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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 07:13:58 -05:00

refactor some event handling

add concept of blocking events
This commit is contained in:
RaidMax
2019-10-18 13:39:21 -05:00
parent 812dd078f6
commit ca62c0aba2
15 changed files with 199 additions and 333 deletions

View File

@ -58,7 +58,7 @@ namespace IW4MAdmin.Plugins.Stats
break;
case GameEvent.EventType.MapChange:
Manager.SetTeamBased(StatManager.GetIdForServer(E.Owner), E.Owner.Gametype != "dm");
Manager.ResetKillstreaks(StatManager.GetIdForServer(E.Owner));
Manager.ResetKillstreaks(E.Owner);
await Manager.Sync(E.Owner);
break;
case GameEvent.EventType.MapEnd:
@ -104,7 +104,7 @@ namespace IW4MAdmin.Plugins.Stats
}
break;
case GameEvent.EventType.Kill:
if (!E.Owner.CustomCallback && !ShouldIgnoreEvent(E.Origin, E.Target))
if (!ShouldIgnoreEvent(E.Origin, E.Target))
{
// this treats "world" damage as self damage
if (IsWorldDamage(E.Origin))
@ -116,7 +116,7 @@ namespace IW4MAdmin.Plugins.Stats
}
break;
case GameEvent.EventType.Damage:
if (!E.Owner.CustomCallback && !ShouldIgnoreEvent(E.Origin, E.Target))
if (!ShouldIgnoreEvent(E.Origin, E.Target))
{
// this treats "world" damage as self damage
if (IsWorldDamage(E.Origin))