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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

fix regression issue with wine drive name mangling

This commit is contained in:
RaidMax
2020-04-14 15:46:14 -05:00
parent 2b4aaed4bf
commit 86edd8a25e
3 changed files with 141 additions and 22 deletions

View File

@ -1009,7 +1009,16 @@ namespace IW4MAdmin
else
{
LogPath = GenerateLogPath(basegame.Value, basepath.Value, EventParser.Configuration.GameDirectory, game, logfile.Value);
var logInfo = new LogPathGeneratorInfo()
{
BaseGameDirectory = basegame.Value,
BasePathDirectory = basepath.Value,
GameDirectory = EventParser.Configuration.GameDirectory ?? "",
ModDirectory = game ?? "",
LogFile = logfile.Value,
IsWindows = RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
};
LogPath = GenerateLogPath(logInfo);
if (!File.Exists(LogPath) && ServerConfig.GameLogServerUrl == null)
{
@ -1027,37 +1036,37 @@ namespace IW4MAdmin
#endif
}
public static string GenerateLogPath(string baseGameDirectory, string basePathDirectory, string gameDirectory, string modDirectory, string logFile)
public static string GenerateLogPath(LogPathGeneratorInfo logInfo)
{
string logPath;
string workingDirectory = basePathDirectory;
string workingDirectory = logInfo.BasePathDirectory;
bool baseGameIsDirectory = !string.IsNullOrWhiteSpace(baseGameDirectory) &&
baseGameDirectory.IndexOfAny(Utilities.DirectorySeparatorChars) != -1;
bool baseGameIsDirectory = !string.IsNullOrWhiteSpace(logInfo.BaseGameDirectory) &&
logInfo.BaseGameDirectory.IndexOfAny(Utilities.DirectorySeparatorChars) != -1;
bool baseGameIsRelative = baseGameDirectory.FixDirectoryCharacters()
.Equals(gameDirectory?.FixDirectoryCharacters() ?? "", StringComparison.InvariantCultureIgnoreCase);
bool baseGameIsRelative = logInfo.BaseGameDirectory.FixDirectoryCharacters()
.Equals(logInfo.GameDirectory.FixDirectoryCharacters(), StringComparison.InvariantCultureIgnoreCase);
// we want to see if base game is provided and it 'looks' like a directory
if (baseGameIsDirectory && !baseGameIsRelative)
{
workingDirectory = baseGameDirectory;
workingDirectory = logInfo.BaseGameDirectory;
}
if (string.IsNullOrWhiteSpace(modDirectory))
if (string.IsNullOrWhiteSpace(logInfo.ModDirectory))
{
logPath = Path.Combine(workingDirectory, gameDirectory ?? "", logFile);
logPath = Path.Combine(workingDirectory, logInfo.GameDirectory, logInfo.LogFile);
}
else
{
logPath = Path.Combine(workingDirectory, modDirectory, logFile);
logPath = Path.Combine(workingDirectory, logInfo.ModDirectory, logInfo.LogFile);
}
// fix wine drive name mangling
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
if (!logInfo.IsWindows)
{
logPath = Regex.Replace($"{Path.DirectorySeparatorChar}{logPath}", @"[A-Z]:/", "");
logPath = $"{Path.DirectorySeparatorChar}{Regex.Replace(logPath, @"[A-Z]:(\/|\\)", "")}";
}
return logPath.FixDirectoryCharacters();