mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 23:31:13 -05:00
a ton of stuff and fix migations
This commit is contained in:
@ -286,7 +286,10 @@ namespace IW4MAdmin
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public override async Task ExecuteEvent(GameEvent E)
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{
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bool canExecuteCommand = true;
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await ProcessEvent(E);
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if (!await ProcessEvent(E))
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{
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return;
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}
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Command C = null;
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if (E.Type == GameEvent.EventType.Command)
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@ -321,13 +324,7 @@ namespace IW4MAdmin
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catch (Exception Except)
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{
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Logger.WriteError($"{loc["SERVER_PLUGIN_ERROR"]} [{plugin.Name}]");
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Logger.WriteDebug(String.Format("Error Message: {0}", Except.Message));
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Logger.WriteDebug(String.Format("Error Trace: {0}", Except.StackTrace));
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while (Except.InnerException != null)
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{
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Except = Except.InnerException;
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Logger.WriteDebug($"Inner exception: {Except.Message}");
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}
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Logger.WriteDebug(Except.GetExceptionInfo());
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}
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}
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@ -346,7 +343,7 @@ namespace IW4MAdmin
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/// </summary>
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/// <param name="E"></param>
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/// <returns></returns>
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override protected async Task ProcessEvent(GameEvent E)
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override protected async Task<bool> ProcessEvent(GameEvent E)
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{
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if (E.Type == GameEvent.EventType.Connect)
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{
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@ -355,7 +352,8 @@ namespace IW4MAdmin
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if (!await AddPlayer(E.Origin))
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{
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E.Origin.State = Player.ClientState.Connecting;
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throw new ServerException("client didn't pass authentication, so we are discontinuing event");
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Logger.WriteDebug("client didn't pass authentication, so we are discontinuing event");
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return false;
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}
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// hack: makes the event propgate with the correct info
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E.Origin = Players[E.Origin.ClientNumber];
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@ -505,6 +503,8 @@ namespace IW4MAdmin
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// so there will still be at least 1 client left
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if (ClientNum < 2)
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ChatHistory.Clear();
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return true;
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}
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/// <summary>
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@ -558,8 +558,8 @@ namespace IW4MAdmin
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}
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// only check every 2 minutes if the server doesn't seem to be responding
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if ((DateTime.Now - LastPoll).TotalMinutes < 2 && ConnectionErrors >= 1)
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return true;
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/* if ((DateTime.Now - LastPoll).TotalMinutes < 0.5 && ConnectionErrors >= 1)
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return true;*/
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try
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{
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@ -683,6 +683,7 @@ namespace IW4MAdmin
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if (e is NetworkException)
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{
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Logger.WriteError($"{loc["SERVER_ERROR_COMMUNICATION"]} {IP}:{Port}");
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Logger.WriteDebug(e.GetExceptionInfo());
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}
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return false;
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@ -691,8 +692,7 @@ namespace IW4MAdmin
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catch (Exception E)
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{
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Logger.WriteError($"{loc["SERVER_ERROR_EXCEPTION"]} {IP}:{Port}");
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Logger.WriteDebug("Error Message: " + E.Message);
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Logger.WriteDebug("Error Trace: " + E.StackTrace);
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Logger.WriteDebug(E.GetExceptionInfo());
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return false;
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}
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}
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@ -811,7 +811,7 @@ namespace IW4MAdmin
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Logger.WriteError($"{logPath} {loc["SERVER_ERROR_DNE"]}");
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#if !DEBUG
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throw new ServerException($"{loc["SERVER_ERROR_LOG"]} {logPath}");
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#else
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//#else
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LogEvent = new GameLogEventDetection(this, logPath, logfile.Value);
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#endif
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}
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