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mirror of https://github.com/RaidMax/IW4M-Admin.git synced 2025-06-28 08:00:14 -05:00

migrating Stats to .Net Core 2

moved buildscripts to application
added publish profile
This commit is contained in:
RaidMax
2018-04-08 16:50:58 -05:00
parent 599027c4b6
commit d0c2a86ce8
69 changed files with 1486 additions and 720 deletions

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using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Objects;
using IW4MAdmin.Plugins.Stats.Helpers;
using IW4MAdmin.Plugins.Stats.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IW4MAdmin.Plugins.Stats.Cheat
{
class Detection
{
int Kills;
int AboveThresholdCount;
double AverageKillTime;
Dictionary<IW4Info.HitLocation, int> HitLocationCount;
EFClientStatistics ClientStats;
DateTime LastKill;
ILogger Log;
public Detection(ILogger log, EFClientStatistics clientStats)
{
Log = log;
HitLocationCount = new Dictionary<IW4Info.HitLocation, int>();
foreach (var loc in Enum.GetValues(typeof(IW4Info.HitLocation)))
HitLocationCount.Add((IW4Info.HitLocation)loc, 0);
LastKill = DateTime.UtcNow;
ClientStats = clientStats;
}
/// <summary>
/// Analyze kill and see if performed by a cheater
/// </summary>
/// <param name="kill">kill performed by the player</param>
/// <returns>true if detection reached thresholds, false otherwise</returns>
public DetectionPenaltyResult ProcessKill(EFClientKill kill)
{
if ((kill.DeathType != IW4Info.MeansOfDeath.MOD_PISTOL_BULLET &&
kill.DeathType != IW4Info.MeansOfDeath.MOD_RIFLE_BULLET &&
kill.DeathType != IW4Info.MeansOfDeath.MOD_HEAD_SHOT) ||
kill.HitLoc == IW4Info.HitLocation.none)
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Any,
RatioAmount = 0
};
HitLocationCount[kill.HitLoc]++;
Kills++;
AverageKillTime = (AverageKillTime + (DateTime.UtcNow - LastKill).TotalSeconds) / Kills;
#region VIEWANGLES
double distance = Vector3.Distance(kill.KillOrigin, kill.DeathOrigin);
double x = kill.KillOrigin.X + distance * Math.Cos(kill.ViewAngles.X.ToRadians()) * Math.Cos(kill.ViewAngles.Y.ToRadians());
double y = kill.KillOrigin.Y + (distance * Math.Sin(kill.ViewAngles.X.ToRadians()) * Math.Cos(kill.ViewAngles.Y.ToRadians()));
double z = kill.KillOrigin.Z + distance * Math.Sin((360.0f - kill.ViewAngles.Y).ToRadians());
var trueVector = Vector3.Subtract(kill.KillOrigin, kill.DeathOrigin);
var calculatedVector = Vector3.Subtract(kill.KillOrigin, new Vector3((float)x, (float)y, (float)z));
double angle = trueVector.AngleBetween(calculatedVector);
if (kill.AdsPercent > 0.5 && kill.Distance > 3)
{
var hitLoc = ClientStats.HitLocations
.First(hl => hl.Location == kill.HitLoc);
float previousAverage = hitLoc.HitOffsetAverage;
double newAverage = (previousAverage * (hitLoc.HitCount - 1) + angle) / hitLoc.HitCount;
hitLoc.HitOffsetAverage = (float)newAverage;
}
#endregion
#region SESSION_RATIOS
if (Kills >= Thresholds.LowSampleMinKills)
{
double marginOfError = Thresholds.GetMarginOfError(Kills);
// determine what the max headshot percentage can be for current number of kills
double lerpAmount = Math.Min(1.0, (Kills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.0), Thresholds.HeadshotRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
// determine what the max bone percentage can be for current number of kills
double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
// calculate headshot ratio
double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet]) / (double)Kills);
// calculate maximum bone
double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)Kills).Max());
var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key;
#region HEADSHOT_RATIO
// flag on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
// ban on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
AboveThresholdCount++;
