mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 23:31:13 -05:00
hopefully finished with RCon changes.
added more tests. fixed issues from event changes (there's most definitely still issues related to that)
This commit is contained in:
@ -1,5 +1,6 @@
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using IW4MAdmin.Application;
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using SharedLibraryCore;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Objects;
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using System;
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using System.Collections.Generic;
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@ -14,7 +15,7 @@ namespace Tests
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public class ClientTests
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{
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readonly ApplicationManager Manager;
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const int TestTimeout = 5000;
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const int TestTimeout = 10000;
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public ClientTests(ManagerFixture fixture)
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{
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@ -40,7 +41,7 @@ namespace Tests
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}
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[Fact]
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public void WarnPlayerShouldSucceed()
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public void WarnClientShouldSucceed()
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{
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while (!Manager.IsInitialized)
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{
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@ -51,21 +52,31 @@ namespace Tests
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Assert.False(client == null, "no client found to warn");
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var warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Console });
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var warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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warnEvent.OnProcessed.Wait(TestTimeout);
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Assert.True(client.Warnings == 1 ||
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Assert.True(client.Warnings == 1 ||
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warnEvent.Failed, "warning did not get applied");
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warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Banned });
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warnEvent = client.Warn("test warn", new Player() { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
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warnEvent.OnProcessed.Wait(TestTimeout);
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Assert.True(warnEvent.FailReason == GameEvent.EventFailReason.Permission &&
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client.Warnings == 1, "warning was applied without proper permissions");
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// warn clear
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var warnClearEvent = client.WarnClear(new Player { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
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Assert.True(warnClearEvent.FailReason == GameEvent.EventFailReason.Permission &&
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client.Warnings == 1, "warning was removed without proper permissions");
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warnClearEvent = client.WarnClear(new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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Assert.True(!warnClearEvent.Failed && client.Warnings == 0, "warning was not cleared");
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}
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[Fact]
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public void ReportPlayerShouldSucceed()
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public void ReportClientShouldSucceed()
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{
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while (!Manager.IsInitialized)
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{
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@ -73,21 +84,21 @@ namespace Tests
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}
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var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
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Assert.False(client == null, "no client found to report");
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// succeed
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var reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console });
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var reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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reportEvent.OnProcessed.Wait(TestTimeout);
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Assert.True(!reportEvent.Failed &&
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client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was not applied [{reportEvent.FailReason.ToString()}]");
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// fail
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reportEvent = client.Report("test report", new Player() { ClientId = 2, Level = Player.Permission.Banned });
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reportEvent = client.Report("test report", new Player() { ClientId = 1, NetworkId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
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Assert.True(reportEvent.FailReason == GameEvent.EventFailReason.Permission &&
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client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was applied without proper permission");
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client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1,
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$"report was applied without proper permission [{reportEvent.FailReason.ToString()},{ client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId)}]");
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// fail
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reportEvent = client.Report("test report", client);
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@ -96,10 +107,146 @@ namespace Tests
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client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"report was applied to self");
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// fail
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reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console});
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reportEvent = client.Report("test report", new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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Assert.True(reportEvent.FailReason == GameEvent.EventFailReason.Exception &&
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client.CurrentServer.Reports.Count(r => r.Target.NetworkId == client.NetworkId) == 1, $"duplicate report was applied");
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}
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[Fact]
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public void FlagClientShouldSucceed()
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{
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while (!Manager.IsInitialized)
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{
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Thread.Sleep(100);
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}
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var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
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Assert.False(client == null, "no client found to flag");
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var flagEvent = client.Flag("test flag", new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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flagEvent.OnProcessed.Wait();
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// succeed
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Assert.True(!flagEvent.Failed &&
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client.Level == Player.Permission.Flagged, $"player is not flagged [{flagEvent.FailReason.ToString()}]");
