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game log reader reads async now.
should have done that a long time ago update profile page to have a bit better space usage
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@ -87,7 +87,7 @@ namespace SharedLibraryCore.Services
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//entity.CurrentServer.Logger.WriteDebug($"Updating alias link for {entity}");
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await context.SaveChangesAsync();
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foreach (var alias in aliases.Union(new List<EFAlias>() { entity.CurrentAlias })
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foreach (var alias in aliases.Append(entity.CurrentAlias)
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.Where(_alias => !_alias.Active ||
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_alias.LinkId != aliasLink.AliasLinkId))
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{
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