Log.WriteDebug("**Maximum Headshot Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentHeadshotRatio,
Bone = IW4Info.HitLocation.head,
KillCount = Kills
};
}
else
{
AboveThresholdCount++;
Log.WriteDebug("**Maximum Headshot Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentHeadshotRatio}");
Log.WriteDebug($"**MaxRatio {maxHeadshotLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentHeadshotRatio,
Bone = IW4Info.HitLocation.head,
KillCount = Kills
};
}
}
#endregion
#region BONE_RATIO
// flag on bone ratio
else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag)
{
// ban on bone ratio
if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan)
{
Log.WriteDebug("**Maximum Bone Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentMaxBoneRatio,
Bone = bone,
KillCount = Kills
};
}
else
{
Log.WriteDebug("**Maximum Bone Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Kills: {Kills}");
Log.WriteDebug($"**Ratio {currentMaxBoneRatio}");
Log.WriteDebug($"**MaxRatio {maxBoneRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentMaxBoneRatio,
Bone = bone,
KillCount = Kills
};
}
}
#endregion
}
#region CHEST_ABDOMEN_RATIO_SESSION
int chestKills = HitLocationCount[IW4Info.HitLocation.torso_upper];
if (chestKills >= Thresholds.MediumSampleMinKills)
{
double marginOfError = Thresholds.GetMarginOfError(chestKills);
double lerpAmount = Math.Min(1.0, (chestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestKills >= Thresholds.MediumSampleMinKills + 30)
{
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Chest Kills: {chestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentChestAbdomenRatio,
Bone = 0,
KillCount = chestKills
};
}
else
{
Log.WriteDebug("**Maximum Chest/Abdomen Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {kill.AttackerId}");
Log.WriteDebug($"**Chest Kills: {chestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var kvp in HitLocationCount)
sb.Append($"HitLocation: {kvp.Key} -> {kvp.Value}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentChestAbdomenRatio,
Bone = 0,
KillCount = chestKills
};
}
}
}
#endregion
#endregion
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Any,
RatioAmount = 0
};
}
public DetectionPenaltyResult ProcessTotalRatio(EFClientStatistics stats)
{
int totalChestKills = stats.HitLocations.Single(c => c.Location == IW4Info.HitLocation.left_arm_upper).HitCount;
if (totalChestKills >= 250)
{
double marginOfError = Thresholds.GetMarginOfError(totalChestKills);
double lerpAmount = Math.Min(1.0, (totalChestKills - Thresholds.LowSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(2.25), Thresholds.ChestAbdomenRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3.0), Thresholds.ChestAbdomenRatioThresholdHighSample(3.0), lerpAmount) + marginOfError;
double currentChestAbdomenRatio = stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_upper).HitCount /
stats.HitLocations.Single(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount;
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan)
{
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Ban**");
Log.WriteDebug($"ClientId: {stats.ClientId}");
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenLerpValueForBan}");
var sb = new StringBuilder();
foreach (var location in stats.HitLocations)
sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Ban,
RatioAmount = currentChestAbdomenRatio,
Bone = IW4Info.HitLocation.torso_upper,
KillCount = totalChestKills
};
}
else
{
Log.WriteDebug("**Maximum Lifetime Chest/Abdomen Ratio Reached For Flag**");
Log.WriteDebug($"ClientId: {stats.ClientId}");
Log.WriteDebug($"**Total Chest Kills: {totalChestKills}");
Log.WriteDebug($"**Ratio {currentChestAbdomenRatio}");
Log.WriteDebug($"**MaxRatio {chestAbdomenRatioLerpValueForFlag}");
var sb = new StringBuilder();
foreach (var location in stats.HitLocations)