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Assert.False(client.ReceivedPenalties.FirstOrDefault(p => p.Offense == "test flag") == null, "flag was not applied");
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flagEvent = client.Flag("test flag", new Player { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
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flagEvent.OnProcessed.Wait();
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// fail
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Assert.True(client.ReceivedPenalties.Count == 1, "flag was applied without permisions");
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flagEvent = client.Flag("test flag", new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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flagEvent.OnProcessed.Wait();
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// fail
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Assert.True(client.ReceivedPenalties.Count == 1, "duplicate flag was applied");
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var unflagEvent = client.Unflag("test unflag", new Player { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
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unflagEvent.OnProcessed.Wait();
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// fail
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Assert.False(client.Level == Player.Permission.User, "user was unflagged without permissions");
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unflagEvent = client.Unflag("test unflag", new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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unflagEvent.OnProcessed.Wait();
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// succeed
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Assert.True(client.Level == Player.Permission.User, "user was not unflagged");
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unflagEvent = client.Unflag("test unflag", new Player { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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unflagEvent.OnProcessed.Wait();
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// succeed
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Assert.True(unflagEvent.FailReason == GameEvent.EventFailReason.Invalid, "user was not flagged");
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}
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[Fact]
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void KickClientShouldSucceed()
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{
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while (!Manager.IsInitialized)
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{
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Thread.Sleep(100);
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}
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var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
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Assert.False(client == null, "no client found to kick");
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var kickEvent = client.Kick("test kick", new Player() { ClientId = 1, Level = Player.Permission.Banned, CurrentServer = client.CurrentServer });
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kickEvent.OnProcessed.Wait();
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Assert.True(kickEvent.FailReason == GameEvent.EventFailReason.Permission, "client was kicked without permission");
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kickEvent = client.Kick("test kick", new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer });
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kickEvent.OnProcessed.Wait();
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Assert.True(Manager.Servers.First().GetPlayersAsList().FirstOrDefault(c => c.NetworkId == client.NetworkId) == null, "client was not kicked");
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}
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[Fact]
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void TempBanClientShouldSucceed()
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{
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while (!Manager.IsInitialized)
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{
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Thread.Sleep(100);
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}
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var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
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Assert.False(client == null, "no client found to tempban");
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var tbCommand = new CTempBan();
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tbCommand.ExecuteAsync(new GameEvent()
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{
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Origin = new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer },
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Target = client,
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Data = "5days test tempban",
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Type = GameEvent.EventType.Command,
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Owner = client.CurrentServer
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}).Wait();
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Assert.True(Manager.GetPenaltyService().GetActivePenaltiesAsync(client.AliasLinkId).Result.Count(p => p.Type == Penalty.PenaltyType.TempBan) == 1,
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"tempban was not added");
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}
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[Fact]
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void BanUnbanClientShouldSucceed()
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{
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while (!Manager.IsInitialized)
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{
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Thread.Sleep(100);
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}
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var client = Manager.Servers.First().GetPlayersAsList().FirstOrDefault();
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Assert.False(client == null, "no client found to ban");
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var banCommand = new CBan();
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banCommand.ExecuteAsync(new GameEvent()
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{
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Origin = new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer },
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Target = client,
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Data = "test ban",
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Type = GameEvent.EventType.Command,
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Owner = client.CurrentServer
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}).Wait();
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Assert.True(Manager.GetPenaltyService().GetActivePenaltiesAsync(client.AliasLinkId).Result.Count(p => p.Type == Penalty.PenaltyType.Ban) == 1,
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"ban was not added");
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var unbanCommand = new CUnban();
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unbanCommand.ExecuteAsync(new GameEvent()
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{
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Origin = new Player() { ClientId = 1, Level = Player.Permission.Console, CurrentServer = client.CurrentServer },
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Target = Manager.GetClientService().Find(c => c.NetworkId == client.NetworkId).Result.First().AsPlayer(),
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Data = "test unban",
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Type = GameEvent.EventType.Command,
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Owner = client.CurrentServer
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}).Wait();
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Assert.True(Manager.GetPenaltyService().GetActivePenaltiesAsync(client.AliasLinkId).Result.Count(p => p.Type == Penalty.PenaltyType.Ban) == 0,
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"ban was not removed");
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}
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}
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}
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