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fix stat issue with concurrent threads
fix potential lost penalty if server does not response to kick request make sure that broadcast only shows one custom say name add unit tests
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@ -124,6 +124,9 @@ namespace SharedLibraryCore.Database.Models
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[NotMapped]
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public string IPAddressString => IPAddress.ConvertIPtoString();
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[NotMapped]
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public bool IsIngame => ClientNumber >= 0;
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[NotMapped]
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public virtual IDictionary<int, long> LinkedAccounts { get; set; }
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