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https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
implement map and gametype command
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126
Application/Commands/MapAndGameTypeCommand.cs
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126
Application/Commands/MapAndGameTypeCommand.cs
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using Data.Models.Client;
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using IW4MAdmin.Application.Extensions;
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using Microsoft.Extensions.Logging;
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using SharedLibraryCore;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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using ILogger = Microsoft.Extensions.Logging.ILogger;
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namespace IW4MAdmin.Application.Commands
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{
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public class MapAndGameTypeCommand : Command
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{
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private const string ArgumentRegexPattern = "(?:\"([^\"]+)\"|([^\\s]+)) (?:\"([^\"]+)\"|([^\\s]+))";
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private readonly ILogger _logger;
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private readonly DefaultSettings _defaultSettings;
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public MapAndGameTypeCommand(ILogger<MapAndGameTypeCommand> logger, CommandConfiguration config,
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DefaultSettings defaultSettings, ITranslationLookup layout) : base(config, layout)
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{
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Name = "mapandgametype";
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Description = _translationLookup["COMMANDS_MAG_DESCRIPTION"];
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Alias = "mag";
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Permission = EFClient.Permission.Administrator;
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RequiresTarget = false;
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Arguments = new[]
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{
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new CommandArgument
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{
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Name = _translationLookup["COMMADS_MAG_ARG_1"],
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Required = true
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},
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new CommandArgument
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{
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Name = _translationLookup["COMMADS_MAG_ARG_2"],
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Required = true
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}
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};
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_logger = logger;
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_defaultSettings = defaultSettings;
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}
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public override async Task ExecuteAsync(GameEvent gameEvent)
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{
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var match = Regex.Match(gameEvent.Data.Trim(), ArgumentRegexPattern,
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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if (!match.Success)
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{
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gameEvent.Origin.Tell(Syntax);
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return;
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}
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string map;
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string gametype;
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if (match.Groups.Count > 3)
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{
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map = match.Groups[2].ToString();
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gametype = match.Groups[4].ToString();
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}
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else
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{
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map = match.Groups[1].ToString();
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gametype = match.Groups[3].ToString();
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}
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var matchingMaps = gameEvent.Owner.FindMap(map);
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var matchingGametypes = _defaultSettings.FindGametype(gametype, gameEvent.Owner.GameName);
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if (matchingMaps.Count > 1)
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{
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gameEvent.Origin.Tell(_translationLookup["COMMANDS_MAG_MULTIPLE_MAPS"]);
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foreach (var matchingMap in matchingMaps)
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{
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gameEvent.Origin.Tell(
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$"[(Color::Yellow){matchingMap.Alias}(Color::White)] [(Color::Yellow){matchingMap.Name}(Color::White)]");
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}
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return;
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}
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if (matchingGametypes.Count > 1)
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{
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gameEvent.Origin.Tell(_translationLookup["COMMANDS_MAG_MULTIPLE_GAMETYPES"]);
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foreach (var matchingGametype in matchingGametypes)
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{
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gameEvent.Origin.Tell(
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$"[(Color::Yellow){matchingGametype.Alias}(Color::White)] [(Color::Yellow){matchingGametype.Name}(Color::White)]");
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}
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return;
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}
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map = matchingMaps.FirstOrDefault()?.Name ?? map;
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gametype = matchingGametypes.FirstOrDefault()?.Name ?? gametype;
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var hasMatchingGametype = matchingGametypes.Any();
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_logger.LogDebug("Changing map to {Map} and gametype {Gametype}", map, gametype);
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await gameEvent.Owner.SetDvarAsync("g_gametype", gametype);
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gameEvent.Owner.Broadcast(_translationLookup["COMMANDS_MAP_SUCCESS"].FormatExt(map));
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await Task.Delay(gameEvent.Owner.Manager.GetApplicationSettings().Configuration().MapChangeDelaySeconds);
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switch (gameEvent.Owner.GameName)
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{
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case Server.Game.IW5:
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await gameEvent.Owner.ExecuteCommandAsync(
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$"load_dsr {(hasMatchingGametype ? gametype.ToUpper() + "_default" : gametype)};map {map}");
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break;
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case Server.Game.T6:
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await gameEvent.Owner.ExecuteCommandAsync($"exec {gametype}.cfg;map {map}");
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break;
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default:
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await gameEvent.Owner.ExecuteCommandAsync($"map {map}");
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break;
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}
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}
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}
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}
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