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only check hit offset when distance > 3 meters fix null reference on unauthorized user fixed stats not showing on profile if anticheat disabled server client history turns red server is unresponsive
This commit is contained in:
@ -60,7 +60,7 @@ namespace StatsPlugin.Cheat
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var calculatedVector = Vector3.Subtract(kill.KillOrigin, new Vector3((float)x, (float)y, (float)z));
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double angle = trueVector.AngleBetween(calculatedVector);
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if (kill.AdsPercent > 0.5)
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if (kill.AdsPercent > 0.5 && kill.Distance > 3)
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{
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var hitLoc = ClientStats.HitLocations
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.First(hl => hl.Location == kill.HitLoc);
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@ -69,264 +69,264 @@ namespace StatsPlugin.Cheat
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hitLoc.HitOffsetAverage = (float)newAverage;
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}
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#endregion
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#endregion
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#region SESSION_RATIOS
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if (Kills >= Thresholds.LowSampleMinKills)
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{
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double marginOfError = Thresholds.GetMarginOfError(Kills);
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// determine what the max headshot percentage can be for current number of kills
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double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
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double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
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double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.0), Thresholds.HeadshotRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
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// determine what the max bone percentage can be for current number of kills
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double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
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double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
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#region SESSION_RATIOS
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if (Kills >= Thresholds.LowSampleMinKills)
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{
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double marginOfError = Thresholds.GetMarginOfError(Kills);
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// determine what the max headshot percentage can be for current number of kills
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double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
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double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
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double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.0), Thresholds.HeadshotRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
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// determine what the max bone percentage can be for current number of kills
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double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
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double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
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// calculate headshot ratio
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double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet]) / (double)Kills);
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// calculate maximum bone
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double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max());
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// calculate headshot ratio
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double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet]) / (double)Kills);
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// calculate maximum bone
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double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max());
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var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key;
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#region HEADSHOT_RATIO
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// flag on headshot
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if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
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{
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// ban on headshot
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if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
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{
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AboveThresholdCount++;
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Log.WriteDebug("**Maximum Headshot Ratio Reached For Ban**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
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Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key;
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#region HEADSHOT_RATIO
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// flag on headshot
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if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
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{
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// ban on headshot
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if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
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{
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AboveThresholdCount++;
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Log.WriteDebug("**Maximum Headshot Ratio Reached For Ban**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
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Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Ban,
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RatioAmount = currentHeadshotRatio,
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Bone = IW4Info.HitLocation.head,
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KillCount = Kills
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};
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}
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else
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{
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AboveThresholdCount++;
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Log.WriteDebug("**Maximum Headshot Ratio Reached For Flag**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
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Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Flag,
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RatioAmount = currentHeadshotRatio,
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Bone = IW4Info.HitLocation.head,
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KillCount = Kills
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};
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}
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}
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#endregion
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#region BONE_RATIO
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// flag on bone ratio
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else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag)
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{
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// ban on bone ratio
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if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan)
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{
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Log.WriteDebug("**Maximum Bone Ratio Reached For Ban**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
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Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForBan}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Ban,
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RatioAmount = currentMaxBoneRatio,
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Bone = bone,
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KillCount = Kills
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};
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}
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else
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{
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Log.WriteDebug("**Maximum Bone Ratio Reached For Flag**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
