mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
update stats plugin to IPluginV2
This commit is contained in:
@ -46,7 +46,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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private readonly SemaphoreSlim _addPlayerWaiter = new SemaphoreSlim(1, 1);
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private readonly IServerDistributionCalculator _serverDistributionCalculator;
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public StatManager(ILogger<StatManager> logger, IManager mgr, IDatabaseContextFactory contextFactory,
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public StatManager(ILogger<StatManager> logger, IDatabaseContextFactory contextFactory,
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StatsConfiguration statsConfig,
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IServerDistributionCalculator serverDistributionCalculator)
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{
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@ -360,13 +360,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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return finished;
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}
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/// <summary>
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/// Add a server to the StatManager server pool
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/// </summary>
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/// <param name="sv"></param>
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public void AddServer(Server sv)
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public async Task EnsureServerAdded(IGameServer gameServer, CancellationToken token)
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{
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// insert the server if it does not exist
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try
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{
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if (serverModels == null)
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@ -374,76 +369,75 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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SetupServerIds();
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}
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long serverId = GetIdForServer(sv);
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EFServer server;
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var serverId = GetIdForServer(gameServer as Server);
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using var ctx = _contextFactory.CreateContext(enableTracking: false);
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await using var ctx = _contextFactory.CreateContext(enableTracking: false);
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var serverSet = ctx.Set<EFServer>();
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// get the server from the database if it exists, otherwise create and insert a new one
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server = serverSet.FirstOrDefault(s => s.ServerId == serverId);
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var cachedServerModel = await serverSet.FirstOrDefaultAsync(s => s.ServerId == serverId, token);
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// the server might be using legacy server id
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if (server == null)
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if (cachedServerModel == null)
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{
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server = serverSet.FirstOrDefault(s => s.EndPoint == sv.ToString());
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cachedServerModel = await serverSet.FirstOrDefaultAsync(s => s.EndPoint == gameServer.Id, token);
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if (server != null)
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if (cachedServerModel != null)
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{
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// this provides a way to identify legacy server entries
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server.EndPoint = sv.ToString();
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ctx.Update(server);
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cachedServerModel.EndPoint = gameServer.Id;
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ctx.Update(cachedServerModel);
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ctx.SaveChanges();
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}
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}
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// server has never been added before
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if (server == null)
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if (cachedServerModel == null)
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{
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server = new EFServer()
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cachedServerModel = new EFServer
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{
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Port = sv.Port,
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EndPoint = sv.ToString(),
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Port = gameServer.ListenPort,
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EndPoint = gameServer.Id,
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ServerId = serverId,
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GameName = (Reference.Game?)sv.GameName,
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HostName = sv.Hostname
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GameName = gameServer.GameCode,
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HostName = gameServer.ListenAddress
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};
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server = serverSet.Add(server).Entity;
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cachedServerModel = serverSet.Add(cachedServerModel).Entity;
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// this doesn't need to be async as it's during initialization
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ctx.SaveChanges();
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await ctx.SaveChangesAsync(token);
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}
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// we want to set the gamename up if it's never been set, or it changed
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else if (!server.GameName.HasValue || server.GameName.Value != (Reference.Game)sv.GameName)
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else if (!cachedServerModel.GameName.HasValue || cachedServerModel.GameName.Value != gameServer.GameCode)
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{
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server.GameName = (Reference.Game)sv.GameName;
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ctx.Entry(server).Property(_prop => _prop.GameName).IsModified = true;
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ctx.SaveChanges();
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cachedServerModel.GameName = gameServer.GameCode;
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ctx.Entry(cachedServerModel).Property(property => property.GameName).IsModified = true;
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await ctx.SaveChangesAsync(token);
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}
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if (server.HostName == null || server.HostName != sv.Hostname)
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if (cachedServerModel.HostName == null || cachedServerModel.HostName != gameServer.ServerName)
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{
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server.HostName = sv.Hostname;
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ctx.Entry(server).Property(_prop => _prop.HostName).IsModified = true;
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ctx.SaveChanges();
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cachedServerModel.HostName = gameServer.ServerName;
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ctx.Entry(cachedServerModel).Property(property => property.HostName).IsModified = true;
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await ctx.SaveChangesAsync(token);
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}
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ctx.Entry(server).Property(_prop => _prop.IsPasswordProtected).IsModified = true;
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server.IsPasswordProtected = !string.IsNullOrEmpty(sv.GamePassword);
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ctx.SaveChanges();
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ctx.Entry(cachedServerModel).Property(property => property.IsPasswordProtected).IsModified = true;
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cachedServerModel.IsPasswordProtected = !string.IsNullOrEmpty(gameServer.GamePassword);
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await ctx.SaveChangesAsync(token);
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// check to see if the stats have ever been initialized
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var serverStats = InitializeServerStats(server.ServerId);
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var serverStats = InitializeServerStats(cachedServerModel.ServerId);
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_servers.TryAdd(serverId, new ServerStats(server, serverStats, sv)
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_servers.TryAdd(serverId, new ServerStats(cachedServerModel, serverStats, gameServer as Server)