sb.Append($"HitLocation: {location.Location} -> {location.HitCount}\r\n");
Log.WriteDebug(sb.ToString());
// Log.WriteDebug($"ThresholdReached: {AboveThresholdCount}");
return new DetectionPenaltyResult()
{
ClientPenalty = Penalty.PenaltyType.Flag,
RatioAmount = currentChestAbdomenRatio,
Bone = IW4Info.HitLocation.torso_upper,
KillCount = totalChestKills
};
}
}
}
return new DetectionPenaltyResult()
{
Bone = IW4Info.HitLocation.none,
ClientPenalty = Penalty.PenaltyType.Any
};
}
}
}

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using SharedLibraryCore.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Cheat
{
class DetectionPenaltyResult
{
public Penalty.PenaltyType ClientPenalty { get; set; }
public double RatioAmount { get; set; }
public IW4Info.HitLocation Bone { get; set; }
public int KillCount { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Cheat
{
class Thresholds
{
public static double HeadshotRatioThresholdLowSample(double deviations) => HeadshotRatioStandardDeviationLowSample * deviations + HeadshotRatioMean;
public static double HeadshotRatioThresholdHighSample(double deviations) => HeadshotRatioStandardDeviationHighSample * deviations + HeadshotRatioMean;
public const double HeadshotRatioStandardDeviationLowSample = 0.1769994181;
public const double HeadshotRatioStandardDeviationHighSample = 0.03924263235;
public const double HeadshotRatioMean = 0.222;
public static double BoneRatioThresholdLowSample(double deviations) => BoneRatioStandardDeviationLowSample * deviations + BoneRatioMean;
public static double BoneRatioThresholdHighSample(double deviations) => BoneRatioStandardDeviationHighSample * deviations + BoneRatioMean;
public const double BoneRatioStandardDeviationLowSample = 0.1324612879;
public const double BoneRatioStandardDeviationHighSample = 0.0515753935;
public const double BoneRatioMean = 0.4593110238;
public static double ChestAbdomenRatioThresholdLowSample(double deviations) => ChestAbdomenStandardDeviationLowSample * deviations + ChestAbdomenRatioMean;
public static double ChestAbdomenRatioThresholdHighSample(double deviations) => ChestAbdomenStandardDeviationHighSample * deviations + ChestAbdomenRatioMean;
public const double ChestAbdomenStandardDeviationLowSample = 0.2859234644;
public const double ChestAbdomenStandardDeviationHighSample = 0.2195212861;
public const double ChestAbdomenRatioMean = 0.4435;
public const int LowSampleMinKills = 15;
public const int MediumSampleMinKills = 30;
public const int HighSampleMinKills = 100;
public const double KillTimeThreshold = 0.2;
public static double GetMarginOfError(int numKills) => 1.6455 / Math.Sqrt(numKills);
public static double Lerp(double v1, double v2, double amount)
{
return v1 + (v2 - v1) * amount;
}
}
}

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using SharedLibraryCore;
using SharedLibraryCore.Objects;
using IW4MAdmin.Plugins.Stats.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Commands
{
public class ResetStats : Command
{
public ResetStats() : base("resetstats", "reset your stats to factory-new", "rs", Player.Permission.User, false) { }
public override async Task ExecuteAsync(Event E)
{
if (E.Origin.ClientNumber >= 0)
{
var svc = new SharedLibraryCore.Services.GenericRepository<EFClientStatistics>();
int serverId = E.Owner.GetHashCode();
var stats = svc.Find(s => s.ClientId == E.Origin.ClientId && s.ServerId == serverId).First();
stats.Deaths = 0;
stats.Kills = 0;
stats.SPM = 0;
stats.Skill = 0;
// reset the cached version
Plugin.Manager.ResetStats(E.Origin.ClientId, E.Owner.GetHashCode());
// fixme: this doesn't work properly when another context exists
await svc.SaveChangesAsync();
await E.Origin.Tell("Your stats for this server have been reset");
}
else
{
await E.Origin.Tell("You must be connected to a server to reset your stats");
}
}
}
}

