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https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 07:13:58 -05:00
Add missing active columns with migration
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@ -89,18 +89,18 @@ namespace IW4MAdmin
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if (client.ClientNumber >= 0)
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{
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#endif
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Logger.WriteInfo($"Client {client} [{client.State.ToString().ToLower()}] disconnecting...");
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Clients[client.ClientNumber] = null;
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await client.OnDisconnect();
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Logger.WriteInfo($"Client {client} [{client.State.ToString().ToLower()}] disconnecting...");
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Clients[client.ClientNumber] = null;
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await client.OnDisconnect();
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var e = new GameEvent()
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{
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Origin = client,
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Owner = this,
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Type = GameEvent.EventType.Disconnect
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};
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var e = new GameEvent()
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{
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Origin = client,
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Owner = this,
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Type = GameEvent.EventType.Disconnect
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};
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Manager.GetEventHandler().AddEvent(e);
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Manager.GetEventHandler().AddEvent(e);
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#if DEBUG == true
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}
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#endif
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@ -434,7 +434,13 @@ namespace IW4MAdmin
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// so we need to disconnect the "full" version of the client
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var client = GetClientsAsList().FirstOrDefault(_client => _client.Equals(E.Origin));
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if (client != null)
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if (client == null)
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{
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Logger.WriteWarning($"Client {E.Origin} detected as disconnecting, but could not find them in the player list");
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return false;
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}
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else if (client.State == ClientState.Connected)
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{
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#if DEBUG == true
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Logger.WriteDebug($"Begin PreDisconnect for {client}");
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@ -443,12 +449,12 @@ namespace IW4MAdmin
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#if DEBUG == true
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Logger.WriteDebug($"End PreDisconnect for {client}");
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#endif
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return true;
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}
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else if (client?.State != ClientState.Disconnecting)
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else
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{
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Logger.WriteWarning($"Client {E.Origin} detected as disconnecting, but could not find them in the player list");
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Logger.WriteDebug($"Expected {E.Origin} but found {GetClientsAsList().FirstOrDefault(_client => _client.ClientNumber == E.Origin.ClientNumber)}");
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Logger.WriteWarning($"Expected disconnecting client {client} to be in state {ClientState.Connected.ToString()}, but is in state {client.State}");
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return false;
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}
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}
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@ -1044,7 +1050,15 @@ namespace IW4MAdmin
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#endif
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#if DEBUG
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await Target.CurrentServer.OnClientDisconnected(Target);
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// await Target.CurrentServer.OnClientDisconnected(Target);
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.PreDisconnect,
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Origin = Target,
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Owner = this
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};
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Manager.GetEventHandler().AddEvent(e);
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#endif
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var newPenalty = new EFPenalty()
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