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{
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IsTeamBased = sv.Gametype != "dm"
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IsTeamBased = gameServer.Gametype != "dm"
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});
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}
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catch (Exception e)
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catch (Exception ex)
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{
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_log.LogError(e, "{message}",
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_log.LogError(ex, "{Message}",
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Utilities.CurrentLocalization.LocalizationIndex["PLUGIN_STATS_ERROR_ADD"]);
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}
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}
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@ -552,7 +546,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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clientStats.SessionScore = pl.Score;
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clientStats.LastScore = pl.Score;
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pl.SetAdditionalProperty(CLIENT_DETECTIONS_KEY, new Detection(_log, clientStats));
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pl.SetAdditionalProperty(CLIENT_DETECTIONS_KEY, new Detection(_log, clientStats, _config));
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_log.LogDebug("Added {client} to stats", pl.ToString());
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return clientStats;
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@ -586,41 +580,42 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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/// <summary>
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/// Perform stat updates for disconnecting client
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/// </summary>
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/// <param name="pl">Disconnecting client</param>
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/// <param name="client">Disconnecting client</param>
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/// <param name="cancellationToken"></param>
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/// <returns></returns>
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public async Task RemovePlayer(EFClient pl)
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public async Task RemovePlayer(EFClient client, CancellationToken cancellationToken)
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{
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_log.LogDebug("Removing {client} from stats", pl.ToString());
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_log.LogDebug("Removing {Client} from stats", client.ToString());
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if (pl.CurrentServer == null)
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if (client.CurrentServer == null)
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{
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_log.LogWarning("Disconnecting client {client} is not on a server", pl.ToString());
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_log.LogWarning("Disconnecting client {Client} is not on a server", client.ToString());
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return;
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}
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var serverId = GetIdForServer(pl.CurrentServer);
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var serverId = GetIdForServer(client.CurrentServer);
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var serverStats = _servers[serverId].ServerStatistics;
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// get individual client's stats
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var clientStats = pl.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
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var clientStats = client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
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// sync their stats before they leave
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if (clientStats != null)
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{
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clientStats = UpdateStats(clientStats, pl);
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clientStats = UpdateStats(clientStats, client);
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await SaveClientStats(clientStats);
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if (_config.EnableAdvancedMetrics)
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{
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await UpdateHistoricalRanking(pl.ClientId, clientStats, serverId);
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await UpdateHistoricalRanking(client.ClientId, clientStats, serverId);
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}
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// increment the total play time
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serverStats.TotalPlayTime += pl.ConnectionLength;
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pl.SetAdditionalProperty(CLIENT_STATS_KEY, null);
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serverStats.TotalPlayTime += client.ConnectionLength;
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client.SetAdditionalProperty(CLIENT_STATS_KEY, null);
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}
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else
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{
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_log.LogWarning("Disconnecting client {client} has not been added to stats", pl.ToString());
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_log.LogWarning("Disconnecting client {Client} has not been added to stats", client.ToString());
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}
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}
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@ -743,7 +738,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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return;
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}
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if (Plugin.Config.Configuration().StoreClientKills)
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if (_config.StoreClientKills)
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{
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var serverWaiter = _servers[serverId].OnSaving;
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try
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@ -772,7 +767,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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}
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}
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if (Plugin.Config.Configuration().AnticheatConfiguration.Enable && !attacker.IsBot &&
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if (_config.AnticheatConfiguration.Enable && !attacker.IsBot &&
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attacker.ClientId != victim.ClientId)
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{
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clientDetection.TrackedHits.Add(hit);
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@ -857,10 +852,10 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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private bool ShouldUseDetection(Server server, DetectionType detectionType, long clientId)
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{
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#pragma warning disable CS0612
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var serverDetectionTypes = Plugin.Config.Configuration().AnticheatConfiguration.ServerDetectionTypes;
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var serverDetectionTypes = _config.AnticheatConfiguration.ServerDetectionTypes;
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#pragma warning restore CS0612
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var gameDetectionTypes = Plugin.Config.Configuration().AnticheatConfiguration.GameDetectionTypes;
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var ignoredClients = Plugin.Config.Configuration().AnticheatConfiguration.IgnoredClientIds;
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var gameDetectionTypes = _config.AnticheatConfiguration.GameDetectionTypes;
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var ignoredClients = _config.AnticheatConfiguration.IgnoredClientIds;
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if (ignoredClients.Contains(clientId))
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{
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@ -1011,9 +1006,9 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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victimStats.LastScore = estimatedVictimScore;
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// show encouragement/discouragement
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var streakMessage = (attackerStats.ClientId != victimStats.ClientId)
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? StreakMessage.MessageOnStreak(attackerStats.KillStreak, attackerStats.DeathStreak)
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: StreakMessage.MessageOnStreak(-1, -1);
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var streakMessage = attackerStats.ClientId != victimStats.ClientId
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? StreakMessage.MessageOnStreak(attackerStats.KillStreak, attackerStats.DeathStreak, _config)
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: StreakMessage.MessageOnStreak(-1, -1, _config);