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Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForFlag}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Flag,
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RatioAmount = currentMaxBoneRatio,
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Bone = bone,
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KillCount = Kills
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};
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}
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}
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#endregion
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}
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#region CHEST_ABDOMEN_RATIO_SESSION
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int chestKills = HitLocationCount[IW4Info.HitLocation.torso_upper];
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if (chestKills >= Thresholds.MediumSampleMinKills)
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{
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double marginOfError = Thresholds.GetMarginOfError(chestKills);
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double lerpAmount = Math.Min(1.0, (chestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
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// determine max acceptable ratio of chest to abdomen kills
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double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
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double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
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double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
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if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
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{
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if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestKills >= Thresholds.MediumSampleMinKills + 30)
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{
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Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Ban**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Chest Kills: {chestKills}");
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Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
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Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Ban,
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RatioAmount = currentChestAbdomenRatio,
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Bone = 0,
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KillCount = chestKills
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};
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}
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else
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{
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Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Flag**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Chest Kills: {chestKills}");
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Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
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Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Flag,
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RatioAmount = currentChestAbdomenRatio,
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Bone = 0,
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KillCount = chestKills
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};
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}
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}
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}
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#endregion
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#endregion
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Ban,
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RatioAmount = currentHeadshotRatio,
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Bone = IW4Info.HitLocation.head,
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KillCount = Kills
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ClientPenalty = Penalty.PenaltyType.Any,
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RatioAmount = 0
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};
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}
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else
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public DetectionPenaltyResult ProcessTotalRatio(EFClientStatistics stats)
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{
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AboveThresholdCount++;
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Log.WriteDebug("**Maximum Headshot Ratio Reached For Flag**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
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Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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int totalChestKills = stats.HitLocations.Single(c => c.Location == IW4Info.HitLocation.left_arm_upper).HitCount;
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return new DetectionPenaltyResult()
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if (totalChestKills >= 250)
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{
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ClientPenalty = Penalty.PenaltyType.Flag,
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RatioAmount = currentHeadshotRatio,
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Bone = IW4Info.HitLocation.head,
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KillCount = Kills
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};
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}
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}
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#endregion
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#region BONE_RATIO
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// flag on bone ratio
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else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag)
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{
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// ban on bone ratio
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if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan)
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{
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Log.WriteDebug("**Maximum Bone Ratio Reached For Ban**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
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Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForBan}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Ban,
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RatioAmount = currentMaxBoneRatio,
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Bone = bone,
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KillCount = Kills
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};
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}
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else
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{
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Log.WriteDebug("**Maximum Bone Ratio Reached For Flag**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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Log.WriteDebug($"**Kills: {Kills}");
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Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
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Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForFlag}");
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var sb = new StringBuilder();
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foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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Log.WriteDebug(sb.ToString());
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return new DetectionPenaltyResult()
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{
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ClientPenalty = Penalty.PenaltyType.Flag,
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RatioAmount = currentMaxBoneRatio,
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Bone = bone,
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KillCount = Kills
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};
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}
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}
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#endregion
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}
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#region CHEST_ABDOMEN_RATIO_SESSION
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int chestKills = HitLocationCount[IW4Info.HitLocation.torso_upper];
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if (chestKills >= Thresholds.MediumSampleMinKills)
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{
