mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-07-02 10:00:37 -05:00
think I finished reworking the event system
added http log reading support for debugging remotely started working on unit test framework
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@ -112,7 +112,7 @@ If you wish to further customize your experience of **IW4MAdmin**, the following
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* `{{TOTALPLAYTIME}}` — displays the cumulative play time (in man-hours) on all monitored servers
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* `{{VERSION}}` — displays the version of **IW4MAdmin**
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* `{{ADMINS}}` — displays the currently connected and *unmasked* privileged users online
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* `{{NEXTMAP}} &dmash; displays the next map in rotation
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* `{{NEXTMAP}}` — displays the next map and gametype in rotation
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`GlobalRules`
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* Specifies the list of rules that apply to **all** servers`
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@ -120,7 +120,7 @@ If you wish to further customize your experience of **IW4MAdmin**, the following
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`Maps`
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* Specifies the list of maps for each supported game
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* `Name`
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* Specifies the name of the map as returned by the game
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* Specifies the name of the map as returned by the game (usually the file name sans the file extension)
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* `Alias`
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* Specifies the display name of the map (as seen while loading in)
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___
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@ -181,7 +181,7 @@ All players are identified 5 separate ways
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2. `IP` - The player's IP Address
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3. `Client ID` - The internal reference to a player, generated by **IW4MAdmin**
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4. `Name` - The visible player name as it appears in game
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5. `Client Number` - The slot the client client occupies on the server. The number ranges between 0 and the max number of clients allowed on the server
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5. `Client Number` - The slot the client occupies on a server. (The number ranges between 0 and the max number of clients allowed on the server)
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For most commands players are identified by their `Name`
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However, if they are currently offline, or their name contains un-typable characters, their `Client ID` must be used
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