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fix bug with player not getting updated on disconnect (related to issue #24)
jint version downgraded for better stability (also locked the engine instance as it's not thread safe) updated readme remove vpn detection from application configuration as it's now in a seperate plugin defaulted webfront bind URl to all interfaces readd the custom say name added visibility percentage to AC
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@ -31,6 +31,7 @@ namespace IW4MAdmin.Plugins.Stats.Models
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public DateTime When { get; set; }
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public double Fraction { get; set; }
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public bool IsKill { get; set; }
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public double VisibilityPercentage { get; set; }
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// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
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[NotMapped]
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public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
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