mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-07-02 18:10:33 -05:00
prevent "laggy" angles from being tracked
This commit is contained in:
@ -106,7 +106,12 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
|
||||
lastHit = hit;
|
||||
}
|
||||
|
||||
if (lastHit == hit || lastHit.VictimId != hit.VictimId || (hit.TimeOffset - lastHit.TimeOffset) >= 1000)
|
||||
bool areAnglesInvalid = hit.AnglesList[0].Equals(hit.AnglesList[1]) && hit.AnglesList[3].Equals(hit.AnglesList[4]);
|
||||
|
||||
if ((lastHit == hit ||
|
||||
lastHit.VictimId != hit.VictimId ||
|
||||
(hit.TimeOffset - lastHit.TimeOffset) >= 1000) &&
|
||||
!areAnglesInvalid)
|
||||
{
|
||||
ClientStats.SnapHitCount++;
|
||||
sessionSnapHits++;
|
||||
@ -147,7 +152,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
|
||||
int angleOffsetIndex = totalUsableAngleCount / 2;
|
||||
if (hit.AnglesList.Count == 5)
|
||||
{
|
||||
|
||||
|
||||
double realAgainstPredict = Vector3.ViewAngleDistance(hit.AnglesList[angleOffsetIndex - 1], hit.AnglesList[angleOffsetIndex + 1], hit.ViewAngles);
|
||||
|
||||
// LIFETIME
|
||||
|
Reference in New Issue
Block a user