From 7c0ad5c02155b7fe8228427e46813d8c515a91be Mon Sep 17 00:00:00 2001 From: RaidMax Date: Tue, 8 Aug 2017 23:54:08 -0500 Subject: [PATCH] Re-Added the readme --- IW4MAdmin.sln | 101 +++++++++++++++-------------- README.md | 172 ++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 225 insertions(+), 48 deletions(-) create mode 100644 README.md diff --git a/IW4MAdmin.sln b/IW4MAdmin.sln index bfabd753..16ba56c8 100644 --- a/IW4MAdmin.sln +++ b/IW4MAdmin.sln @@ -34,6 +34,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Plugins", "Plugins", "{26E8 EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FastRestartPlugin", "Plugins\FastRestart\FastRestartPlugin.csproj", "{1479DE87-ACB5-4046-81C8-A0BA5041227D}" EndProject +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{8C8F3945-0AEF-4949-A1F7-B18E952E50BC}" + ProjectSection(SolutionItems) = preProject + README.md = README.md + EndProjectSection +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -68,24 +73,24 @@ Global {DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Release|Mixed Platforms.Build.0 = Release|Any CPU {DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Release|x64.ActiveCfg = Release|Any CPU {DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Release|x64.Build.0 = Release|Any CPU - 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There is only one prerequisite. +2. [.NET Framework 4.5](https://www.microsoft.com/en-us/download/details.aspx?id=30653) *or better* + +Extract `IW4MAdmin.zip` +Run `IW4MAdmin.exe` +___ + +### Configuration +_If you wish to customize your experience of IW4MAdmin, the following configuration files will allow you to changes core options._ + +`auth.cfg` + * This is the configuration file that sets the authorization password for the [React](http://reactiongaming.us) client + * Modify the _first_ line only + +`maps.cfg` + * This is the configuration file that links an IW4 map file name to it's common/ingame name + * This can be safely modified to add additional SP/DLC maps + +`messages.cfg` + * This is the configuration file that broadcasts messages to your server at a set time + * The _first line_ specifies the amount of time between messages (in seconds) + * Every new line is interpreted as a new message + * Color codes are allowed in the messages + * Tokens are denoted by double braces: {{TOKEN}} + +`rules.cfg` + * This is the configuration file that sets the server's rules. + * Every new line is interpreted as a new rule + * All rules are _global_ across servers + +`web.cfg` + * This is the configuration file that specifies the web front bindings + * The first line specifies the _IP or Hostname_ to bind to + * The second line specifies the _port_ to bind to + +___ +### Commands +|Name |Description |Requires Target|Arguments |Required Level| +|--------------|--------------------------------------------------------|---------------|---------------|--------------| +|owner |claim ownership of your server | False | 0 | None | +|setlevel |set player to specified administration level | True | 2 | Owner | +|rcon |send rcon command to server | False | 1 | Owner | +|reserve |give player reserved status to join on full server | True | 1 | Owner | +|ban |permanently ban a player from the server | True | 2 | SeniorAdmin | +|unban |unban player by database id | True | 1 | SeniorAdmin | +|find |find player in the database | False | 1 | SeniorAdmin | +|maprotate |cycle to next map in rotation | False | 0 | Administrator| +|map |change to specified map | False | 1 | Administrator| +|mask |hide your online presence from online admin list | False | 0 | Administrator| +|plugins |view all loaded plugins | False | 0 | Administrator| +|say |broadcast message to all players | False | 1 | Moderator | +|tempban |temporarily ban a player for 1 hour | True | 2 | Moderator | +|list |list all active clients | False | 0 | Moderator | +|fastrestart |fast restart current map | False | 0 | Moderator | +|usage |get current application memory usage | False | 0 | Moderator | +|uptime |get current application running time | False | 0 | Moderator | +|balance |balance the in game teams | False | 0 | Moderator | +|flag |flag a suspicious player and announce to admins on join | True | 1 | Moderator | +|reports |get most recent reports | False | 1 _opt_ | Moderator | +|tell |send onscreen message to player | True | 2 | Moderator | +|baninfo |get information about a ban for a player | True | 1 | Moderator | +|alias |get past aliases and ips of a player | True | 1 | Moderator | +|findall |find a player by their aliase(s) | False | 1 | Moderator | +|whoami |list information about yourself | False | 0 | User | +|help |list all available commands | False | 0 | User | +|admins |list currently connected admins | False | 0 | User | +|rules |list server rules | False | 0 | User | +|privatemessage|send message to other player | True | 2 | User | +|report |report a player for suspicious behavior | True | 2 | User | + +#### Player Identification +All players are identified 4 ways +1. `npID/GUID/XUID` - The ID corresponding to the player's hardware or forum account +2. `IP` - The player's IP Address +3. `Database ID` - The internal reference to a player, generated by IW4MAdmin +4. `Name` - The visible player name as it appears in game + +For most commands players are identified by their `Name` +However, if they are currently offline, or their name contains un-typable characters, a `Database ID` must be used + +The `dbID` is specified by prefixing a player's reference number with `@`. +For example, `@123` would reference the player with a `dbID` of 123. +Players can also be referenced by `clientID`, which is simply their slot (0 - 17) + +**All commands that require a `target` look at the `first argument` for a form of player identification** + + +#### Additional Command Parameters +`setlevel` +- _shortcut_ - `sl` +- _Parameter 1_ - Player to modify level of +- _Parameter 2_ - Level to set the player to ```[ User, Trusted, Moderator, Administrator, SeniorAdmin ]``` +- _Example_ - `!setlevel Player1 SeniorAdmin`, `!sl @123 Moderator` +- **NOTE** - It has been purposefully designed that there should only be **1 Owner** ( owner cannot set another player's level to owner unless the configuration option is enabled during setup) + +`ban` +- _Shortcut_ - `b` +- _Parameter 1_ - Player to ban +- _Parameter 2_ - Reason for ban +- _Example_ - `!ban Player1 caught cheating`, `!b @123 GUID Spoofing` + +`reports` +- _Shortcut_ - `reps` +- _Optional Parameter 1_ - `clear` (erases reports for current server) + +___ +### Plugins +#### EventAPI +- This plugin adds a page to the webfront that serves JSON content in the form of server events +- The page is located at 127.0.0.1/api/events +- JSON Object Structure + * **eventCount** - Number of events in the generated response ( 0 or 1 ) + * **Event** - The event object corresponding to generated event ( will be null if eventCount = 0 ) + * _Version_ - The supported version of the Event Object ( IW4MAdmin = 0 ) + * _Type_ - The type of Event Object ( Notification = 0, Status = 1, Alert = 2 ) + * _Message_ - The string contents of the Event Object ( ie chat message text ) + * _Title_ - The string header/title of the Event Object ( optional ) + * _Origin_ - The string origin of the Event Object ( ie player name or sv_hostname ) + * _Target_ - The string target of the Event Object ( ie reported player's name ) + * _ID_ - The int ID of the Event Object ( will be unique unless two events are generated simultaneously ) +- Optional Parameters + * appending a `GET` parameter of `status=1` to your request will generate a list of currently monitored servers + * For example: 127.0.0.1/api/events?status=1 + * The contents of the response will be in the `Message` property of the response +- Each event will be consumed ( eaten by the request, so save the event if you need to use it later ) +- The plugin additionally scans chat messages for phrases that indicate a cheater on the server +- If enough matching phrases are detected, an alert will be generated +- No commands are added by this plugin +- Additional Features will be added in the future +#### Welcome +- This plugin uses geolocation data to welcome a player based on their IP's country +- All privileged users ( Trusted or higher ) recieve a specialized welcome message as well +- For React servers, the password authentication system is bundled in this plugin.. + +**Commands added by this plugin** + + +|Name |Description |Requires Target|Arg Count |Required Level| +|--------------|--------------------------------------------------------|---------------|---------------|--------------| +|login |authenticate with IW4MAdmin. | False | 1 | User | + +#### Stats +- This plugin calculates basic player performance, skill approximation, and kill/death ratio +- Total play-time is stored by this plugin +- After 3 days ( 36 hours ) of total play-time, a user earns the `Trusted` rank ( will be optional in a later release ) + +**Commands added by this plugin** + + +|Name |Description |Requires Target|Arg Count |Required Level| +|--------------|--------------------------------------------------------|---------------|---------------|--------------| +|stats |view your or another player's stats | False | 1 _opt_ | User | +|topstats |view the top 5 players on this server | False | 0 | User | + +- To qualify for top stats, a player must meet the following criteria + * `Skill` > 10 + * `Kills` > 150 + * `Play Time` > 1 hour + +- Each server has seperated stats and can be reset by deleting `stats_.rm` + +___ +### Misc +#### Database Storage +All unique client information is stored in `clients.rm`. Should you need to reset your database, this file can simply be deleted. +Player aliases and previous ips are stored in `aliases.rm`.