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Use game time from log to ignore potential false disconnect lines - Fix for latent linking issues with multiple ips - Anticheat fix for T6 - retry kick on update if they're not allowed to connect
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@ -217,6 +217,10 @@ namespace SharedLibraryCore
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public EventRequiredEntity RequiredEntity { get; set; }
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public string Data; // Data is usually the message sent by player
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public string Message;
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/// <summary>
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/// Specifies the game time offset as printed in the log
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/// </summary>
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public int? GameTime { get; set; }
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public EFClient Origin;
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public EFClient Target;
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public Server Owner;
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