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vpn check updates, fixed some issues,
"masked" status is now sensitive discord link in webfront if configured
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@ -19,6 +19,6 @@ Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vD
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else if(!isPlayer(attacker) && sMeansOfDeath == "MOD_FALLING")
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_attacker = victim;
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logPrint("ScriptKill;" + _attacker.guid + ";" + victim.guid + ";" + _attacker.origin + ";" + victim.origin + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker.angles + ";" + gettime() + "\n");
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logPrint("ScriptKill;" + _attacker.guid + ";" + victim.guid + ";" + _attacker.origin + ";" + victim.origin + ";" + iDamage + ";" + sWeapon + ";" + sHitLoc + ";" + sMeansOfDeath + ";" + _attacker getPlayerAngles() + ";" + vDir + ";" + gettime() + "\n");
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self maps\mp\gametypes\_damage::Callback_PlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration );
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}
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