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using SharedLibraryCore;
using SharedLibraryCore.Objects;
using SharedLibraryCore.Services;
using IW4MAdmin.Plugins.Stats.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Commands
{
class TopStats : Command
{
public TopStats() : base("topstats", "view the top 5 players on this server", "ts", Player.Permission.User, false) { }
public override async Task ExecuteAsync(Event E)
{
var statsSvc = new GenericRepository<EFClientStatistics>();
int serverId = E.Owner.GetHashCode();
var iqStats = statsSvc.GetQuery(cs => cs.ServerId == serverId);
var topStats = iqStats.Where(cs => cs.Skill > 100)
.Where(cs => cs.TimePlayed >= 3600)
.Where(cs => cs.Client.Level != Player.Permission.Banned)
.OrderByDescending(cs => cs.Skill)
.Take(5)
.ToList();
if (!E.Message.IsBroadcastCommand())
{
await E.Origin.Tell("^5--Top Players--");
foreach (var stat in topStats)
await E.Origin.Tell($"^3{stat.Client.Name}^7 - ^5{stat.KDR} ^7KDR | ^5{stat.Skill} ^7SKILL");
}
else
{
await E.Owner.Broadcast("^5--Top Players--");
foreach (var stat in topStats)
await E.Owner.Broadcast($"^3{stat.Client.Name}^7 - ^5{stat.KDR} ^7KDR | ^5{stat.Skill} ^7SKILL");
}
}
}
}

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using SharedLibraryCore;
using SharedLibraryCore.Objects;
using SharedLibraryCore.Services;
using IW4MAdmin.Plugins.Stats.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Commands
{
public class CViewStats : Command
{
public CViewStats() : base("stats", "view your stats", "xlrstats", Player.Permission.User, false, new CommandArgument[]
{
new CommandArgument()
{
Name = "player",
Required = false
}
})
{ }
public override async Task ExecuteAsync(Event E)
{
if (E.Target?.ClientNumber < 0)
{
await E.Origin.Tell("The specified player must be ingame");
return;
}
if (E.Origin.ClientNumber < 0 && E.Target == null)
{
await E.Origin.Tell("You must be ingame to view your stats");
return;
}
String statLine;
EFClientStatistics pStats;
if (E.Data.Length > 0 && E.Target == null)
{
await E.Origin.Tell("Cannot find the player you specified");
return;
}
var clientStats = new GenericRepository<EFClientStatistics>();
int serverId = E.Owner.GetHashCode();
if (E.Target != null)
{
pStats = clientStats.Find(c => c.ServerId == serverId && c.ClientId == E.Target.ClientId).First();
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
else
{
pStats = pStats = clientStats.Find(c => c.ServerId == serverId && c.ClientId == E.Origin.ClientId).First();
statLine = String.Format("^5{0} ^7KILLS | ^5{1} ^7DEATHS | ^5{2} ^7KDR | ^5{3} ^7SKILL", pStats.Kills, pStats.Deaths, pStats.KDR, pStats.Skill);
}
if (E.Message.IsBroadcastCommand())
{
string name = E.Target == null ? E.Origin.Name : E.Target.Name;
await E.Owner.Broadcast($"Stats for ^5{name}^7");
await E.Owner.Broadcast(statLine);
}
else
{
if (E.Target != null)
await E.Origin.Tell($"Stats for ^5{E.Target.Name}^7");
await E.Origin.Tell(statLine);
}
}
}
}

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using SharedLibraryCore.Configuration;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Config
{
class StatsConfiguration : IBaseConfiguration
{
public bool EnableAntiCheat { get; set; }
public List<StreakMessageConfiguration> KillstreakMessages { get; set; }
public List<StreakMessageConfiguration> DeathstreakMessages { get; set; }
public string Name() => "Stats";
public IBaseConfiguration Generate()
{
var config = new StatsConfiguration();
Console.Write("Enable server-side anti-cheat? [y/n]: ");
config.EnableAntiCheat = (Console.ReadLine().ToLower().FirstOrDefault() as char?) == 'y';
config.KillstreakMessages = new List<StreakMessageConfiguration>()
{
new StreakMessageConfiguration(){
Count = -1,
Message = "Try not to kill yourself anymore"
},
new StreakMessageConfiguration() {
Count = 5,
Message = "Great job! You're on a ^55 killstreak!"
