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zombie stats code
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@ -43,5 +43,6 @@ namespace SharedLibraryCore.Dtos
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}
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}
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public Reference.Game Game { get; set; }
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public string PerformanceBucket { get; set; }
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}
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}
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@ -1,4 +1,4 @@
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namespace SharedLibraryCore.Events.Game.GameScript.Zombie;
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namespace SharedLibraryCore.Events.Game.GameScript;
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public class RoundEndEvent : GameEventV2
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{
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@ -0,0 +1,15 @@
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namespace SharedLibraryCore.Events.Game.GameScript.Zombie;
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public class PlayerStatUpdatedGameEvent : ClientGameEvent
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{
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public enum StatUpdateType
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{
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Absolute,
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Increment,
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Decrement
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}
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public string StatTag { get; set; }
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public int StatValue { get; set; }
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public StatUpdateType UpdateType { get; set; }
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}
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@ -5,5 +5,4 @@ namespace SharedLibraryCore.Events.Server;
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public class ServerStatusReceiveEvent : GameServerEvent
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{
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public IStatusResponse Response { get; set; }
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public string RawData { get; set; }
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}
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@ -3,6 +3,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using SharedLibraryCore.Events;
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using SharedLibraryCore.Events.Game;
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using SharedLibraryCore.Events.Game.GameScript;
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using SharedLibraryCore.Events.Game.GameScript.Zombie;
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namespace SharedLibraryCore.Interfaces.Events;
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@ -4,7 +4,7 @@
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<OutputType>Library</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<PackageId>RaidMax.IW4MAdmin.SharedLibraryCore</PackageId>
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<Version>2024.01.01.1</Version>
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<Version>2024.0.0.0</Version>
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<Authors>RaidMax</Authors>
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<Company>Forever None</Company>
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<Configurations>Debug;Release;Prerelease</Configurations>
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