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update index for ratings/prune old entries
small stat tweaks to add players on first kill/damage event (instead of on connect which causes issues with slow writes)
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@ -388,6 +388,8 @@ namespace SharedLibraryCore.Migrations
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b.HasIndex("Performance", "Ranking", "When");
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b.HasIndex("When", "ServerId", "Performance", "ActivityAmount");
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b.ToTable("EFRating");
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});
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