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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-10 23:31:13 -05:00

hopefully finished with RCon changes.

added more tests.
fixed issues from event changes (there's most definitely still issues related to that)
This commit is contained in:
RaidMax
2018-10-02 12:39:08 -05:00
parent 4eea217e82
commit ca9e20ebd3
15 changed files with 428 additions and 219 deletions

View File

@ -1,5 +1,6 @@
using IW4MAdmin.Application;
using SharedLibraryCore;
using SharedLibraryCore.Commands;
using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
@ -14,7 +15,7 @@ namespace Tests
public class ClientTests
{
readonly ApplicationManager Manager;
const int TestTimeout = 5000;
const int TestTimeout = 10000;
public ClientTests(ManagerFixture fixture)
{
@ -40,7 +41,7 @@ namespace Tests
}
[Fact]
public void WarnPlayerShouldSucceed()
public void WarnClientShouldSucceed()
{
while (!Manager.IsInitialized)
{
@ -51,21 +52,31 @@ namespace Tests
Assert.False(client == null, "no client found to warn");
var warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Console });
var warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
warnEvent.OnProcessed.Wait(TestTimeout);
Assert.True(client.Warnings == 1 ||
Assert.True(client.Warnings == 1 ||
warnEvent.Failed, "warning did not get applied");
warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Banned });
warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
warnEvent.OnProcessed.Wait(TestTimeout);
Assert.True(warnEvent.FailReason == GameEvent.EventFailReason.Permission &&
client.Warnings == 1, "warning was applied without proper permissions");
// warn clear
var warnClearEvent = client.WarnClear(new Player { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
Assert.True(warnClearEvent.FailReason == GameEvent.EventFailReason.Permission &&
client.Warnings == 1, "warning was removed without proper permissions");
warnClearEvent = client.WarnClear(new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
Assert.True(!warnClearEvent.Failed && client.Warnings == 0, "warning was not cleared");
}
[Fact]
public void ReportPlayerShouldSucceed()
public void ReportClientShouldSucceed()
{
while (!Manager.IsInitialized)
{
@ -73,21 +84,21 @@ namespace Tests
}
var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
Assert.False(client == null, "no client found to report");
// succeed
var reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console });
var reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
reportEvent.OnProcessed.Wait(TestTimeout);
Assert.True(!reportEvent.Failed &&
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was not applied [{reportEvent.FailReason.ToString()}]");
// fail
reportEvent = client.Report("test report", new Player() { ClientId = 2, Level = Player.Permission.Banned });
reportEvent = client.Report("test report", new Player() { ClientId = 1, NetworkId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
Assert.True(reportEvent.FailReason == GameEvent.EventFailReason.Permission &&
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was applied without proper permission");
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1,
$"report was applied without proper permission [{reportEvent.FailReason.ToString()},{ client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId)}]");
// fail
reportEvent = client.Report("test report", client);
@ -96,10 +107,146 @@ namespace Tests
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was applied to self");
// fail
reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console});
reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
Assert.True(reportEvent.FailReason == GameEvent.EventFailReason.Exception &&
client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"duplicate report was applied");
}
[Fact]
public void FlagClientShouldSucceed()
{
while (!Manager.IsInitialized)
{
Thread.Sleep(100);
}
var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
Assert.False(client == null, "no client found to flag");
var flagEvent = client.Flag("test flag", new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
flagEvent.OnProcessed.Wait();
// succeed
Assert.True(!flagEvent.Failed &&
client.Level == Player.Permission.Flagged, $"player is not flagged [{flagEvent.FailReason.ToString()}]");
Assert.False(client.ReceivedPenalties.FirstOrDefault(p => p.Offense == "test flag") == null, "flag was not applied");
flagEvent = client.Flag("test flag", new Player { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
flagEvent.OnProcessed.Wait();
// fail
Assert.True(client.ReceivedPenalties.Count == 1, "flag was applied without permisions");
flagEvent = client.Flag("test flag", new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
flagEvent.OnProcessed.Wait();
// fail
Assert.True(client.ReceivedPenalties.Count == 1, "duplicate flag was applied");
var unflagEvent = client.Unflag("test unflag", new Player { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
unflagEvent.OnProcessed.Wait();
// fail
Assert.False(client.Level == Player.Permission.User, "user was unflagged without permissions");
unflagEvent = client.Unflag("test unflag", new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
unflagEvent.OnProcessed.Wait();
// succeed
Assert.True(client.Level == Player.Permission.User, "user was not unflagged");
unflagEvent = client.Unflag("test unflag", new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
unflagEvent.OnProcessed.Wait();
// succeed
Assert.True(unflagEvent.FailReason == GameEvent.EventFailReason.Invalid, "user was not flagged");
}
[Fact]
void KickClientShouldSucceed()
{
while (!Manager.IsInitialized)
{
Thread.Sleep(100);
}
var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
Assert.False(client == null, "no client found to kick");
var kickEvent = client.Kick("test kick", new Player() { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
kickEvent.OnProcessed.Wait();
Assert.True(kickEvent.FailReason == GameEvent.EventFailReason.Permission, "client was kicked without permission");
kickEvent = client.Kick("test kick", new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
kickEvent.OnProcessed.Wait();
Assert.True(Manager.Servers.First().GetPlayersAsList().FirstOrDefault(c => c.NetworkId == client.NetworkId) == null, "client was not kicked");
}
[Fact]
void TempBanClientShouldSucceed()
{
while (!Manager.IsInitialized)
{
Thread.Sleep(100);
}
var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
Assert.False(client == null, "no client found to tempban");
var tbCommand = new CTempBan();
tbCommand.ExecuteAsync(new GameEvent()
{
Origin = new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer },
Target = client,
Data = "5days test tempban",
Type = GameEvent.EventType.Command,
Owner = client.CurrentServer
}).Wait();
Assert.True(Manager.GetPenaltyService().GetActivePenaltiesAsync(client.AliasLinkId).Result.Count(p => p.Type == Penalty.PenaltyType.TempBan) == 1,
"tempban was not added");
}
[Fact]
void BanUnbanClientShouldSucceed()
{
while (!Manager.IsInitialized)
{
Thread.Sleep(100);
}
var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
Assert.False(client == null, "no client found to ban");
var banCommand = new CBan();
banCommand.ExecuteAsync(new GameEvent()
{
Origin = new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer },
Target = client,
Data = "test ban",
Type = GameEvent.EventType.Command,
Owner = client.CurrentServer
}).Wait();
Assert.True(Manager.GetPenaltyService().GetActivePenaltiesAsync(client.AliasLinkId).Result.Count(p => p.Type == Penalty.PenaltyType.Ban) == 1,
"ban was not added");
var unbanCommand = new CUnban();
unbanCommand.ExecuteAsync(new GameEvent()
{
Origin = new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer },
Target = Manager.GetClientService().Find(c => c.NetworkId == client.NetworkId).Result.First().AsPlayer(),
Data = "test unban",
Type = GameEvent.EventType.Command,
Owner = client.CurrentServer
}).Wait();
Assert.True(Manager.GetPenaltyService().GetActivePenaltiesAsync(client.AliasLinkId).Result.Count(p => p.Type == Penalty.PenaltyType.Ban) == 0,
"ban was not removed");
}
}
}