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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 15:20:48 -05:00

refactor some event handling

add concept of blocking events
This commit is contained in:
RaidMax
2019-10-18 13:39:21 -05:00
parent 812dd078f6
commit ca62c0aba2
15 changed files with 199 additions and 333 deletions

View File

@ -23,6 +23,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
private readonly ConcurrentDictionary<long, ServerStats> _servers;
private readonly ILogger _log;
private static List<EFServer> serverModels;
public static string CLIENT_STATS_KEY = "ClientStats";
public static string CLIENT_DETECTIONS_KEY = "ClientDetections";
public StatManager(IManager mgr)
{
@ -38,11 +40,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
}
}
public EFClientStatistics GetClientStats(int clientId, long serverId)
{
return _servers[serverId].PlayerStats[clientId];
}
public static Expression<Func<EFRating, bool>> GetRankingFunc(long? serverId = null)
{
var fifteenDaysAgo = DateTime.UtcNow.AddDays(-15);
@ -248,7 +245,7 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
// check to see if the stats have ever been initialized
var serverStats = InitializeServerStats(server.ServerId);
_servers.TryAdd(serverId, new ServerStats(server, serverStats)
_servers.TryAdd(serverId, new ServerStats(server, serverStats, sv)
{
IsTeamBased = sv.Gametype != "dm"
});
@ -278,15 +275,6 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
return null;
}
var playerStats = _servers[serverId].PlayerStats;
var detectionStats = _servers[serverId].PlayerDetections;
if (playerStats.ContainsKey(pl.ClientId))
{
_log.WriteWarning($"Duplicate ClientId in stats {pl.ClientId}");
return playerStats[pl.ClientId];
}
// get the client's stats from the database if it exists, otherwise create and attach a new one
// if this fails we want to throw an exception
@ -322,20 +310,9 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
// insert if they've not been added
clientStats = clientStatsSet.Add(clientStats).Entity;
await ctx.SaveChangesAsync();
if (!playerStats.TryAdd(clientStats.ClientId, clientStats))
{
_log.WriteWarning("Adding new client to stats failed");
}
}
else
{
if (!playerStats.TryAdd(clientStats.ClientId, clientStats))
{
_log.WriteWarning("Adding pre-existing client to stats failed");
}
}
pl.SetAdditionalProperty(CLIENT_STATS_KEY, clientStats);
// migration for previous existing stats
if (clientStats.HitLocations.Count == 0)
@ -370,12 +347,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
clientStats.SessionScore = pl.Score;
clientStats.LastScore = pl.Score;
if (!detectionStats.TryAdd(pl.ClientId, new Detection(_log, clientStats)))
{
_log.WriteWarning("Could not add client to detection");
}
pl.CurrentServer.Logger.WriteInfo($"Adding {pl} to stats");
pl.SetAdditionalProperty(CLIENT_DETECTIONS_KEY, new Detection(_log, clientStats));
pl.CurrentServer.Logger.WriteInfo($"Added {pl} to stats");
}
return clientStats;
@ -400,30 +373,14 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
pl.CurrentServer.Logger.WriteInfo($"Removing {pl} from stats");
long serverId = GetIdForServer(pl.CurrentServer);
var playerStats = _servers[serverId].PlayerStats;
var detectionStats = _servers[serverId].PlayerDetections;
var serverStats = _servers[serverId].ServerStatistics;
if (!playerStats.ContainsKey(pl.ClientId))
{
pl.CurrentServer.Logger.WriteWarning($"Client disconnecting not in stats {pl}");
// remove the client from the stats dictionary as they're leaving
playerStats.TryRemove(pl.ClientId, out _);
detectionStats.TryRemove(pl.ClientId, out _);
return;
}
// get individual client's stats
var clientStats = playerStats[pl.ClientId];
var clientStats = pl.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
// sync their stats before they leave
clientStats = UpdateStats(clientStats);
await SaveClientStats(clientStats);
