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huge commit for advanced stats feature.
broke data out into its own library. may be breaking changes with existing plugins
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52
Data/Models/Client/EFClientKill.cs
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52
Data/Models/Client/EFClientKill.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using Data.Models.Server;
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namespace Data.Models.Client
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{
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public class EFClientKill : SharedEntity
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{
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[Key] public long KillId { get; set; }
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public int VictimId { get; set; }
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[ForeignKey("VictimId")] public virtual EFClient Victim { get; set; }
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public int AttackerId { get; set; }
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[ForeignKey("AttackerId")] public virtual EFClient Attacker { get; set; }
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public long ServerId { get; set; }
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[ForeignKey("ServerId")] public virtual EFServer Server { get; set; }
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public int HitLoc { get; set; }
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public int DeathType { get; set; }
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public int Damage { get; set; }
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public int Weapon { get; set; }
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public Vector3 KillOrigin { get; set; }
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public Vector3 DeathOrigin { get; set; }
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public Vector3 ViewAngles { get; set; }
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public DateTime When { get; set; }
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public double Fraction { get; set; }
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public bool IsKill { get; set; }
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public double VisibilityPercentage { get; set; }
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// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
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[NotMapped] public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
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public int Map { get; set; }
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[NotMapped] public long TimeOffset { get; set; }
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[NotMapped] public bool IsKillstreakKill { get; set; }
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[NotMapped] public float AdsPercent { get; set; }
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[NotMapped] public List<Vector3> AnglesList { get; set; }
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[NotMapped] public int GameName { get; set; }
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/// <summary>
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/// Indicates if the attacker was alive after last captured angle
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/// </summary>
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[NotMapped]
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public bool IsAlive { get; set; }
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/// <summary>
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/// Specifies the last time the attack button was detected as pressed
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/// </summary>
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[NotMapped]
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public long TimeSinceLastAttack { get; set; }
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}
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}
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