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https://github.com/RaidMax/IW4M-Admin.git
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add network game log reader ex: net.tcp://ip:port
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96
Application/IO/NetworkGameLogReader.cs
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96
Application/IO/NetworkGameLogReader.cs
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@ -0,0 +1,96 @@
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using SharedLibraryCore;
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using SharedLibraryCore.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using ILogger = Microsoft.Extensions.Logging.ILogger;
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namespace IW4MAdmin.Application.IO
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{
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/// <summary>
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/// provides capability of reading log files over HTTP
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/// </summary>
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class NetworkGameLogReader : IGameLogReader
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{
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private readonly IEventParser _eventParser;
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private readonly UdpClient _udpClient;
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private readonly ILogger _logger;
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public NetworkGameLogReader(Uri[] uris, IEventParser parser, ILogger<NetworkGameLogReader> logger)
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{
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_eventParser = parser;
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try
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{
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var endPoint = new IPEndPoint(Dns.GetHostAddresses(uris[0].Host).First(), uris[0].Port);
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_udpClient = new UdpClient(endPoint);
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}
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catch (Exception ex)
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{
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logger.LogError(ex, "Could setup {LogReader}", nameof(NetworkGameLogReader));
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}
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_logger = logger;
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}
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public long Length => -1;
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public int UpdateInterval => 500;
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public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(long fileSizeDiff, long startPosition)
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{
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if (_udpClient == null)
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{
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return Enumerable.Empty<GameEvent>();
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}
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byte[] buffer;
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try
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{
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buffer = (await _udpClient.ReceiveAsync()).Buffer;
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Could receive lines for {LogReader}", nameof(NetworkGameLogReader));
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return Enumerable.Empty<GameEvent>();
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}
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if (!buffer.Any())
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{
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return Enumerable.Empty<GameEvent>();
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}
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var logData = Utilities.EncodingType.GetString(buffer);
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if (string.IsNullOrWhiteSpace(logData))
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{
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return Enumerable.Empty<GameEvent>();
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}
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var lines = logData
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.Split('\n')
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.Where(line => line.Length > 0);
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var events = new List<GameEvent>();
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foreach (var eventLine in lines)
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{
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try
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{
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// this trim end should hopefully fix the nasty runaway regex
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var gameEvent = _eventParser.GenerateGameEvent(eventLine.TrimEnd('\r'));
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events.Add(gameEvent);
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Could not properly parse event line from http {eventLine}", eventLine);
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}
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}
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return events;
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}
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}
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}
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