mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-07 21:58:06 -05:00
fix issue with game interface and increase debug logging
This commit is contained in:
parent
d6112840e6
commit
78c5b43ed4
@ -38,7 +38,7 @@ Setup()
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level notify( level.notifyTypes.gameFunctionsInitialized );
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scripts\_integration_base::_SetDvarIfUninitialized( level.commonKeys.busdir, GetDvar( "fs_homepath" ) + "userraw/" + "scriptdata" );
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scripts\_integration_base::_SetDvarIfUninitialized( level.commonKeys.busdir, GetDvar( "fs_homepath" ) + "/userraw/" + "scriptdata" );
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if ( GetDvarInt( level.commonKeys.enabled ) != 1 )
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{
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@ -47,7 +47,7 @@ const plugin = {
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const storedConfig = this.configWrapper.getValue('config', newConfig => {
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if (newConfig) {
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plugin.logger.logInformation('{Name} config reloaded.', plugin.name);
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plugin.logger.logInformation('[GameInterface] {Name} config reloaded. Polling rate is {Rate}', plugin.name, newConfig.pollingRate);
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plugin.config = newConfig;
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}
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});
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@ -61,10 +61,12 @@ const plugin = {
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onClientEnteredMatch: function (clientEvent) {
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const serverState = servers[clientEvent.client.currentServer.id];
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this.logger.logDebug('[GameInterface] client entered match {id}, currentState={@state}', clientEvent.client.currentServer.id, serverState);
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if (serverState === undefined || serverState == null) {
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this.initializeServer(clientEvent.client.currentServer);
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} else if (!serverState.running && !serverState.initializationInProgress) {
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this.logger.logDebug('[GameInterface] starting game interface loop');
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serverState.running = true;
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this.requestGetDvar(inDvar, clientEvent.client.currentServer);
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}
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@ -91,23 +93,23 @@ const plugin = {
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}
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},
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onServerValueSetCompleted: async function (serverValueEvent) {
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this.logger.logDebug('Set {dvarName}={dvarValue} success={success} from {server}', serverValueEvent.valueName,
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onServerValueSetCompleted: function (serverValueEvent) {
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this.logger.logDebug('[GameInterface] set {dvarName}={dvarValue} success={success} from {server}', serverValueEvent.valueName,
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serverValueEvent.value, serverValueEvent.success, serverValueEvent.server.id);
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if (serverValueEvent.valueName !== inDvar && serverValueEvent.valueName !== outDvar) {
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this.logger.logDebug('Ignoring set complete of {name}', serverValueEvent.valueName);
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this.logger.logDebug('[GameInterface] ignoring set complete of {name}', serverValueEvent.valueName);
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return;
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}
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const serverState = servers[serverValueEvent.server.id];
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serverState.outQueue.shift();
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this.logger.logDebug('outQueue len = {outLen}, inQueue len = {inLen}', serverState.outQueue.length, serverState.inQueue.length);
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this.logger.logDebug('[GameInterface] outQueue len = {outLen}, inQueue len = {inLen}', serverState.outQueue.length, serverState.inQueue.length);
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// if it didn't succeed, we need to retry
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if (!serverValueEvent.success && !this.eventManager.cancellationToken.isCancellationRequested) {
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this.logger.logDebug('Set of server value failed... retrying');
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this.logger.logWarning('[GameInterface] set of server value failed... retrying');
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this.requestSetDvar(serverValueEvent.valueName, serverValueEvent.value, serverValueEvent.server);
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return;
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}
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@ -117,10 +119,14 @@ const plugin = {
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const input = serverState.inQueue.shift();
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// if we queued an event then the next loop will be at the value set complete
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await this.processEventMessage(input, serverValueEvent.server);
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try {
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this.processEventMessage(input, serverValueEvent.server);
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} catch (ex) {
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this.logger.logError('[GameInterface] could not process event message: {exception}', ex.toString());
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}
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}
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this.logger.logDebug('loop complete');
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this.logger.logDebug('[GameInterface] loop complete');
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// loop restarts
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this.requestGetDvar(inDvar, serverValueEvent.server);
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},
