mirror of
https://github.com/RaidMax/IW4M-Admin.git
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improve network log support
This commit is contained in:
138
Application/IO/NetworkLogState.cs
Normal file
138
Application/IO/NetworkLogState.cs
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@ -0,0 +1,138 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace IW4MAdmin.Application.IO;
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public class NetworkLogState : Dictionary<IPEndPoint, UdpClientState>
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{
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public UdpClientState RegisterEndpoint(IPEndPoint serverEndpoint, IPEndPoint localEndpoint)
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{
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try
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{
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lock (this)
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{
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if (!ContainsKey(serverEndpoint))
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{
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Add(serverEndpoint, new UdpClientState { Client = new UdpClient(localEndpoint) });
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}
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}
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}
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catch (SocketException ex) when (ex.SocketErrorCode == SocketError.AddressAlreadyInUse)
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{
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lock (this)
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{
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// we don't add the udp client because it already exists (listening to multiple servers from one socket)
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Add(serverEndpoint, new UdpClientState());
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}
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}
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return this[serverEndpoint];
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}
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public List<byte[]> GetServerLogData(IPEndPoint serverEndpoint)
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{
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try
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{
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var state = this[serverEndpoint];
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if (state == null)
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{
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return new List<byte[]>();
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}
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// it's possible that we could be trying to read and write to the queue simultaneously so we need to wait
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this[serverEndpoint].OnAction.Wait();
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var data = new List<byte[]>();
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while (this[serverEndpoint].AvailableLogData.Count > 0)
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{
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data.Add(this[serverEndpoint].AvailableLogData.Dequeue());
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}
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return data;
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}
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finally
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{
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if (this[serverEndpoint].OnAction.CurrentCount == 0)
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{
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this[serverEndpoint].OnAction.Release(1);
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}
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}
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}
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public void QueueServerLogData(IPEndPoint serverEndpoint, byte[] data)
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{
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var endpoint = Keys.FirstOrDefault(key =>
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Equals(key.Address, serverEndpoint.Address) && key.Port == serverEndpoint.Port);
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try
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{
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if (endpoint == null)
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{
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return;
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}
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// currently our expected start and end characters
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var startsWithPrefix = StartsWith(data, "ÿÿÿÿprint\n");
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var endsWithDelimiter = data[^1] == '\n';
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// we have the data we expected
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if (!startsWithPrefix || !endsWithDelimiter)
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{
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return;
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}
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// it's possible that we could be trying to read and write to the queue simultaneously so we need to wait
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this[endpoint].OnAction.Wait();
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this[endpoint].AvailableLogData.Enqueue(data);
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}
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finally
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{
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if (endpoint != null && this[endpoint].OnAction.CurrentCount == 0)
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{
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this[endpoint].OnAction.Release(1);
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}
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}
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}
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public bool EndPointExists(IPEndPoint serverEndpoint)
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{
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lock (this)
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{
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return ContainsKey(serverEndpoint);
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}
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}
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private static bool StartsWith(byte[] sourceArray, string match)
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{
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if (sourceArray is null)
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{
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return false;
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}
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if (match.Length > sourceArray.Length)
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{
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return false;
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}
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return !match.Where((t, i) => sourceArray[i] != (byte)t).Any();
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}
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}
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public class UdpClientState
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{
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public UdpClient Client { get; set; }
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public Queue<byte[]> AvailableLogData { get; } = new();
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public SemaphoreSlim OnAction { get; } = new(1, 1);
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~UdpClientState()
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{
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OnAction.Dispose();
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Client?.Dispose();
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}
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}
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