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https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
add game log server
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99
GameLogServer/GameLogServer.pyproj
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99
GameLogServer/GameLogServer.pyproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
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<PropertyGroup>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>42efda12-10d3-4c40-a210-9483520116bc</ProjectGuid>
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<ProjectHome>.</ProjectHome>
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<ProjectTypeGuids>{789894c7-04a9-4a11-a6b5-3f4435165112};{1b580a1a-fdb3-4b32-83e1-6407eb2722e6};{349c5851-65df-11da-9384-00065b846f21};{888888a0-9f3d-457c-b088-3a5042f75d52}</ProjectTypeGuids>
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<StartupFile>runserver.py</StartupFile>
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<SearchPath>
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</SearchPath>
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<WorkingDirectory>.</WorkingDirectory>
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<LaunchProvider>Web launcher</LaunchProvider>
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<WebBrowserUrl>http://localhost</WebBrowserUrl>
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<OutputPath>.</OutputPath>
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<SuppressCollectPythonCloudServiceFiles>true</SuppressCollectPythonCloudServiceFiles>
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<Name>GameLogServer</Name>
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<RootNamespace>GameLogServer</RootNamespace>
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<InterpreterId>MSBuild|env|$(MSBuildProjectFullPath)</InterpreterId>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<DebugSymbols>true</DebugSymbols>
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<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DebugSymbols>true</DebugSymbols>
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<EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="GameLogServer\log_reader.py">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="GameLogServer\server.py">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="runserver.py" />
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<Compile Include="GameLogServer\__init__.py" />
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<Compile Include="GameLogServer\log_resource.py" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="GameLogServer\" />
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</ItemGroup>
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<ItemGroup>
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<None Include="FolderProfile.pubxml" />
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<Content Include="requirements.txt" />
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</ItemGroup>
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<ItemGroup>
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<Interpreter Include="env\">
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<Id>env</Id>
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<Version>3.6</Version>
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<Description>env (Python 3.6 (64-bit))</Description>
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<InterpreterPath>Scripts\python.exe</InterpreterPath>
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<WindowsInterpreterPath>Scripts\pythonw.exe</WindowsInterpreterPath>
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<PathEnvironmentVariable>PYTHONPATH</PathEnvironmentVariable>
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<Architecture>X64</Architecture>
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</Interpreter>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\Python Tools\Microsoft.PythonTools.Web.targets" />
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<!-- Specify pre- and post-build commands in the BeforeBuild and
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AfterBuild targets below. -->
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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<ProjectExtensions>
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<VisualStudio>
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<FlavorProperties GUID="{349c5851-65df-11da-9384-00065b846f21}">
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<WebProjectProperties>
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<AutoAssignPort>True</AutoAssignPort>
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<UseCustomServer>True</UseCustomServer>
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<CustomServerUrl>http://localhost</CustomServerUrl>
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<SaveServerSettingsInUserFile>False</SaveServerSettingsInUserFile>
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</WebProjectProperties>
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</FlavorProperties>
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<FlavorProperties GUID="{349c5851-65df-11da-9384-00065b846f21}" User="">
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<WebProjectProperties>
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<StartPageUrl>
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</StartPageUrl>
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<StartAction>CurrentPage</StartAction>
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<AspNetDebugging>True</AspNetDebugging>
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<SilverlightDebugging>False</SilverlightDebugging>
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<NativeDebugging>False</NativeDebugging>
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<SQLDebugging>False</SQLDebugging>
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<ExternalProgram>
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</ExternalProgram>
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<StartExternalURL>
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</StartExternalURL>
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<StartCmdLineArguments>
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</StartCmdLineArguments>
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<StartWorkingDirectory>
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</StartWorkingDirectory>
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<EnableENC>False</EnableENC>
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<AlwaysStartWebServerOnDebug>False</AlwaysStartWebServerOnDebug>
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</WebProjectProperties>
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</FlavorProperties>
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</VisualStudio>
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</ProjectExtensions>
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</Project>
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9
GameLogServer/GameLogServer/__init__.py
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GameLogServer/GameLogServer/__init__.py
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"""
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The flask application package.