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@ -139,25 +145,25 @@ const plugin = {
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enabled: false,
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running: false,
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initializationInProgress: true,
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queuedMessages: [],
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inQueue: [],
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outQueue: [],
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commandQueue: []
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};
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this.logger.logDebug('Initializing game interface for {serverId}', server.id);
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this.logger.logDebug('[GameInterface] initializing game interface for {serverId}', server.id);
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this.requestGetDvar(integrationEnabledDvar, server);
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},
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handleInitializeServerData: function (responseEvent) {
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this.logger.logInformation('GSC integration enabled = {integrationValue} for {server}',
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responseEvent.response.value, responseEvent.server.id);
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const serverState = servers[responseEvent.server.id];
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if (responseEvent.response.value !== '1') {
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this.logger.logInformation('[GameInterface] gsc integration is disabled for {server}', responseEvent.server.id);
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return;
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}
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const serverState = servers[responseEvent.server.id];
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this.logger.logInformation('[GameInterface] gsc integration is enabled for {server}', responseEvent.server.id);
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serverState.outQueue.shift();
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serverState.enabled = true;
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serverState.running = true;
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@ -172,7 +178,7 @@ const plugin = {
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},
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handleIncomingServerData: function (responseEvent) {
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this.logger.logDebug('Received {dvarName}={dvarValue} success={success} from {server}', responseEvent.response.name,
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this.logger.logDebug('[GameInterface] received {dvarName}={dvarValue} success={success} from {server}', responseEvent.response.name,
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responseEvent.response.value, responseEvent.success, responseEvent.server.id);
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const serverState = servers[responseEvent.server.id];
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@ -182,13 +188,14 @@ const plugin = {
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if (responseEvent.server.connectedClients.count === 0 && !utilities.isDevelopment) {
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// no clients connected so we don't need to query
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this.logger.logDebug('[GameInterface] stopping game interface loop');
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serverState.running = false;
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return;
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}
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// read failed, so let's retry
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if (!responseEvent.success && !this.eventManager.cancellationToken.isCancellationRequested) {
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this.logger.logDebug('Get of server value failed... retrying');
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this.logger.logWarning('[GameInterface] get of server value failed... retrying');
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this.requestGetDvar(responseEvent.response.name, responseEvent.server);
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return;
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}
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@ -197,14 +204,15 @@ const plugin = {
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const server = responseEvent.server;
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if (this.eventManager.cancellationToken.isCancellationRequested) {
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this.logger.logDebug('[GameInterface] shutdown requested so we are ending loop');
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return;
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}
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// no data available so we poll again or send any outgoing messages
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if (isEmpty(input)) {
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this.logger.logDebug('No data to process from server');
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this.logger.logDebug('[GameInterface] no data to process from server');
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if (serverState.commandQueue.length > 0) {
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this.logger.logDebug('Sending next out message');
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this.logger.logDebug('[GameInterface] sending next out message');
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const nextMessage = serverState.commandQueue.shift();
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this.requestSetDvar(outDvar, nextMessage, server);
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} else {
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@ -219,11 +227,11 @@ const plugin = {
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this.requestSetDvar(inDvar, '', server);
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},
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processEventMessage: async function (input, server) {
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processEventMessage: function (input, server) {
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let messageQueued = false;
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const event = parseEvent(input);
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this.logger.logDebug('Processing input... {eventType} {subType} {@data} {clientNumber}', event.eventType,
