mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 23:31:13 -05:00
game interface improvements
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@ -223,47 +223,49 @@ namespace IW4MAdmin.Application.Misc
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public async Task OnEventAsync(GameEvent gameEvent, Server server)
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{
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if (_successfullyLoaded)
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if (!_successfullyLoaded)
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{
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try
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{
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await _onProcessing.WaitAsync();
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_scriptEngine.SetValue("_gameEvent", gameEvent);
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_scriptEngine.SetValue("_server", server);
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_scriptEngine.SetValue("_IW4MAdminClient", Utilities.IW4MAdminClient(server));
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_scriptEngine.Evaluate("plugin.onEventAsync(_gameEvent, _server)");
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}
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catch (JavaScriptException ex)
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{
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using (LogContext.PushProperty("Server", server.ToString()))
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{
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_logger.LogError(ex,
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"Encountered JavaScript runtime error while executing {MethodName} for script plugin {Plugin} with event type {EventType} {@LocationInfo}",
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nameof(OnEventAsync), Path.GetFileName(_fileName), gameEvent.Type, ex.Location);
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}
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return;
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}
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throw new PluginException("An error occured while executing action for script plugin");
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try
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{
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await _onProcessing.WaitAsync();
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_scriptEngine.SetValue("_gameEvent", gameEvent);
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_scriptEngine.SetValue("_server", server);
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_scriptEngine.SetValue("_IW4MAdminClient", Utilities.IW4MAdminClient(server));
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_scriptEngine.Evaluate("plugin.onEventAsync(_gameEvent, _server)");
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}
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catch (JavaScriptException ex)
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{
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using (LogContext.PushProperty("Server", server.ToString()))
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{
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_logger.LogError(ex,
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"Encountered JavaScript runtime error while executing {MethodName} for script plugin {Plugin} with event type {EventType} {@LocationInfo}",
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nameof(OnEventAsync), Path.GetFileName(_fileName), gameEvent.Type, ex.Location);
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}
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catch (Exception ex)
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{
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using (LogContext.PushProperty("Server", server.ToString()))
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{
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_logger.LogError(ex,
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"Encountered error while running {MethodName} for script plugin {Plugin} with event type {EventType}",
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nameof(OnEventAsync), _fileName, gameEvent.Type);
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}
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throw new PluginException("An error occured while executing action for script plugin");
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}
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throw new PluginException("An error occured while executing action for script plugin");
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catch (Exception ex)
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{
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using (LogContext.PushProperty("Server", server.ToString()))
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{
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_logger.LogError(ex,
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"Encountered error while running {MethodName} for script plugin {Plugin} with event type {EventType}",
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nameof(OnEventAsync), _fileName, gameEvent.Type);
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}
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finally
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throw new PluginException("An error occured while executing action for script plugin");
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}
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finally
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{
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if (_onProcessing.CurrentCount == 0)
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{
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if (_onProcessing.CurrentCount == 0)
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{
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_onProcessing.Release(1);
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}
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_onProcessing.Release(1);
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}
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}
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}
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