// remove the client from the stats dictionary as they're leaving
playerStats.TryRemove(pl.ClientId, out _);
detectionStats.TryRemove(pl.ClientId, out _);
// increment the total play time
serverStats.TotalPlayTime += pl.ConnectionLength;
}
@ -516,19 +473,8 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
return;
}
// incase the add player event get delayed
if (!_servers[serverId].PlayerStats.ContainsKey(attacker.ClientId))
{
await AddPlayer(attacker);
}
if (!isDamage)
{
await AddStandardKill(attacker, victim);
}
var clientDetection = _servers[serverId].PlayerDetections[attacker.ClientId];
var clientStats = _servers[serverId].PlayerStats[attacker.ClientId];
var clientDetection = attacker.GetAdditionalProperty<Detection>(CLIENT_DETECTIONS_KEY);
var clientStats = attacker.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
waiter = clientStats.ProcessingHit;
await waiter.WaitAsync();
@ -591,12 +537,16 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
}
}
}
#if DEBUG
await Sync(attacker.CurrentServer);
#endif
}
catch (Exception ex)
{
_log.WriteError("Could not save hit or AC info");
_log.WriteDebug(ex.GetExceptionInfo());
_log.WriteDebug($"Attacker: {attacker} Victim: {victim}, ServerId {serverId}");
}
finally
@ -672,32 +622,12 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
{
long serverId = GetIdForServer(attacker.CurrentServer);
EFClientStatistics attackerStats = null;
if (!_servers[serverId].PlayerStats.ContainsKey(attacker.ClientId))
{
attackerStats = await AddPlayer(attacker);
}
else
{
attackerStats = _servers[serverId].PlayerStats[attacker.ClientId];
}
EFClientStatistics victimStats = null;
if (!_servers[serverId].PlayerStats.ContainsKey(victim.ClientId))
{
victimStats = await AddPlayer(victim);
}
else
{
victimStats = _servers[serverId].PlayerStats[victim.ClientId];
}
var attackerStats = attacker.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
var victimStats = victim.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
#if DEBUG
_log.WriteDebug("Calculating standard kill");
_log.WriteDebug("Processing standard kill");
#endif
// update the total stats
_servers[serverId].ServerStatistics.TotalKills += 1;
@ -955,47 +885,44 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
// process the attacker's stats after the kills
attackerStats = UpdateStats(attackerStats);
// calulate elo
if (_servers[attackerStats.ServerId].PlayerStats.Count > 1)
{
#region DEPRECATED
/* var validAttackerLobbyRatings = Servers[attackerStats.ServerId].PlayerStats
.Where(cs => cs.Value.ClientId != attackerStats.ClientId)
.Where(cs =>
Servers[attackerStats.ServerId].IsTeamBased ?
cs.Value.Team != attackerStats.Team :
cs.Value.Team != IW4Info.Team.Spectator)
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
#region DEPRECATED
/* var validAttackerLobbyRatings = Servers[attackerStats.ServerId].PlayerStats
.Where(cs => cs.Value.ClientId != attackerStats.ClientId)
.Where(cs =>
Servers[attackerStats.ServerId].IsTeamBased ?
cs.Value.Team != attackerStats.Team :
cs.Value.Team != IW4Info.Team.Spectator)
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
double attackerLobbyRating = validAttackerLobbyRatings.Count() > 0 ?
validAttackerLobbyRatings.Average(cs => cs.Value.EloRating) :
attackerStats.EloRating;
double attackerLobbyRating = validAttackerLobbyRatings.Count() > 0 ?
validAttackerLobbyRatings.Average(cs => cs.Value.EloRating) :
attackerStats.EloRating;
var validVictimLobbyRatings = Servers[victimStats.ServerId].PlayerStats
.Where(cs => cs.Value.ClientId != victimStats.ClientId)
.Where(cs =>
Servers[attackerStats.ServerId].IsTeamBased ?
cs.Value.Team != victimStats.Team :
cs.Value.Team != IW4Info.Team.Spectator)
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
var validVictimLobbyRatings = Servers[victimStats.ServerId].PlayerStats
.Where(cs => cs.Value.ClientId != victimStats.ClientId)
.Where(cs =>
Servers[attackerStats.ServerId].IsTeamBased ?
