mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 23:31:13 -05:00
fix bug with player not getting updated on disconnect (related to issue #24)
jint version downgraded for better stability (also locked the engine instance as it's not thread safe) updated readme remove vpn detection from application configuration as it's now in a seperate plugin defaulted webfront bind URl to all interfaces readd the custom say name added visibility percentage to AC
This commit is contained in:
@ -12,6 +12,26 @@ init()
|
||||
level waittill("prematch_over");
|
||||
level.callbackPlayerKilled = ::Callback_PlayerKilled;
|
||||
level.callbackPlayerDamage = ::Callback_PlayerDamage;
|
||||
level.playerTags = [];
|
||||
level.playerTags[0] = "j_head";
|
||||
level.playerTags[1] = "j_neck";
|
||||
level.playerTags[2] = "j_spineupper";
|
||||
level.playerTags[3] = "j_spinelower";
|
||||
level.playerTags[4] = "j_shoulder_ri";
|
||||
level.playerTags[5] = "j_shoulder_le";
|
||||
level.playerTags[6] = "j_elbow_ri";
|
||||
level.playerTags[7] = "j_spineupper";
|
||||
level.playerTags[8] = "j_spineupper";
|
||||
level.playerTags[9] = "j_elbow_le";
|
||||
level.playerTags[10] = "j_wrist_ri";
|
||||
level.playerTags[11] = "j_wrist_le";
|
||||
level.playerTags[12] = "j_hip_ri";
|
||||
level.playerTags[13] = "j_hip_le";
|
||||
level.playerTags[14] = "j_knee_ri";
|
||||
level.playerTags[15] = "j_knee_le";
|
||||
level.playerTags[16] = "j_ankle_ri";
|
||||
level.playerTags[17] = "j_ankle_le";
|
||||
level.playerTags[18] = "j_helmet";
|
||||
}
|
||||
|
||||
|
||||
@ -112,6 +132,21 @@ waitForAdditionalAngles(logString)
|
||||
logPrint(logString + ";" + anglesStr + "\n");
|
||||
}
|
||||
|
||||
runVisibilityCheck(attacker, victim)
|
||||
{
|
||||
start = attacker getTagOrigin("tag_eye");
|
||||
traceSucceedCount = 0;
|
||||
|
||||
for (i = 0; i < 19; i++)
|
||||
{
|
||||
if (sightTracePassed(start, victim getTagOrigin(level.playerTags[i]), false, attacker))
|
||||
{
|
||||
traceSucceedCount += 1;
|
||||
}
|
||||
}
|
||||
return traceSucceedCount / 20;
|
||||
}
|
||||
|
||||
vectorScale(vector, scale)
|
||||
{
|
||||
return (vector[0] * scale, vector[1] * scale, vector[2] * scale);
|
||||
@ -134,7 +169,9 @@ Process_Hit(type, attacker, sHitLoc, sMeansOfDeath, iDamage, sWeapon)
|
||||
end = location;
|
||||
trace = bulletTrace(start, end, true, _attacker);
|
||||
|
||||
logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";" + trace["fraction"];
|
||||
playerVisibilityPercentage = runVisibilityCheck(_attacker, victim);
|
||||
|
||||
logLine = "Script" + type + ";" + _attacker.guid + ";" + victim.guid + ";" + _attacker GetTagOrigin("tag_eye") + ";" + location + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + gettime() + ";" + isKillstreakKill + ";" + _attacker playerADS() + ";" + trace["fraction"] + ";" + playerVisibilityPercentage;
|
||||
attacker thread waitForAdditionalAngles(logLine);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user