},
new StreakMessageConfiguration()
{
Count = 10,
Message = "Amazing! ^510 kills ^7without dying!"
},
new StreakMessageConfiguration(){
Count = 25,
Message = "You better call in that nuke, ^525 killstreak^7!"
}
};
config.DeathstreakMessages = new List<StreakMessageConfiguration>()
{
new StreakMessageConfiguration()
{
Count = 5,
Message = "Pick it up soldier, you've died ^55 times ^7in a row..."
},
new StreakMessageConfiguration(){
Count = 10,
Message = "Seriously? ^510 deaths ^7without getting a kill?"
},
};
return config;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Config
{
public class StreakMessageConfiguration
{
public int Count { get; set; }
public string Message { get; set; }
}
}

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using SharedLibraryCore.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Helpers
{
static class Extensions
{
public static Vector3 FixIW4Angles(this Vector3 vector)
{
float X = vector.X >= 0 ? vector.X : 360.0f + vector.X;
float Y = vector.Y >= 0 ? vector.Y : 360.0f + vector.Y;
float Z = vector.Z >= 0 ? vector.Z : 360.0f + vector.Z;
return new Vector3(Y, X, Z);
}
public static float ToRadians(this float value) => (float)Math.PI * value / 180.0f;
public static float ToDegrees(this float value) => value * 180.0f / (float)Math.PI;
}
}

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using SharedLibraryCore;
using IW4MAdmin.Plugins.Stats.Cheat;
using IW4MAdmin.Plugins.Stats.Models;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Helpers
{
class ServerStats {
public ConcurrentDictionary<int, EFClientStatistics> PlayerStats { get; set; }
public ConcurrentDictionary<int, Detection> PlayerDetections { get; set; }
public EFServerStatistics ServerStatistics { get; private set; }
public EFServer Server { get; private set; }
public ServerStats(EFServer sv, EFServerStatistics st)
{
PlayerStats = new ConcurrentDictionary<int, EFClientStatistics>();
PlayerDetections = new ConcurrentDictionary<int, Detection>();
ServerStatistics = st;
Server = sv;
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SharedLibraryCore;
using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Objects;
using SharedLibraryCore.Services;
using IW4MAdmin.Plugins.Stats.Models;
using SharedLibraryCore.Commands;
using SharedLibraryCore.Configuration;
using IW4MAdmin.Plugins.Stats.Config;
namespace IW4MAdmin.Plugins.Stats.Helpers
{
public class StatManager
{
private ConcurrentDictionary<int, ServerStats> Servers;
private ConcurrentDictionary<int, ThreadSafeStatsService> ContextThreads;
private ILogger Log;
private IManager Manager;
public StatManager(IManager mgr)
{
Servers = new ConcurrentDictionary<int, ServerStats>();
ContextThreads = new ConcurrentDictionary<int, ThreadSafeStatsService>();
Log = mgr.GetLogger();
Manager = mgr;
}
~StatManager()
{
Servers.Clear();
Log = null;
Servers = null;
}
/// <summary>
/// Add a server to the StatManager server pool
/// </summary>
/// <param name="sv"></param>
public void AddServer(Server sv)
{
try
{
int serverId = sv.GetHashCode();
var statsSvc = new ThreadSafeStatsService();
ContextThreads.TryAdd(serverId, statsSvc);
// get the server from the database if it exists, otherwise create and insert a new one
var server = statsSvc.ServerSvc.Find(c => c.ServerId == serverId).FirstOrDefault();
if (server == null)
{
server = new EFServer()
{
Port = sv.GetPort(),
Active = true,
ServerId = serverId
};
statsSvc.ServerSvc.Insert(server);
}
// this doesn't need to be async as it's during initialization
statsSvc.ServerSvc.SaveChanges();
// check to see if the stats have ever been initialized
InitializeServerStats(sv);
