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Use game time from log to ignore potential false disconnect lines - Fix for latent linking issues with multiple ips - Anticheat fix for T6 - retry kick on update if they're not allowed to connect

This commit is contained in:
RaidMax
2020-02-06 18:35:30 -06:00
parent 2a30dd6d09
commit 9f603937e1
8 changed files with 120 additions and 53 deletions

View File

@ -217,6 +217,10 @@ namespace SharedLibraryCore
public EventRequiredEntity RequiredEntity { get; set; }
public string Data; // Data is usually the message sent by player
public string Message;
/// <summary>
/// Specifies the game time offset as printed in the log
/// </summary>
public int? GameTime { get; set; }
public EFClient Origin;
public EFClient Target;
public Server Owner;