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begin implementation of token authentication
replacing password authentication ingame precompile views for webfront issue #66 issue #52
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94
Application/Misc/TokenAuthentication.cs
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94
Application/Misc/TokenAuthentication.cs
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Concurrent;
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using System.Security.Cryptography;
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using System.Text;
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namespace IW4MAdmin.Application.Misc
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{
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class TokenAuthentication : ITokenAuthentication
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{
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private readonly ConcurrentDictionary<long, TokenState> _tokens;
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private readonly RNGCryptoServiceProvider _random;
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private readonly static TimeSpan _timeoutPeriod = new TimeSpan(0, 0, 30);
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private const short TOKEN_LENGTH = 4;
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private class TokenState
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{
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public long NetworkId { get; set; }
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public DateTime RequestTime { get; set; } = DateTime.Now;
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public string Token { get; set; }
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}
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public TokenAuthentication()
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{
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_tokens = new ConcurrentDictionary<long, TokenState>();
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_random = new RNGCryptoServiceProvider();
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}
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public bool AuthorizeToken(long networkId, string token)
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{
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bool authorizeSuccessful = _tokens.ContainsKey(networkId) && _tokens[networkId].Token == token;
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if (authorizeSuccessful)
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{
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_tokens.TryRemove(networkId, out TokenState _);
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}
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return authorizeSuccessful;
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}
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public string GenerateNextToken(long networkId)
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{
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TokenState state = null;
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if (_tokens.ContainsKey(networkId))
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{
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state = _tokens[networkId];
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if ((DateTime.Now - state.RequestTime) < _timeoutPeriod)
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{
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return null;
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}
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else
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{
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_tokens.TryRemove(networkId, out TokenState _);
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}
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}
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state = new TokenState()
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{
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NetworkId = networkId,
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Token = _generateToken()
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};
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_tokens.TryAdd(networkId, state);
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return state.Token;
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}
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public string _generateToken()
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{
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bool validCharacter(char c)
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{
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// this ensure that the characters are 0-9, A-Z, a-z
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return (c > 47 && c < 58) || (c > 64 && c < 91) || (c > 96 && c < 123);
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}
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StringBuilder token = new StringBuilder();
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while (token.Length < TOKEN_LENGTH)
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{
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byte[] charSet = new byte[1];
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_random.GetBytes(charSet);
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if (validCharacter((char)charSet[0]))
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{
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token.Append((char)charSet[0]);
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}
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}
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_random.Dispose();
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return token.ToString();
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}
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}
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}
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