mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 07:13:58 -05:00
Added additional properties method to allow easier extension to client properties
updated VPN plugin to use WebClient message is sent to client trying to execute commands before they are authenticated fixed rare issue with ToAdmins failing record bullet distance fraction for client kills (_customcallbacks) change client level/permissions through webfront ability to tempban through webfront
This commit is contained in:
@ -27,56 +27,54 @@ namespace IW4MAdmin.Application
|
||||
#if DEBUG
|
||||
Manager.GetLogger().WriteDebug($"Got new event of type {gameEvent.Type} for {gameEvent.Owner} with id {gameEvent.Id}");
|
||||
#endif
|
||||
GameEvent sortedEvent = null;
|
||||
lock (OutOfOrderEvents)
|
||||
{
|
||||
sortedEvent = OutOfOrderEvents.Values.FirstOrDefault();
|
||||
}
|
||||
// GameEvent sortedEvent = null;
|
||||
// lock (OutOfOrderEvents)
|
||||
// {
|
||||
// sortedEvent = OutOfOrderEvents.Values.FirstOrDefault();
|
||||
|
||||
while (sortedEvent?.Id == Interlocked.Read(ref NextEventId))
|
||||
{
|
||||
lock (OutOfOrderEvents)
|
||||
{
|
||||
OutOfOrderEvents.RemoveAt(0);
|
||||
}
|
||||
AddEvent(sortedEvent);
|
||||
// while (sortedEvent?.Id == Interlocked.Read(ref NextEventId))
|
||||
// {
|
||||
// if (OutOfOrderEvents.Count > 0)
|
||||
// {
|
||||
// OutOfOrderEvents.RemoveAt(0);
|
||||
// }
|
||||
|
||||
lock (OutOfOrderEvents)
|
||||
{
|
||||
sortedEvent = OutOfOrderEvents.Values.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
// AddEvent(sortedEvent);
|
||||
// sortedEvent = OutOfOrderEvents.Values.FirstOrDefault();
|
||||
// }
|
||||
// }
|
||||
|
||||
// both the gameEvent Id and the LastEventId are thread safe because we want to synchronize when the
|
||||
// event occurs
|
||||
if (gameEvent.Id == Interlocked.Read(ref NextEventId))
|
||||
{
|
||||
#if DEBUG == true
|
||||
Manager.GetLogger().WriteDebug($"sent event with id {gameEvent.Id} to be processed");
|
||||
#endif
|
||||
// // both the gameEvent Id and the LastEventId are thread safe because we want to synchronize when the
|
||||
// // event occurs
|
||||
// if (gameEvent.Id == Interlocked.Read(ref NextEventId))
|
||||
// {
|
||||
//#if DEBUG == true
|
||||
// Manager.GetLogger().WriteDebug($"sent event with id {gameEvent.Id} to be processed");
|
||||
//#endif
|
||||
((Manager as ApplicationManager).OnServerEvent)(this, new GameEventArgs(null, false, gameEvent));
|
||||
Interlocked.Increment(ref NextEventId);
|
||||
}
|
||||
return true;
|
||||
// Interlocked.Increment(ref NextEventId);
|
||||
// }
|
||||
|
||||
// a "newer" event has been added before and "older" one has been added (due to threads and context switching)
|
||||
// so me must wait until the next expected one arrives
|
||||
else
|
||||
{
|
||||
#if DEBUG == true
|
||||
Manager.GetLogger().WriteWarning("Incoming event is out of order");
|
||||
Manager.GetLogger().WriteDebug($"Expected event Id is {Interlocked.Read(ref NextEventId)}, but got {gameEvent.Id} instead");
|
||||
#endif
|
||||
// // a "newer" event has been added before and "older" one has been added (due to threads and context switching)
|
||||
// // so me must wait until the next expected one arrives
|
||||
// else
|
||||
// {
|
||||
//#if DEBUG == true
|
||||
// Manager.GetLogger().WriteWarning("Incoming event is out of order");
|
||||
// Manager.GetLogger().WriteDebug($"Expected event Id is {Interlocked.Read(ref NextEventId)}, but got {gameEvent.Id} instead");
|
||||
//#endif
|
||||
|
||||
// this prevents multiple threads from adding simultaneously
|
||||
lock (OutOfOrderEvents)
|
||||
{
|
||||
if (!OutOfOrderEvents.TryGetValue(gameEvent.Id, out GameEvent discard))
|
||||
{
|
||||
OutOfOrderEvents.Add(gameEvent.Id, gameEvent);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
// // this prevents multiple threads from adding simultaneously
|
||||
// lock (OutOfOrderEvents)
|
||||
// {
|
||||
// if (!OutOfOrderEvents.TryGetValue(gameEvent.Id, out GameEvent discard))
|
||||
// {
|
||||
// OutOfOrderEvents.Add(gameEvent.Id, gameEvent);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user