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double marginOfError = Thresholds.GetMarginOfError(chestKills);
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double lerpAmount = Math.Min(1.0, (chestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
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// determine max acceptable ratio of chest to abdomen kills
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double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
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double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
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double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
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if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
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{
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if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestKills >= Thresholds.MediumSampleMinKills + 30)
|
||||
{
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||||
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Ban**");
|
||||
Log.WriteDebug($"ClientId: {kill.AttackerId}");
|
||||
Log.WriteDebug($"**Chest Kills: {chestKills}");
|
||||
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
|
||||
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
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||||
var sb = new StringBuilder();
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||||
foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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||||
Log.WriteDebug(sb.ToString());
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||||
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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||||
|
||||
return new DetectionPenaltyResult()
|
||||
{
|
||||
ClientPenalty = Penalty.PenaltyType.Ban,
|
||||
RatioAmount = currentChestAbdomenRatio,
|
||||
Bone = 0,
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||||
KillCount = chestKills
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||||
};
|
||||
}
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||||
else
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||||
{
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||||
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Flag**");
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Log.WriteDebug($"ClientId: {kill.AttackerId}");
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||||
Log.WriteDebug($"**Chest Kills: {chestKills}");
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||||
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
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||||
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
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||||
var sb = new StringBuilder();
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||||
foreach (var kvp in HitLocationCount)
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sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
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||||
Log.WriteDebug(sb.ToString());
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||||
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
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||||
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||||
return new DetectionPenaltyResult()
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||||
{
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ClientPenalty = Penalty.PenaltyType.Flag,
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||||
RatioAmount = currentChestAbdomenRatio,
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Bone = 0,
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KillCount = chestKills
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||||
};
|
||||
}
|
||||
}
|
||||
}
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||||
#endregion
|
||||
#endregion
|
||||
return new DetectionPenaltyResult()
|
||||
{
|
||||
ClientPenalty = Penalty.PenaltyType.Any,
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||||
RatioAmount = 0
|
||||
};
|
||||
}
|
||||
|
||||
public DetectionPenaltyResult ProcessTotalRatio(EFClientStatistics stats)
|
||||
{
|
||||
int totalChestKills = stats.HitLocations.Single(c => c.Location == IW4Info.HitLocation.left_arm_upper).HitCount;
|
||||
|
||||
if (totalChestKills >= 250)
|
||||
{
|
||||
double marginOfError = Thresholds.GetMarginOfError(totalChestKills);
|
||||
double lerpAmount = Math.Min(1.0, (totalChestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
|
||||
// determine max acceptable ratio of chest to abdomen kills
|
||||
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(2.25), Thresholds.ChestAbdomenRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
|
||||
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
|
||||
double marginOfError = Thresholds.GetMarginOfError(totalChestKills);
|
||||
double lerpAmount = Math.Min(1.0, (totalChestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
|
||||
// determine max acceptable ratio of chest to abdomen kills
|
||||
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(2.25), Thresholds.ChestAbdomenRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
|
||||
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
|
||||
|
||||
double currentChestAbdomenRatio = stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_upper).HitCount /
|
||||
stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount;
|
||||
|
||||
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
|
||||
{
|
||||
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
|
||||
{
|
||||
|
||||
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan)
|
||||
{
|
||||
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Ban**");
|
||||
Log.WriteDebug($"ClientId: {stats.ClientId}");
|
||||
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
|
||||
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
|
||||
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
|
||||
var sb = new StringBuilder();
|
||||
foreach (var location in stats.HitLocations)
|
||||
sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n");
|
||||
Log.WriteDebug(sb.ToString());
|
||||
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
|
||||
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan)
|
||||
{
|
||||
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Ban**");
|
||||
Log.WriteDebug($"ClientId: {stats.ClientId}");
|
||||
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
|
||||
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
|
||||
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
|
||||
var sb = new StringBuilder();
|
||||
foreach (var location in stats.HitLocations)
|
||||
sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n");
|
||||
Log.WriteDebug(sb.ToString());
|
||||
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
|
||||
|
||||
return new DetectionPenaltyResult()
|
||||
{
|
||||
ClientPenalty = Penalty.PenaltyType.Ban,
|
||||
RatioAmount = currentChestAbdomenRatio,
|
||||
Bone = IW4Info.HitLocation.torso_upper,
|
||||
KillCount = totalChestKills
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Flag**");
|
||||
Log.WriteDebug($"ClientId: {stats.ClientId}");
|
||||
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
|
||||
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
|
||||
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
|
||||
var sb = new StringBuilder();
|
||||
foreach (var location in stats.HitLocations)
|
||||
sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n");
|
||||
Log.WriteDebug(sb.ToString());
|
||||
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
|
||||
|
||||
return new DetectionPenaltyResult()
|
||||
{
|
||||
ClientPenalty = Penalty.PenaltyType.Flag,
|
||||
RatioAmount = currentChestAbdomenRatio,
|
||||
Bone = IW4Info.HitLocation.torso_upper,
|
||||
KillCount = totalChestKills
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new DetectionPenaltyResult()
|
||||
{
|
||||
ClientPenalty = Penalty.PenaltyType.Ban,
|
||||
RatioAmount = currentChestAbdomenRatio,
|
||||
Bone = IW4Info.HitLocation.torso_upper,
|
||||
KillCount = totalChestKills
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Flag**");
|
||||
Log.WriteDebug($"ClientId: {stats.ClientId}");
|
||||
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
|
||||
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
|
||||
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
|
||||
var sb = new StringBuilder();
|
||||
foreach (var location in stats.HitLocations)
|
||||
sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n");
|
||||
Log.WriteDebug(sb.ToString());
|
||||
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
|
||||
|
||||
return new DetectionPenaltyResult()
|
||||
{
|
||||
ClientPenalty = Penalty.PenaltyType.Flag,
|
||||
RatioAmount = currentChestAbdomenRatio,
|
||||
Bone = IW4Info.HitLocation.torso_upper,
|
||||
KillCount = totalChestKills
|
||||
Bone = IW4Info.HitLocation.none,
|
||||
ClientPenalty = Penalty.PenaltyType.Any
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new DetectionPenaltyResult()
|
||||
{
|
||||
Bone = IW4Info.HitLocation.none,
|
||||
ClientPenalty = Penalty.PenaltyType.Any
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user