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if (streakMessage != string.Empty)
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{
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@ -1530,13 +1525,13 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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return serverStats;
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}
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public void ResetKillstreaks(Server sv)
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public void ResetKillstreaks(IGameServer gameServer)
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{
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foreach (var session in sv.GetClientsAsList()
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.Select(_client => new
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foreach (var session in gameServer.ConnectedClients
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.Select(client => new
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{
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stat = _client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY),
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detection = _client.GetAdditionalProperty<Detection>(CLIENT_DETECTIONS_KEY)
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stat = client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY),
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detection = client.GetAdditionalProperty<Detection>(CLIENT_DETECTIONS_KEY)
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}))
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{
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session.stat?.StartNewSession();
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@ -1563,7 +1558,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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stats.EloRating = 200;
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}
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public async Task AddMessageAsync(int clientId, long serverId, bool sentIngame, string message)
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public async Task AddMessageAsync(int clientId, long serverId, bool sentIngame, string message,
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CancellationToken cancellationToken)
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{
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// the web users can have no account
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if (clientId < 1)
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@ -1571,8 +1567,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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return;
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}
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await using var ctx = _contextFactory.CreateContext(enableTracking: false);
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ctx.Set<EFClientMessage>().Add(new EFClientMessage()
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await using var context = _contextFactory.CreateContext(enableTracking: false);
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context.Set<EFClientMessage>().Add(new EFClientMessage()
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{
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ClientId = clientId,
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Message = message,
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@ -1581,26 +1577,26 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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SentIngame = sentIngame
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});
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await ctx.SaveChangesAsync();
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await context.SaveChangesAsync(cancellationToken);
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}
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public async Task Sync(Server sv)
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public async Task Sync(IGameServer gameServer, CancellationToken token)
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{
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long serverId = GetIdForServer(sv);
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var serverId = GetIdForServer(gameServer);
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var waiter = _servers[serverId].OnSaving;
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try
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{
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await waiter.WaitAsync();
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await waiter.WaitAsync(token);
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await using var ctx = _contextFactory.CreateContext();
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var serverStatsSet = ctx.Set<EFServerStatistics>();
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await using var context = _contextFactory.CreateContext();
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var serverStatsSet = context.Set<EFServerStatistics>();
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serverStatsSet.Update(_servers[serverId].ServerStatistics);
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await ctx.SaveChangesAsync();
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await context.SaveChangesAsync(token);
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foreach (var stats in sv.GetClientsAsList()
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.Select(_client => _client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY))
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.Where(_stats => _stats != null))
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foreach (var stats in gameServer.ConnectedClients
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.Select(client => client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY))
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.Where(stats => stats != null))
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{
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await SaveClientStats(stats);
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}
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@ -1608,9 +1604,9 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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await SaveHitCache(serverId);
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}
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catch (Exception e)
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catch (Exception ex)
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{
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_log.LogError(e, "There was a problem syncing server stats");
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_log.LogError(ex, "There was a problem syncing server stats");
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}
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finally
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@ -1627,28 +1623,24 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
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_servers[serverId].IsTeamBased = isTeamBased;
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}
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public static long GetIdForServer(Server server)
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public static long GetIdForServer(IGameServer gameServer)
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{
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if ($"{server.IP}:{server.Port.ToString()}" == "66.150.121.184:28965")
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if (gameServer.Id == "66.150.121.184:28965")
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{
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return 886229536;
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}
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// todo: this is not stable and will need to be migrated again...
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long id = HashCode.Combine(server.IP, server.Port);
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long id = HashCode.Combine(gameServer.ListenAddress, gameServer.ListenPort);
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id = id < 0 ? Math.Abs(id) : id;
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long? serverId;
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serverId = serverModels.FirstOrDefault(_server => _server.ServerId == server.EndPoint ||
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_server.EndPoint == server.ToString() ||
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_server.ServerId == id)?.ServerId;
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#pragma warning disable CS0618
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var serverId = serverModels.FirstOrDefault(cachedServer => cachedServer.ServerId == gameServer.LegacyEndpoint ||
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#pragma warning restore CS0618
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cachedServer.EndPoint == gameServer.ToString() ||
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cachedServer.ServerId == id)?.ServerId;
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if (!serverId.HasValue)
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{
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return id;
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}
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return serverId.Value;
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return serverId ?? id;
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}
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}
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}
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