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this.logger.logDebug('[GameInterface] processing input... {eventType} {subType} {@data} {clientNumber}', event.eventType,
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event.subType, event.data, event.clientNumber);
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const metaService = this.serviceResolver.ResolveService('IMetaServiceV2');
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@ -233,22 +241,22 @@ const plugin = {
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// todo: refactor to mapping if possible
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if (event.eventType === 'ClientDataRequested') {
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const client = server.connectedClients[event.clientNumber];
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const client = server.getClientByNumber(event.clientNumber);
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if (client != null) {
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this.logger.logDebug('Found client {name}', client.name);
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this.logger.logDebug('[GameInterface] Found client {name}', client.name);
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let data = [];
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const metaService = this.serviceResolver.resolveService('IMetaServiceV2');
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if (event.subType === 'Meta') {
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const meta = (await metaService.getPersistentMeta(event.data, client.clientId, token)).result;
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const meta = (metaService.getPersistentMeta(event.data, client.clientId, token)).result;
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data[event.data] = meta === null ? '' : meta.Value;
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this.logger.logDebug('event data is {data}', event.data);
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this.logger.logDebug('[GameInterface] event data is {data}', event.data);
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} else {
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const clientStats = getClientStats(client, server);
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const tagMeta = (await metaService.getPersistentMetaByLookup('ClientTagV2', 'ClientTagNameV2', client.clientId, token)).result;
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const tagMeta = (metaService.getPersistentMetaByLookup('ClientTagV2', 'ClientTagNameV2', client.clientId, token)).result;
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data = {
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level: client.level,
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clientId: client.clientId,
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@ -261,7 +269,7 @@ const plugin = {
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this.sendEventMessage(server, false, 'ClientDataReceived', event.subType, client, undefined, data);
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messageQueued = true;
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} else {
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this.logger.logWarning('Could not find client slot {clientNumber} when processing {eventType}', event.clientNumber, event.eventType);
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this.logger.logWarning('[GameInterface] could not find client slot {clientNumber} when processing {eventType}', event.clientNumber, event.eventType);
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this.sendEventMessage(server, false, 'ClientDataReceived', 'Fail', event.clientNumber, undefined, {
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ClientNumber: event.clientNumber
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});
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@ -271,7 +279,7 @@ const plugin = {
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let _;
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if (event.eventType === 'SetClientDataRequested') {
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let client = server.connectedClients[event.clientNumber];
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let client = server.getClientByNumber(event.clientNumber);
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let clientId;
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if (client != null) {
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@ -280,10 +288,10 @@ const plugin = {
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clientId = parseInt(event.data['clientId']);
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}
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this.logger.logDebug('ClientId={clientId}', clientId);
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this.logger.logDebug('[GameInterface] clientId={clientId}', clientId);
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if (clientId == null || isNaN(clientId)) {
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this.logger.logWarning('Could not find client slot {clientNumber} when processing {eventType}: {EventData}', event.clientNumber, event.eventType, event.data);
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this.logger.logWarning('[GameInterface] could not find client slot {clientNumber} when processing {eventType}: {EventData}', event.clientNumber, event.eventType, event.data);
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this.sendEventMessage(server, false, 'SetClientDataCompleted', 'Meta', {
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ClientNumber: event.clientNumber
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}, undefined, {
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@ -294,17 +302,17 @@ const plugin = {
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if (event.subType === 'Meta') {
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try {
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if (event.data['value'] != null && event.data['key'] != null) {
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this.logger.logDebug('Key={key}, Value={value}, Direction={direction} {token}', event.data['key'], event.data['value'], event.data['direction'], token);
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this.logger.logDebug('[GameInterface] key={key}, value={value}, direction={direction} {token}', event.data['key'], event.data['value'], event.data['direction'], token);
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if (event.data['direction'] != null) {
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const parsedValue = parseInt(event.data['value']);
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const key = event.data['key'].toString();
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if (!isNaN(parsedValue)) {
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_ = event.data['direction'] === 'increment' ?
