mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
update readme
add vision average to client stats other stuff
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@ -257,8 +257,7 @@ namespace IW4MAdmin
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if (cNum >= 0 && Players[cNum] != null)
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{
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Player Leaving = Players[cNum];
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Logger.WriteInfo($"Client {Leaving}, state {Leaving.State.ToString()} disconnecting...");
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// occurs when the player disconnects via log before being authenticated by RCon
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if (Leaving.State != Player.ClientState.Connected)
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{
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@ -267,8 +266,9 @@ namespace IW4MAdmin
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else
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{
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Logger.WriteInfo($"Client {Leaving} [{Leaving.State.ToString().ToLower()}] disconnecting...");
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Leaving.State = Player.ClientState.Disconnecting;
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Leaving.TotalConnectionTime += (int)(DateTime.UtcNow - Leaving.ConnectionTime).TotalSeconds;
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Leaving.TotalConnectionTime += Leaving.ConnectionLength;
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Leaving.LastConnection = DateTime.UtcNow;
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await Manager.GetClientService().Update(Leaving);
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Players[cNum] = null;
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@ -383,27 +383,29 @@ namespace IW4MAdmin
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else if (E.Type == GameEvent.EventType.Quit)
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{
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//var origin = Players.FirstOrDefault(p => p != null && p.NetworkId == E.Origin.NetworkId);
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var origin = Players.FirstOrDefault(p => p != null && p.NetworkId == E.Origin.NetworkId);
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//if (origin != null &&
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// // we only want to forward the event if they are connected.
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// origin.State == Player.ClientState.Connected)
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//{
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// var e = new GameEvent()
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// {
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// Type = GameEvent.EventType.Disconnect,
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// Origin = origin,
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// Owner = this
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// };
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if (origin != null &&
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// we only want to forward the event if they are connected.
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origin.State == Player.ClientState.Connected &&
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// make sure we don't get the disconnect event from every time the game ends
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origin.ConnectionLength < Manager.GetApplicationSettings().Configuration().RConPollRate)
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{
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var e = new GameEvent()
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{
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Type = GameEvent.EventType.Disconnect,
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Origin = origin,
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Owner = this
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};
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// Manager.GetEventHandler().AddEvent(e);
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//}
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Manager.GetEventHandler().AddEvent(e);
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}
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//else if (origin != null &&
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// origin.State != Player.ClientState.Connected)
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//{
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// await RemovePlayer(origin.ClientNumber);
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//}
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else if (origin != null &&
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origin.State != Player.ClientState.Connected)
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{
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await RemovePlayer(origin.ClientNumber);
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}
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}
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else if (E.Type == GameEvent.EventType.Disconnect)
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@ -781,12 +783,12 @@ namespace IW4MAdmin
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Logger.WriteWarning("Game log file not properly initialized, restarting map...");
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await this.ExecuteCommandAsync("map_restart");
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logfile = await this.GetDvarAsync<string>("g_log");
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}
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}
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//CustomCallback = await ScriptLoaded();
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string mainPath = EventParser.GetGameDir();
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#if DEBUG
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basepath.Value = @"D:\";
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// basepath.Value = @"D:\";
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#endif
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string logPath = string.Empty;
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