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fix bug with player not getting updated on disconnect (related to issue #24)
jint version downgraded for better stability (also locked the engine instance as it's not thread safe) updated readme remove vpn detection from application configuration as it's now in a seperate plugin defaulted webfront bind URl to all interfaces readd the custom say name added visibility percentage to AC
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@ -111,6 +111,8 @@ namespace SharedLibraryCore.Migrations
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b.Property<int?>("ViewAnglesVector3Id");
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b.Property<double>("VisibilityPercentage");
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b.Property<int>("Weapon");
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b.Property<DateTime>("When");
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