mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
a ton of stuff and fix migations
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@ -160,14 +160,14 @@ namespace SharedLibraryCore
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public static bool ShouldOriginEventBeDelayed(GameEvent queuedEvent)
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{
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return queuedEvent.Origin != null &&
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queuedEvent.Origin.State != Player.ClientState.Connected &&
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(queuedEvent.Origin.State != Player.ClientState.Connected &&
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// we want to allow join and quit events
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queuedEvent.Type != EventType.Connect &&
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queuedEvent.Type != EventType.Join &&
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queuedEvent.Type != EventType.Quit &&
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queuedEvent.Type != EventType.Disconnect &&
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// we don't care about unknown events
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queuedEvent.Origin.NetworkId != 0;
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queuedEvent.Origin.NetworkId != 0);
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}
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/// <summary>
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@ -179,10 +179,8 @@ namespace SharedLibraryCore
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public static bool ShouldTargetEventBeDelayed(GameEvent queuedEvent)
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{
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return queuedEvent.Target != null &&
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queuedEvent.Target.State != Player.ClientState.Connected &&
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queuedEvent.Target.NetworkId != 0;
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(queuedEvent.Target.State != Player.ClientState.Connected &&
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queuedEvent.Target.NetworkId != 0);
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}
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public static bool IsEventTimeSensitive(GameEvent gameEvent) => gameEvent.Type == EventType.Connect;
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}
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}
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