statsSvc.ServerStatsSvc.SaveChanges();
var serverStats = statsSvc.ServerStatsSvc.Find(c => c.ServerId == serverId).FirstOrDefault();
Servers.TryAdd(serverId, new ServerStats(server, serverStats));
}
catch (Exception e)
{
Log.WriteError($"Could not add server to ServerStats - {e.Message}");
}
}
/// <summary>
/// Add Player to the player stats
/// </summary>
/// <param name="pl">Player to add/retrieve stats for</param>
/// <returns>EFClientStatistic of specified player</returns>
public async Task<EFClientStatistics> AddPlayer(Player pl)
{
Log.WriteInfo($"Adding {pl} to stats");
int serverId = pl.CurrentServer.GetHashCode();
if (!Servers.ContainsKey(serverId))
{
Log.WriteError($"[Stats::AddPlayer] Server with id {serverId} could not be found");
return null;
}
var playerStats = Servers[serverId].PlayerStats;
var statsSvc = ContextThreads[serverId];
// get the client's stats from the database if it exists, otherwise create and attach a new one
// if this fails we want to throw an exception
var clientStats = statsSvc.ClientStatSvc.Find(c => c.ClientId == pl.ClientId && c.ServerId == serverId).FirstOrDefault();
if (clientStats == null)
{
clientStats = new EFClientStatistics()
{
Active = true,
ClientId = pl.ClientId,
Deaths = 0,
Kills = 0,
ServerId = serverId,
Skill = 0.0,
SPM = 0.0,
HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>().Select(hl => new EFHitLocationCount()
{
Active = true,
HitCount = 0,
Location = hl
})
.ToList()
};
clientStats = statsSvc.ClientStatSvc.Insert(clientStats);
await statsSvc.ClientStatSvc.SaveChangesAsync();
}
// migration for previous existing stats
else if (clientStats.HitLocations.Count == 0)
{
clientStats.HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>().Select(hl => new EFHitLocationCount()
{
Active = true,
HitCount = 0,
Location = hl
})
.ToList();
await statsSvc.ClientStatSvc.SaveChangesAsync();
}
// set these on connecting
clientStats.LastActive = DateTime.UtcNow;
clientStats.LastStatCalculation = DateTime.UtcNow;
clientStats.SessionScore = pl.Score;
if (playerStats.ContainsKey(pl.ClientId))
{
Log.WriteWarning($"Duplicate ClientId in stats {pl.ClientId} vs {playerStats[pl.ClientId].ClientId}");
playerStats.TryRemove(pl.ClientId, out EFClientStatistics removedValue);
}
playerStats.TryAdd(pl.ClientId, clientStats);
var detectionStats = Servers[serverId].PlayerDetections;
if (detectionStats.ContainsKey(pl.ClientId))
detectionStats.TryRemove(pl.ClientId, out Cheat.Detection removedValue);
detectionStats.TryAdd(pl.ClientId, new Cheat.Detection(Log, clientStats));
return clientStats;
}
/// <summary>
/// Perform stat updates for disconnecting client
/// </summary>
/// <param name="pl">Disconnecting client</param>
/// <returns></returns>
public async Task RemovePlayer(Player pl)
{
Log.WriteInfo($"Removing {pl} from stats");
int serverId = pl.CurrentServer.GetHashCode();
var playerStats = Servers[serverId].PlayerStats;
var detectionStats = Servers[serverId].PlayerDetections;
var serverStats = Servers[serverId].ServerStatistics;
var statsSvc = ContextThreads[serverId];
if (!playerStats.ContainsKey(pl.ClientId))
{
Log.WriteWarning($"Client disconnecting not in stats {pl}");
return;
}
// get individual client's stats
var clientStats = playerStats[pl.ClientId];
// sync their score
clientStats.SessionScore = pl.Score;
// remove the client from the stats dictionary as they're leaving
playerStats.TryRemove(pl.ClientId, out EFClientStatistics removedValue);
detectionStats.TryRemove(pl.ClientId, out Cheat.Detection removedValue2);
// sync their stats before they leave
UpdateStats(clientStats);
// todo: should this be saved every disconnect?