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(await metaService.incrementPersistentMeta(key, parsedValue, clientId, token)).result :
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(await metaService.decrementPersistentMeta(key, parsedValue, clientId, token)).result;
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(metaService.incrementPersistentMeta(key, parsedValue, clientId, token)).result :
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(metaService.decrementPersistentMeta(key, parsedValue, clientId, token)).result;
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}
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} else {
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_ = (await metaService.setPersistentMeta(event.data['key'], event.data['value'], clientId, token)).result;
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_ = (metaService.setPersistentMeta(event.data['key'], event.data['value'], clientId, token)).result;
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}
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if (event.data['key'] === 'PersistentClientGuid') {
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@ -325,7 +333,7 @@ const plugin = {
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}, undefined, {
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status: 'Fail'
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});
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this.logger.logError('Could not persist client meta {Key}={Value} {error} for {Client}', event.data['key'], event.data['value'], error.toString(), clientId);
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this.logger.logError('[GameInterface] could not persist client meta {Key}={Value} {error} for {Client}', event.data['key'], event.data['value'], error.toString(), clientId);
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messageQueued = true;
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}
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}
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@ -335,17 +343,17 @@ const plugin = {
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if (event.eventType === 'UrlRequested') {
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const urlRequest = this.parseUrlRequest(event);
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this.logger.logDebug('Making gamescript web request {@Request}', urlRequest);
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this.logger.logDebug('[GameInterface] making gamescript web request {@Request}', urlRequest);
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this.scriptHelper.requestUrl(urlRequest, response => {
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this.logger.logDebug('Got response for gamescript web request - {Response}', response);
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this.logger.logDebug('[GameInterface] got response for gamescript web request - {Response}', response);
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if (typeof response !== 'string' && !(response instanceof String)) {
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response = JSON.stringify(response);
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}
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const max = 10;
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this.logger.logDebug(`response length ${response.length}`);
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this.logger.logDebug('[GameInterface] web url response length={length}', response.length);
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let quoteReplace = '\\"';
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// todo: may be more than just T6
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@ -355,10 +363,10 @@ const plugin = {
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let chunks = chunkString(response.replace(/"/gm, quoteReplace).replace(/[\n|\t]/gm, ''), 800);
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if (chunks.length > max) {
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this.logger.logWarning(`Response chunks greater than max (${max}). Data truncated!`);
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this.logger.logWarning('[GameInterface] response chunks greater than max ({max}). Data truncated!', max);
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chunks = chunks.slice(0, max);
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}
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this.logger.logDebug(`chunk size ${chunks.length}`);
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this.logger.logDebug('[GameInterface] response chunk size={Length}', chunks.length);
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for (let i = 0; i < chunks.length; i++) {
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this.sendEventMessage(server, false, 'UrlRequestCompleted', null, null,
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@ -375,14 +383,16 @@ const plugin = {
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if (event.data?.directory && event.data?.mode) {
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busMode = event.data.mode;
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busDir = event.data.directory.replace('\'', '').replace('"', '');
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if (event.data?.inLocation && event.data?.outLocation) {
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if (event.data?.inLocation && event.data?.outLocation && busMode === 'file') {
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busFileIn = event.data?.inLocation;
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busFileOut = event.data?.outLocation;
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}
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this.logger.logDebug('Setting bus mode to {mode} {dir}', busMode, busDir);
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this.logger.logDebug('[GameInterface] setting bus mode to {mode} dir={dir}', busMode, busDir);
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}
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}
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this.logger.logDebug('[GameInterface] finished processing input for {type}', event.eventType);
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tokenSource.dispose();
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return messageQueued;
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},
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@ -400,7 +410,7 @@ const plugin = {
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}
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const output = `${responseExpected ? '1' : '0'}${groupSeparatorChar}${event}${groupSeparatorChar}${subtype}${groupSeparatorChar}${originClientNumber}${groupSeparatorChar}${targetClientNumber}${groupSeparatorChar}${buildDataString(data)}`;
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this.logger.logDebug('Queuing output for server {output}', output);
