStrainAngleId = change.LastStrainAngle.Vector3Id;
ctx.Attach(change.LastStrainAngle);
}
else if (change.LastStrainAngle.Vector3Id == 0)
{
ctx.Add(change.HitOrigin);
}
ctx.Add(change);
await ctx.SaveChangesAsync();
}
}
@ -815,11 +751,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
}
// update their performance
#if !DEBUG
if ((DateTime.UtcNow - attackerStats.LastStatHistoryUpdate).TotalMinutes >= 2.5)
#else
if ((DateTime.UtcNow - attackerStats.LastStatHistoryUpdate).TotalMinutes >= 0.1)
#endif
{
attackerStats.LastStatHistoryUpdate = DateTime.UtcNow;
await UpdateStatHistory(attacker, attackerStats);
@ -837,12 +769,10 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
int currentSessionTime = (int)(DateTime.UtcNow - client.LastConnection).TotalSeconds;
// don't update their stat history if they haven't played long
//#if DEBUG == false
if (currentSessionTime < 60)
{
return;
}
//#endif
int currentServerTotalPlaytime = clientStats.TimePlayed + currentSessionTime;
@ -1240,9 +1170,18 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
var serverStatsSet = ctx.Set<EFServerStatistics>();
serverStatsSet.Update(_servers[serverId].ServerStatistics);
await ctx.SaveChangesAsync();
}
foreach (var client in sv.GetClientsAsList())
{
var stats = GetClientStats(client.ClientId, serverId);
if (stats != null)
{
await SaveClientStats(stats);
}
}
await SaveHitCache(serverId);
}
public void SetTeamBased(long serverId, bool isTeamBased)