mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
fix regression issue with wine drive name mangling
This commit is contained in:
@ -1,4 +1,5 @@
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using IW4MAdmin;
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using IW4MAdmin.Application.Misc;
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using NUnit.Framework;
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namespace ApplicationTests
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@ -10,7 +11,13 @@ namespace ApplicationTests
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public void Test_GenerateLogPath_Basic()
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{
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string expected = "C:\\Game\\main\\log.log";
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string generated = IW4MServer.GenerateLogPath("", "C:\\Game", "main", null, "log.log");
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var info = new LogPathGeneratorInfo()
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{
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BasePathDirectory = "C:\\Game",
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GameDirectory = "main",
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LogFile = "log.log"
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};
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string generated = IW4MServer.GenerateLogPath(info);
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Assert.AreEqual(expected, generated);
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}
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@ -19,25 +26,47 @@ namespace ApplicationTests
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public void Test_GenerateLogPath_WithMod()
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{
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string expected = "C:\\Game\\mods\\mod\\log.log";
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string generated = IW4MServer.GenerateLogPath("", "C:\\Game", "main", "mods\\mod", "log.log");
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var info = new LogPathGeneratorInfo()
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{
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BasePathDirectory = "C:\\Game",
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GameDirectory = "main",
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ModDirectory = "mods\\mod",
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LogFile = "log.log"
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};
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string generated = IW4MServer.GenerateLogPath(info);
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Assert.AreEqual(expected, generated);
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}
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[Test]
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public void Test_GenerateLogPath_WithBasePath()
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public void Test_GenerateLogPath_WithBaseGame()
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{
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string expected = "C:\\GameAlt\\main\\log.log";
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string generated = IW4MServer.GenerateLogPath("C:\\GameAlt", "C:\\Game", "main", null, "log.log");
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var info = new LogPathGeneratorInfo()
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{
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BaseGameDirectory = "C:\\GameAlt",
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BasePathDirectory = "C:\\Game",
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GameDirectory = "main",
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LogFile = "log.log"
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};
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string generated = IW4MServer.GenerateLogPath(info);
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Assert.AreEqual(expected, generated);
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}
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[Test]
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public void Test_GenerateLogPath_WithBasePathAndMod()
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public void Test_GenerateLogPath_WithBaseGameAndMod()
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{
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string expected = "C:\\GameAlt\\mods\\mod\\log.log";
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string generated = IW4MServer.GenerateLogPath("C:\\GameAlt", "C:\\Game", "main", "mods\\mod", "log.log");
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var info = new LogPathGeneratorInfo()
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{
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BaseGameDirectory = "C:\\GameAlt",
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BasePathDirectory = "C:\\Game",
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GameDirectory = "main",
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ModDirectory = "mods\\mod",
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LogFile = "log.log"
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};
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string generated = IW4MServer.GenerateLogPath(info);
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Assert.AreEqual(expected, generated);
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}
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@ -46,7 +75,14 @@ namespace ApplicationTests
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public void Test_GenerateLogPath_InvalidBasePath()
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{
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string expected = "C:\\Game\\main\\log.log";
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string generated = IW4MServer.GenerateLogPath("game", "C:\\Game", "main", null, "log.log");
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var info = new LogPathGeneratorInfo()
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{
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BaseGameDirectory = "game",
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BasePathDirectory = "C:\\Game",
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GameDirectory = "main",
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LogFile = "log.log"
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};
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string generated = IW4MServer.GenerateLogPath(info);
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Assert.AreEqual(expected, generated);
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}
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@ -55,7 +91,13 @@ namespace ApplicationTests
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public void Test_GenerateLogPath_BadSeparators()
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{
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string expected = "C:\\Game\\main\\folder\\log.log";
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string generated = IW4MServer.GenerateLogPath("", "C:/Game", "main/folder", null, "log.log");
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var info = new LogPathGeneratorInfo()
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{
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BasePathDirectory = "C:/Game",
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GameDirectory = "main/folder",
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LogFile = "log.log"
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};
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string generated = IW4MServer.GenerateLogPath(info);
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Assert.AreEqual(expected, generated);
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}
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@ -64,7 +106,30 @@ namespace ApplicationTests
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public void Test_GenerateLogPath_RelativeBasePath()
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{
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string expected = "C:\\Game\\main\\folder\\log.log";
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string generated = IW4MServer.GenerateLogPath("main\\folder", "C:\\Game", "main\\folder", null, "log.log");
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var info = new LogPathGeneratorInfo()
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{
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BaseGameDirectory = "main\\folder",
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BasePathDirectory = "C:\\Game",
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GameDirectory = "main\\folder",
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LogFile = "log.log"
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};
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string generated = IW4MServer.GenerateLogPath(info);
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Assert.AreEqual(expected, generated);
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}
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[Test]
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public void Test_GenerateLogPath_FixWineDriveMangling()
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{
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string expected = "/opt/server/game/log.log";
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var info = new LogPathGeneratorInfo()
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{
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BasePathDirectory = "Z:\\opt\\server",
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GameDirectory = "game",
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LogFile = "log.log",
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IsWindows = false
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};
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string generated = IW4MServer.GenerateLogPath(info).Replace('\\', '/');
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Assert.AreEqual(expected, generated);
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}
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