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this.logger.logDebug('[GameInterface] queuing output for server {output}', output);
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servers[server.id].commandQueue.push(output);
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},
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@ -424,7 +434,7 @@ const plugin = {
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}
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});
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} catch (e) {
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plugin.logger.logError('Could not get bus data {exception}', e.toString());
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plugin.logger.logError('[GameInterface] could not get bus data {exception}', e.toString());
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plugin.onServerValueReceived({
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server: server,
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success: false,
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@ -451,18 +461,18 @@ const plugin = {
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if (diff < extraDelay) {
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requestEvent.delayMs = (extraDelay - diff) + this.config.pollingRate;
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this.logger.logDebug('Increasing delay time to {Delay}ms due to recent map change', requestEvent.delayMs);
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this.logger.logDebug('[GameInterface] increasing polling delay time to {Delay}ms due to recent map change', requestEvent.delayMs);
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}
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}
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this.logger.logDebug('requesting {dvar}', dvarName);
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this.logger.logDebug('[GameInterface] requesting {dvar}', dvarName);
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serverState.outQueue.push(requestEvent);
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if (serverState.outQueue.length <= 1) {
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this.eventManager.queueEvent(requestEvent);
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} else {
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this.logger.logError('[requestGetDvar] Queue is full!');
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this.logger.logError('[GameInterface::requestGetDvar] queue is full!');
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}
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},
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@ -470,14 +480,14 @@ const plugin = {
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const serverState = servers[server.id];
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if (busMode === 'file') {
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this.scriptHelper.requestNotifyAfterDelay(250, async () => {
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this.scriptHelper.requestNotifyAfterDelay(250, () => {
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const io = importNamespace('System.IO');
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try {
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const path = `${busDir}/${fileForDvar(dvarName)}`;
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plugin.logger.logDebug('writing {value} to {file}', dvarValue, path);
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plugin.logger.logDebug('[GameInterface] writing {value} to {file}', dvarValue, path);
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io.File.WriteAllText(path, dvarValue);
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serverState.outQueue.push({});
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await plugin.onServerValueSetCompleted({
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plugin.onServerValueSetCompleted({
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server: server,
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source: server,
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success: true,
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@ -485,8 +495,8 @@ const plugin = {
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valueName: dvarName,
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});
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} catch (e) {
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plugin.logger.logError('Could not set bus data {exception}', e.toString());
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await plugin.onServerValueSetCompleted({
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plugin.logger.logError('[GameInterface] could not set bus data {exception}', e.toString());
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plugin.onServerValueSetCompleted({
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server: server,
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success: false,
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valueName: dvarName,
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@ -511,19 +521,19 @@ const plugin = {
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if (diff < extraDelay) {
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requestEvent.delayMs = (extraDelay - diff) + this.config.pollingRate;
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this.logger.logDebug('Increasing delay time to {Delay}ms due to recent map change', requestEvent.delayMs);
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this.logger.logInformation('[GameInterface] increasing delay time to {Delay}ms due to recent map change', requestEvent.delayMs);
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}
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}
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serverState.outQueue.push(requestEvent);
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this.logger.logDebug('outQueue size = {length}', serverState.outQueue.length);
|
||||
this.logger.logDebug('[GameInterface] outQueue size = {length}', serverState.outQueue.length);
|
||||
|
||||
// if this is the only item in the out-queue we can send it immediately
|
||||
if (serverState.outQueue.length === 1) {
|
||||
this.eventManager.queueEvent(requestEvent);
|
||||
} else {
|
||||
this.logger.logError('[requestSetDvar] Queue is full!');
|
||||
this.logger.logError('[GameInterface::requestSetDvar] queue is full!');
|
||||
}
|
||||
},
|
||||
|
||||
@ -531,7 +541,7 @@ const plugin = {
|
||||
const url = event.data?.url;
|
||||
|
||||
if (url === undefined) {
|
||||
this.logger.logWarning('No url provided for gamescript web request - {Event}', event);
|
||||
this.logger.logWarning('[GameInterface] no url provided for gamescript web request - {@event}', event);
|
||||
return;
|
||||
}
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user