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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

Additional CSGO compatibility improvements

This commit is contained in:
RaidMax
2021-06-16 08:53:50 -05:00
parent 66cce8fdd2
commit bf4234b2c6
8 changed files with 129 additions and 117 deletions

View File

@ -38,6 +38,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
private static List<EFServer> serverModels;
public static string CLIENT_STATS_KEY = "ClientStats";
public static string CLIENT_DETECTIONS_KEY = "ClientDetections";
public static string ESTIMATED_SCORE = "EstimatedScore";
private readonly SemaphoreSlim _addPlayerWaiter = new SemaphoreSlim(1, 1);
private readonly IServerDistributionCalculator _serverDistributionCalculator;
@ -859,7 +860,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
// update the total stats
_servers[serverId].ServerStatistics.TotalKills += 1;
// this happens when the round has changed
if (attackerStats.SessionScore == 0)
{
@ -871,18 +872,24 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
victimStats.LastScore = 0;
}
attackerStats.SessionScore = attacker.Score;
victimStats.SessionScore = victim.Score;
var estimatedAttackerScore = attacker.Score > 0 ? attacker.Score : attackerStats.SessionKills * 50;
var estimatedVictimScore = victim.Score > 0 ? victim.Score : victimStats.SessionKills * 50;
attackerStats.SessionScore = estimatedAttackerScore;
victimStats.SessionScore = estimatedVictimScore;
attacker.SetAdditionalProperty(ESTIMATED_SCORE, estimatedAttackerScore);
victim.SetAdditionalProperty(ESTIMATED_SCORE, estimatedVictimScore);
// calculate for the clients
CalculateKill(attackerStats, victimStats);
// this should fix the negative SPM
// updates their last score after being calculated
attackerStats.LastScore = attacker.Score;
victimStats.LastScore = victim.Score;
attackerStats.LastScore = estimatedAttackerScore;
victimStats.LastScore = estimatedVictimScore;
// show encouragement/discouragement
string streakMessage = (attackerStats.ClientId != victimStats.ClientId)
var streakMessage = (attackerStats.ClientId != victimStats.ClientId)
? StreakMessage.MessageOnStreak(attackerStats.KillStreak, attackerStats.DeathStreak)
: StreakMessage.MessageOnStreak(-1, -1);
@ -1248,41 +1255,10 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
// process the attacker's stats after the kills
attackerStats = UpdateStats(attackerStats);
#region DEPRECATED
/* var validAttackerLobbyRatings = Servers[attackerStats.ServerId].PlayerStats
.Where(cs => cs.Value.ClientId != attackerStats.ClientId)
.Where(cs =>
Servers[attackerStats.ServerId].IsTeamBased ?
cs.Value.Team != attackerStats.Team :
cs.Value.Team != IW4Info.Team.Spectator)
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
double attackerLobbyRating = validAttackerLobbyRatings.Count() > 0 ?
validAttackerLobbyRatings.Average(cs => cs.Value.EloRating) :
attackerStats.EloRating;
var validVictimLobbyRatings = Servers[victimStats.ServerId].PlayerStats
.Where(cs => cs.Value.ClientId != victimStats.ClientId)
.Where(cs =>
Servers[attackerStats.ServerId].IsTeamBased ?
cs.Value.Team != victimStats.Team :
cs.Value.Team != IW4Info.Team.Spectator)
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
double victimLobbyRating = validVictimLobbyRatings.Count() > 0 ?
validVictimLobbyRatings.Average(cs => cs.Value.EloRating) :
victimStats.EloRating;*/
#endregion
// calculate elo
double attackerEloDifference = Math.Log(Math.Max(1, victimStats.EloRating)) -
var attackerEloDifference = Math.Log(Math.Max(1, victimStats.EloRating)) -
Math.Log(Math.Max(1, attackerStats.EloRating));
double winPercentage = 1.0 / (1 + Math.Pow(10, attackerEloDifference / Math.E));
// double victimEloDifference = Math.Log(Math.Max(1, attackerStats.EloRating)) - Math.Log(Math.Max(1, victimStats.EloRating));
// double lossPercentage = 1.0 / (1 + Math.Pow(10, victimEloDifference/ Math.E));
var winPercentage = 1.0 / (1 + Math.Pow(10, attackerEloDifference / Math.E));
attackerStats.EloRating += 6.0 * (1 - winPercentage);
victimStats.EloRating -= 6.0 * (1 - winPercentage);
@ -1314,10 +1290,9 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
return clientStats;
}
double timeSinceLastCalc = (DateTime.UtcNow - clientStats.LastStatCalculation).TotalSeconds / 60.0;
double timeSinceLastActive = (DateTime.UtcNow - clientStats.LastActive).TotalSeconds / 60.0;
var timeSinceLastCalc = (DateTime.UtcNow - clientStats.LastStatCalculation).TotalSeconds / 60.0;
int scoreDifference = 0;
var scoreDifference = 0;
// this means they've been tking or suicide and is the only time they can have a negative SPM
if (clientStats.RoundScore < 0)
{
@ -1329,17 +1304,17 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
scoreDifference = clientStats.RoundScore - clientStats.LastScore;
}
double killSPM = scoreDifference / timeSinceLastCalc;
double spmMultiplier = 2.934 *
var killSpm = scoreDifference / timeSinceLastCalc;
var spmMultiplier = 2.934 *
Math.Pow(
_servers[clientStats.ServerId]
.TeamCount((IW4Info.Team) clientStats.Team == IW4Info.Team.Allies
? IW4Info.Team.Axis
: IW4Info.Team.Allies), -0.454);
killSPM *= Math.Max(1, spmMultiplier);
killSpm *= Math.Max(1, spmMultiplier);
// update this for ac tracking
clientStats.SessionSPM = killSPM;
clientStats.SessionSPM = killSpm;
// calculate how much the KDR should weigh
// 1.637 is a Eddie-Generated number that weights the KDR nicely
@ -1358,7 +1333,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
double SPMAgainstPlayWeight = timeSinceLastCalc / Math.Min(600, (totalPlayTime / 60.0));
// calculate the new weight against average times the weight against play time
clientStats.SPM = (killSPM * SPMAgainstPlayWeight) + (clientStats.SPM * (1 - SPMAgainstPlayWeight));
clientStats.SPM = (killSpm * SPMAgainstPlayWeight) + (clientStats.SPM * (1 - SPMAgainstPlayWeight));
if (clientStats.SPM < 0)
{
@ -1373,7 +1348,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
if (double.IsNaN(clientStats.SPM) || double.IsNaN(clientStats.Skill))
{
_log.LogWarning("clientStats SPM/Skill NaN {@killInfo}",
new {killSPM, KDRWeight, totalPlayTime, SPMAgainstPlayWeight, clientStats, scoreDifference});
new {killSPM = killSpm, KDRWeight, totalPlayTime, SPMAgainstPlayWeight, clientStats, scoreDifference});
clientStats.SPM = 0;
clientStats.Skill = 0;
}