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https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-13 00:28:10 -05:00
add example module to game interface. convert gi command registration to a iw4madmin request
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85
GameFiles/GameInterface/example_module.gsc
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85
GameFiles/GameInterface/example_module.gsc
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Init()
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{
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// this gives the game interface time to setup
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waittillframeend;
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thread ModuleSetup();
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}
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ModuleSetup()
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{
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// waiting until the game specific functions are ready
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level waittill( level.notifyTypes.gameFunctionsInitialized );
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RegisterCustomCommands();
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}
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RegisterCustomCommands()
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{
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command = SpawnStruct();
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// unique key for each command (how iw4madmin identifies the command)
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command.eventKey = "PrintLineCommand";
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// name of the command (cannot conflict with existing command names)
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command.name = "println";
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// short version of the command (cannot conflcit with existing command aliases)
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command.alias = "pl";
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// description of what the command does
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command.description = "prints line to game";
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// minimum permision required to execute
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// valid values: User, Trusted, Moderator, Administrator, SeniorAdmin, Owner
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command.minPermission = "Trusted";
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// games the command is supported on
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// separate with comma or don't define for all
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// valid values: IW3, IW4, IW5, IW6, T4, T5, T6, T7, SHG1, CSGO, H1
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command.supportedGames = "IW4,IW5,T5,T6";
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// indicates if a target player must be provided to execvute on
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command.requiresTarget = false;
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// code to run when the command is executed
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command.handler = ::PrintLnCommandCallback;
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// register the command with integration to be send to iw4madmin
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scripts\_integration_shared::RegisterScriptCommandObject( command );
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// you can also register via parameters
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scripts\_integration_shared::RegisterScriptCommand( "AffirmationCommand", "affirm", "af", "provide affirmations", "User", undefined, false, ::AffirmationCommandCallback );
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}
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PrintLnCommandCallback( event )
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{
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if ( IsDefined( event.data["args"] ) )
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{
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IPrintLnBold( event.data["args"] );
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return;
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}
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scripts\_integration_base::LogDebug( "No data was provided for PrintLnCallback" );
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}
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AffirmationCommandCallback( event, _ )
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{
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level endon( level.eventTypes.gameEnd );
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request = SpawnStruct();
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request.url = "https://www.affirmations.dev";
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request.method = "GET";
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// If making a post request you can also provide more data
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// request.body = "Body of the post message";
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// request.headers = [];
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// request.headers["Authorization"] = "api-key";
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scripts\_integration_shared::RequestUrlObject( request );
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request waittill( level.eventTypes.urlRequestCompleted, response );
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// horrible json parsing.. but it's just an example
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parsedResponse = strtok( response, "\"" );
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self IPrintLnBold ( "^5" + parsedResponse[parsedResponse.size - 2] );
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}
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