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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 07:13:58 -05:00

add example module to game interface. convert gi command registration to a iw4madmin request

This commit is contained in:
RaidMax
2023-06-06 12:08:58 -05:00
parent e47e0661c8
commit c24e838bb5
7 changed files with 167 additions and 22 deletions

View File

@ -542,11 +542,11 @@ OnExecuteCommand( event )
{
if ( IsDefined( executionContextEntity ) )
{
response = executionContextEntity [[command]]( event, data );
response = executionContextEntity thread [[command]]( event, data );
}
else
{
[[command]]( event );
thread [[command]]( event );
}
}
else

View File

@ -52,9 +52,9 @@ OnPlayerConnect()
if ( player IsTestClient() )
{
// we don't want to track bots
continue;
continue;
}
player thread SetPersistentData();
player thread WaitForClientEvents();
}

View File

@ -49,11 +49,14 @@ Setup()
level.eventTypes.urlRequested = "UrlRequested";
level.eventTypes.urlRequestCompleted = "UrlRequestCompleted";
level.eventTypes.registerCommandRequested = "RegisterCommandRequested";
level.eventTypes.getCommandsRequested = "GetCommandsRequested";
level.eventCallbacks[level.eventTypes.urlRequestCompleted] = ::OnUrlRequestCompletedCallback;
level.eventCallbacks[level.eventTypes.getCommandsRequested] = ::OnCommandsRequestedCallback;
level.iw4madminIntegrationDefaultPerformance = 200;
level.notifyEntities = [];
level.customCommands = [];
level notify( level.notifyTypes.sharedFunctionsInitialized );
level waittill( level.notifyTypes.gameFunctionsInitialized );
@ -194,6 +197,32 @@ SaveTrackingMetrics()
// #region register script command
OnCommandsRequestedCallback( event )
{
scripts\_integration_base::LogDebug( "Get commands requested" );
thread SendCommands( event.data["name"] );
}
SendCommands( commandName )
{
level endon( level.eventTypes.gameEnd );
for ( i = 0; i < level.customCommands.size; i++ )
{
data = level.customCommands[i];
if ( IsDefined( commandName ) && commandName != data["name"] )
{
continue;
}
scripts\_integration_base::LogDebug( "Sending custom command " + ( i + 1 ) + "/" + level.customCommands.size + ": " + data["name"] );
commandRegisterRequest = scripts\_integration_base::BuildEventRequest( false, level.eventTypes.registerCommandRequested, "", undefined, data );
// not threading here as there might be a lot of commands to register
scripts\_integration_base::QueueEvent( commandRegisterRequest, level.eventTypes.registerCommandRequested, undefined );
}
}
RegisterScriptCommandObject( command )
{
RegisterScriptCommand( command.eventKey, command.name, command.alias, command.description, command.minPermission, command.supportedGames, command.requiresTarget, command.handler );
@ -258,8 +287,7 @@ RegisterScriptCommand( eventKey, name, alias, description, minPermission, suppor
scripts\_integration_base::LogWarning( "handler not defined for script command " + name );
}
commandRegisterRequest = scripts\_integration_base::BuildEventRequest( false, level.eventTypes.registerCommandRequested, "", undefined, data );
thread scripts\_integration_base::QueueEvent( commandRegisterRequest, level.eventTypes.registerCommandRequested, undefined );
level.customCommands[level.customCommands.size] = data;
}
// #end region
@ -391,7 +419,6 @@ GetNextNotifyEntity()
return max;
}
// #end region
// #region team balance

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@ -0,0 +1,85 @@
Init()
{
// this gives the game interface time to setup
waittillframeend;
thread ModuleSetup();
}
ModuleSetup()
{
// waiting until the game specific functions are ready
level waittill( level.notifyTypes.gameFunctionsInitialized );
RegisterCustomCommands();
}
RegisterCustomCommands()
{
command = SpawnStruct();
// unique key for each command (how iw4madmin identifies the command)
command.eventKey = "PrintLineCommand";
// name of the command (cannot conflict with existing command names)
command.name = "println";
// short version of the command (cannot conflcit with existing command aliases)
command.alias = "pl";
// description of what the command does
command.description = "prints line to game";
// minimum permision required to execute
// valid values: User, Trusted, Moderator, Administrator, SeniorAdmin, Owner
command.minPermission = "Trusted";
// games the command is supported on
// separate with comma or don't define for all
// valid values: IW3, IW4, IW5, IW6, T4, T5, T6, T7, SHG1, CSGO, H1
command.supportedGames = "IW4,IW5,T5,T6";
// indicates if a target player must be provided to execvute on
command.requiresTarget = false;
// code to run when the command is executed
command.handler = ::PrintLnCommandCallback;
// register the command with integration to be send to iw4madmin
scripts\_integration_shared::RegisterScriptCommandObject( command );
// you can also register via parameters
scripts\_integration_shared::RegisterScriptCommand( "AffirmationCommand", "affirm", "af", "provide affirmations", "User", undefined, false, ::AffirmationCommandCallback );
}
PrintLnCommandCallback( event )
{
if ( IsDefined( event.data["args"] ) )
{
IPrintLnBold( event.data["args"] );
return;
}
scripts\_integration_base::LogDebug( "No data was provided for PrintLnCallback" );
}
AffirmationCommandCallback( event, _ )
{
level endon( level.eventTypes.gameEnd );
request = SpawnStruct();
request.url = "https://www.affirmations.dev";
request.method = "GET";
// If making a post request you can also provide more data
// request.body = "Body of the post message";
// request.headers = [];
// request.headers["Authorization"] = "api-key";
scripts\_integration_shared::RequestUrlObject( request );
request waittill( level.eventTypes.urlRequestCompleted, response );
// horrible json parsing.. but it's just an example
parsedResponse = strtok( response, "\"" );
self IPrintLnBold ( "^5" + parsedResponse[parsedResponse.size - 2] );
}