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Refactor MuteManager constructor and clean up code (#329)
The MuteManager constructor within the Mute plugin has been refactored for better dependency injection. This change simplifies the class construction by directly initializing fields in the constructor parameters. Additionally, several minor code improvements have been made, including spelling corrections and replacing some conditional checks for readability. Other arrays or methods in the plugin are also revised for better maintainability and readability of the code.
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@ -7,10 +7,9 @@ using SharedLibraryCore.Interfaces;
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namespace IW4MAdmin.Plugins.Mute.Commands;
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public class TempMuteCommand : Command
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public partial class TempMuteCommand : Command
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{
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private readonly MuteManager _muteManager;
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private const string TempBanRegex = @"([0-9]+\w+)\ (.+)";
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public TempMuteCommand(CommandConfiguration config, ITranslationLookup translationLookup, MuteManager muteManager) : base(config,
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translationLookup)
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@ -22,8 +21,8 @@ public class TempMuteCommand : Command
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Permission = EFClient.Permission.Moderator;
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RequiresTarget = true;
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SupportedGames = Plugin.SupportedGames;
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Arguments = new[]
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{
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Arguments =
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[
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new CommandArgument
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{
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Name = translationLookup["COMMANDS_ARGS_PLAYER"],
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@ -39,7 +38,7 @@ public class TempMuteCommand : Command
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Name = translationLookup["COMMANDS_ARGS_REASON"],
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Required = true
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}
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};
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];
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}
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public override async Task ExecuteAsync(GameEvent gameEvent)
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@ -49,8 +48,8 @@ public class TempMuteCommand : Command
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gameEvent.Origin.Tell(_translationLookup["COMMANDS_DENY_SELF_TARGET"]);
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return;
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}
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var match = Regex.Match(gameEvent.Data, TempBanRegex);
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var match = TempBanRegex().Match(gameEvent.Data);
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if (match.Success)
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{
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var expiration = DateTime.UtcNow + match.Groups[1].ToString().ParseTimespan();
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@ -72,4 +71,7 @@ public class TempMuteCommand : Command
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gameEvent.Origin.Tell(_translationLookup["PLUGINS_MUTE_COMMANDS_TEMPMUTE_BAD_FORMAT"]);
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}
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[GeneratedRegex(@"([0-9]+\w+)\ (.+)")]
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private static partial Regex TempBanRegex();
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}
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