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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

update stats plugin for server caching and better DI usage

This commit is contained in:
RaidMax
2023-04-05 10:15:10 -05:00
parent ebe69a94ad
commit 8d2ac47756
8 changed files with 56 additions and 139 deletions

View File

@ -39,22 +39,23 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
private readonly ILogger _log;
private readonly IDatabaseContextFactory _contextFactory;
private readonly StatsConfiguration _config;
private static List<EFServer> serverModels;
public static string CLIENT_STATS_KEY = "ClientStats";
public static string CLIENT_DETECTIONS_KEY = "ClientDetections";
public static string ESTIMATED_SCORE = "EstimatedScore";
private readonly SemaphoreSlim _addPlayerWaiter = new SemaphoreSlim(1, 1);
private readonly SemaphoreSlim _addPlayerWaiter = new(1, 1);
private readonly IServerDistributionCalculator _serverDistributionCalculator;
private readonly ILookupCache<EFServer> _serverCache;
public StatManager(ILogger<StatManager> logger, IDatabaseContextFactory contextFactory,
StatsConfiguration statsConfig,
IServerDistributionCalculator serverDistributionCalculator)
IServerDistributionCalculator serverDistributionCalculator, ILookupCache<EFServer> serverCache)
{
_servers = new ConcurrentDictionary<long, ServerStats>();
_log = logger;
_contextFactory = contextFactory;
_config = statsConfig;
_serverDistributionCalculator = serverDistributionCalculator;
_serverCache = serverCache;
}
~StatManager()
@ -62,12 +63,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
_addPlayerWaiter.Dispose();
}
private void SetupServerIds()
{
using var ctx = _contextFactory.CreateContext(enableTracking: false);
serverModels = ctx.Set<EFServer>().ToList();
}
public Expression<Func<EFRating, bool>> GetRankingFunc(long? serverId = null)
{
var fifteenDaysAgo = DateTime.UtcNow.AddDays(-15);
@ -364,72 +359,12 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
{
try
{
if (serverModels == null)
{
SetupServerIds();
}
var serverId = GetIdForServer(gameServer as Server);
await using var ctx = _contextFactory.CreateContext(enableTracking: false);
var serverSet = ctx.Set<EFServer>();
// get the server from the database if it exists, otherwise create and insert a new one
var cachedServerModel = await serverSet.FirstOrDefaultAsync(s => s.ServerId == serverId, token);
// the server might be using legacy server id
if (cachedServerModel == null)
{
cachedServerModel = await serverSet.FirstOrDefaultAsync(s => s.EndPoint == gameServer.Id, token);
if (cachedServerModel != null)
{
// this provides a way to identify legacy server entries
cachedServerModel.EndPoint = gameServer.Id;
ctx.Update(cachedServerModel);
ctx.SaveChanges();
}
}
// server has never been added before
if (cachedServerModel == null)
{
cachedServerModel = new EFServer
{
Port = gameServer.ListenPort,
EndPoint = gameServer.Id,
ServerId = serverId,
GameName = gameServer.GameCode,
HostName = gameServer.ListenAddress
};
cachedServerModel = serverSet.Add(cachedServerModel).Entity;
// this doesn't need to be async as it's during initialization
await ctx.SaveChangesAsync(token);
}
// we want to set the gamename up if it's never been set, or it changed
else if (!cachedServerModel.GameName.HasValue || cachedServerModel.GameName.Value != gameServer.GameCode)
{
cachedServerModel.GameName = gameServer.GameCode;
ctx.Entry(cachedServerModel).Property(property => property.GameName).IsModified = true;
await ctx.SaveChangesAsync(token);
}
if (cachedServerModel.HostName == null || cachedServerModel.HostName != gameServer.ServerName)
{
cachedServerModel.HostName = gameServer.ServerName;
ctx.Entry(cachedServerModel).Property(property => property.HostName).IsModified = true;
await ctx.SaveChangesAsync(token);
}
ctx.Entry(cachedServerModel).Property(property => property.IsPasswordProtected).IsModified = true;
cachedServerModel.IsPasswordProtected = !string.IsNullOrEmpty(gameServer.GamePassword);
await ctx.SaveChangesAsync(token);
// check to see if the stats have ever been initialized
var serverStats = InitializeServerStats(cachedServerModel.ServerId);
var cachedServer =
await _serverCache.FirstAsync(cachedServer => cachedServer.EndPoint == gameServer.Id);
var serverStats = InitializeServerStats(gameServer.LegacyDatabaseId);
_servers.TryAdd(serverId, new ServerStats(cachedServerModel, serverStats, gameServer as Server)
_servers.TryAdd(cachedServer.ServerId, new ServerStats(cachedServer, serverStats, gameServer as Server)
{
IsTeamBased = gameServer.Gametype != "dm"
});
@ -459,7 +394,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
try
{
await _addPlayerWaiter.WaitAsync();
long serverId = GetIdForServer(pl.CurrentServer);
var serverId = (pl.CurrentServer as IGameServer).LegacyDatabaseId;
if (!_servers.ContainsKey(serverId))
{
@ -593,7 +528,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
return;
}
var serverId = GetIdForServer(client.CurrentServer);
var serverId = (client.CurrentServer as IGameServer).LegacyDatabaseId;
var serverStats = _servers[serverId].ServerStatistics;
// get individual client's stats
@ -954,7 +889,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
public async Task AddStandardKill(EFClient attacker, EFClient victim)
{
var serverId = GetIdForServer(attacker.CurrentServer);
var serverId = (attacker.CurrentServer as IGameServer).LegacyDatabaseId;
var attackerStats = attacker.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
var victimStats = victim.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
@ -1582,8 +1517,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
public async Task Sync(IGameServer gameServer, CancellationToken token)
{
var serverId = GetIdForServer(gameServer);
var serverId = gameServer.LegacyDatabaseId;
var waiter = _servers[serverId].OnSaving;
try
{
@ -1622,25 +1556,5 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
{
_servers[serverId].IsTeamBased = isTeamBased;
}
public static long GetIdForServer(IGameServer gameServer)
{
if (gameServer.Id == "66.150.121.184:28965")
{
return 886229536;
}
// todo: this is not stable and will need to be migrated again...
long id = HashCode.Combine(gameServer.ListenAddress, gameServer.ListenPort);
id = id < 0 ? Math.Abs(id) : id;
#pragma warning disable CS0618
var serverId = serverModels.FirstOrDefault(cachedServer => cachedServer.ServerId == gameServer.LegacyEndpoint ||
#pragma warning restore CS0618
cachedServer.EndPoint == gameServer.ToString() ||
cachedServer.ServerId == id)?.ServerId;
return serverId ?? id;
}
}
}