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"""
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from flask import Flask
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from flask_restful import Api
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app = Flask(__name__)
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api = Api(app)
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75
GameLogServer/GameLogServer/log_reader.py
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GameLogServer/GameLogServer/log_reader.py
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import re
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import os
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import time
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class LogReader(object):
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def __init__(self):
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self.log_file_sizes = {}
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# (if the file changes more than this, ignore ) - 1 MB
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self.max_file_size_change = 1000000
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# (if the time between checks is greater, ignore ) - 5 minutes
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self.max_file_time_change = 300
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def read_file(self, path):
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# prevent traversing directories
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if re.search('r^.+\.\.\\.+$', path):
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return False
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# must be a valid log path and log file
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if not re.search(r'^.+[\\|\/](userraw|mods)[\\|\/].+.log$', path):
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return False
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# set the initialze size to the current file size
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file_size = 0
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if path not in self.log_file_sizes:
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self.log_file_sizes[path] = {
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'length' : self.file_length(path),
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'read': time.time()
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}
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return ''
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# grab the previous values
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last_length = self.log_file_sizes[path]['length']
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last_read = self.log_file_sizes[path]['read']
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# the file is being tracked already
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new_file_size = self.file_length(path)
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# the log size was unable to be read (probably the wrong path)
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if new_file_size < 0:
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return False
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now = time.time()
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file_size_difference = new_file_size - last_length
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time_difference = now - last_read
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# update the new size and actually read the data
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self.log_file_sizes[path] = {
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'length': new_file_size,
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'read': now
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}
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# if it's been too long since we read and the amount changed is too great, discard it
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# todo: do we really want old events? maybe make this an "or"
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if file_size_difference > self.max_file_size_change and time_difference > self.max_file_time_change:
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return ''
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new_log_info = self.get_file_lines(path, file_size_difference)
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return new_log_info
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def get_file_lines(self, path, length):
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try:
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file_handle = open(path, 'rb')
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file_handle.seek(-length, 2)
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file_data = file_handle.read(length)
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file_handle.close()
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return file_data.decode('utf-8')
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except:
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return False
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def file_length(self, path):
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try:
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return os.stat(path).st_size
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except:
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return -1
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reader = LogReader()
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17
GameLogServer/GameLogServer/log_resource.py
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17
GameLogServer/GameLogServer/log_resource.py
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from flask_restful import Resource
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from GameLogServer.log_reader import reader
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from base64 import urlsafe_b64decode
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class LogResource(Resource):
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def get(self, path):
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path = urlsafe_b64decode(path).decode('utf-8')
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log_info = reader.read_file(path)
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if not log_info:
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print('could not read log file ' + path)
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return {
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'success' : log_info is not False,
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'length': -1 if log_info is False else len(log_info),
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'data': log_info
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}
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9
GameLogServer/GameLogServer/server.py
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9
GameLogServer/GameLogServer/server.py
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from flask import Flask
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from flask_restful import Api
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from .log_resource import LogResource
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app = Flask(__name__)
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def init():
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api = Api(app)
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api.add_resource(LogResource, '/log/<string:path>')
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12
GameLogServer/requirements.txt
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GameLogServer/requirements.txt
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Flask==1.0.2
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aniso8601==3.0.2
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click==6.7
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Flask-RESTful==0.3.6
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itsdangerous==0.24
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Jinja2==2.10
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MarkupSafe==1.0
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pip==9.0.3
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pytz==2018.5
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setuptools==39.0.1
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six==1.11.0
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Werkzeug==0.14.1
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GameLogServer/runserver.py
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GameLogServer/runserver.py
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"""
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This script runs the GameLogServer application using a development server.
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"""
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from os import environ
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from GameLogServer.server import app, init
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if __name__ == '__main__':
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HOST = environ.get('SERVER_HOST', '0.0.0.0')
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try:
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PORT = int(environ.get('SERVER_PORT', '1625'))
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except ValueError:
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PORT = 5555
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init()
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app.run(HOST, PORT, debug=True)
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