cs.Value.Team != victimStats.Team :
cs.Value.Team != IW4Info.Team.Spectator)
.Where(cs => cs.Value.Team != IW4Info.Team.Spectator);
double victimLobbyRating = validVictimLobbyRatings.Count() > 0 ?
validVictimLobbyRatings.Average(cs => cs.Value.EloRating) :
victimStats.EloRating;*/
#endregion
double victimLobbyRating = validVictimLobbyRatings.Count() > 0 ?
validVictimLobbyRatings.Average(cs => cs.Value.EloRating) :
victimStats.EloRating;*/
#endregion
double attackerEloDifference = Math.Log(Math.Max(1, victimStats.EloRating)) - Math.Log(Math.Max(1, attackerStats.EloRating));
double winPercentage = 1.0 / (1 + Math.Pow(10, attackerEloDifference / Math.E));
// calculate elo
double attackerEloDifference = Math.Log(Math.Max(1, victimStats.EloRating)) - Math.Log(Math.Max(1, attackerStats.EloRating));
double winPercentage = 1.0 / (1 + Math.Pow(10, attackerEloDifference / Math.E));
// double victimEloDifference = Math.Log(Math.Max(1, attackerStats.EloRating)) - Math.Log(Math.Max(1, victimStats.EloRating));
// double lossPercentage = 1.0 / (1 + Math.Pow(10, victimEloDifference/ Math.E));
// double victimEloDifference = Math.Log(Math.Max(1, attackerStats.EloRating)) - Math.Log(Math.Max(1, victimStats.EloRating));
// double lossPercentage = 1.0 / (1 + Math.Pow(10, victimEloDifference/ Math.E));
attackerStats.EloRating += 6.0 * (1 - winPercentage);
victimStats.EloRating -= 6.0 * (1 - winPercentage);
attackerStats.EloRating += 6.0 * (1 - winPercentage);
victimStats.EloRating -= 6.0 * (1 - winPercentage);
attackerStats.EloRating = Math.Max(0, Math.Round(attackerStats.EloRating, 2));
victimStats.EloRating = Math.Max(0, Math.Round(victimStats.EloRating, 2));
}
attackerStats.EloRating = Math.Max(0, Math.Round(attackerStats.EloRating, 2));
victimStats.EloRating = Math.Max(0, Math.Round(victimStats.EloRating, 2));
// update after calculation
attackerStats.TimePlayed += (int)(DateTime.UtcNow - attackerStats.LastActive).TotalSeconds;
@ -1113,19 +1040,18 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
return serverStats;
}
public void ResetKillstreaks(long serverId)
public void ResetKillstreaks(Server sv)
{
var serverStats = _servers[serverId];
foreach (var stat in serverStats.PlayerStats.Values)
foreach (var stat in sv.GetClientsAsList()
.Select(_client => _client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY)))
{
stat.StartNewSession();
}
}
public void ResetStats(int clientId, long serverId)
public void ResetStats(EFClient client)
{
var stats = _servers[serverId].PlayerStats[clientId];
var stats = client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY);
stats.Kills = 0;
stats.Deaths = 0;
stats.SPM = 0;
@ -1160,22 +1086,18 @@ namespace IW4MAdmin.Plugins.Stats.Helpers
{
long serverId = GetIdForServer(sv);
using (var ctx = new DatabaseContext(disableTracking: true))
using (var ctx = new DatabaseContext())
{
var serverSet = ctx.Set<EFServer>();
serverSet.Update(_servers[serverId].Server);
var serverStatsSet = ctx.Set<EFServerStatistics>();
serverStatsSet.Update(_servers[serverId].ServerStatistics);
await ctx.SaveChangesAsync();
}
foreach (var client in sv.GetClientsAsList())
foreach (var stats in sv.GetClientsAsList()
.Select(_client => _client.GetAdditionalProperty<EFClientStatistics>(CLIENT_STATS_KEY))
.Where(_stats => _stats != null))
{
var stats = GetClientStats(client.ClientId, serverId);
if (stats != null)
{
await SaveClientStats(stats);
}
await SaveClientStats(stats);
}
await SaveHitCache(serverId);