await statsSvc.ClientStatSvc.SaveChangesAsync();
// increment the total play time
serverStats.TotalPlayTime += (int)(DateTime.UtcNow - pl.LastConnection).TotalSeconds;
await statsSvc.ServerStatsSvc.SaveChangesAsync();
}
/// <summary>
/// Process stats for kill event
/// </summary>
/// <returns></returns>
public async Task AddScriptKill(Player attacker, Player victim, int serverId, string map, string hitLoc, string type,
string damage, string weapon, string killOrigin, string deathOrigin, string viewAngles, string offset, string isKillstreakKill, string Ads)
{
var statsSvc = ContextThreads[serverId];
var kill = new EFClientKill()
{
Active = true,
AttackerId = attacker.ClientId,
VictimId = victim.ClientId,
ServerId = serverId,
Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName)),
DeathOrigin = Vector3.Parse(deathOrigin),
KillOrigin = Vector3.Parse(killOrigin),
DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
Damage = Int32.Parse(damage),
HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName)),
ViewAngles = Vector3.Parse(viewAngles).FixIW4Angles(),
TimeOffset = Int64.Parse(offset),
When = DateTime.UtcNow,
IsKillstreakKill = isKillstreakKill[0] != '0',
AdsPercent = float.Parse(Ads)
};
if (kill.DeathType == IW4Info.MeansOfDeath.MOD_SUICIDE &&
kill.Damage == 100000)
{
// suicide by switching teams so let's not count it against them
return;
}
await AddStandardKill(attacker, victim);
if (kill.IsKillstreakKill)
{
return;
}
var playerDetection = Servers[serverId].PlayerDetections[attacker.ClientId];
var playerStats = Servers[serverId].PlayerStats[attacker.ClientId];
// increment their hit count
if (kill.DeathType == IW4Info.MeansOfDeath.MOD_PISTOL_BULLET ||
kill.DeathType == IW4Info.MeansOfDeath.MOD_RIFLE_BULLET ||
kill.DeathType == IW4Info.MeansOfDeath.MOD_HEAD_SHOT)
{
playerStats.HitLocations.Single(hl => hl.Location == kill.HitLoc).HitCount += 1;
await statsSvc.ClientStatSvc.SaveChangesAsync();
}
//statsSvc.KillStatsSvc.Insert(kill);
//await statsSvc.KillStatsSvc.SaveChangesAsync();
if (Plugin.Config.Configuration().EnableAntiCheat)
{
async Task executePenalty(Cheat.DetectionPenaltyResult penalty)
{
switch (penalty.ClientPenalty)
{
case Penalty.PenaltyType.Ban:
await attacker.Ban("You appear to be cheating", new Player() { ClientId = 1 });
break;
case Penalty.PenaltyType.Flag:
if (attacker.Level != Player.Permission.User)
break;
var flagCmd = new CFlag();
await flagCmd.ExecuteAsync(new Event(Event.GType.Flag, $"{(int)penalty.Bone}-{Math.Round(penalty.RatioAmount, 2).ToString()}@{penalty.KillCount}", new Player()
{
ClientId = 1,
Level = Player.Permission.Console,
ClientNumber = -1,
CurrentServer = attacker.CurrentServer
}, attacker, attacker.CurrentServer));
break;
}
}
await executePenalty(playerDetection.ProcessKill(kill));
await executePenalty(playerDetection.ProcessTotalRatio(playerStats));
}
}
public async Task AddStandardKill(Player attacker, Player victim)
{
int serverId = attacker.CurrentServer.GetHashCode();
EFClientStatistics attackerStats = null;
try
{
attackerStats = Servers[serverId].PlayerStats[attacker.ClientId];
}
catch (KeyNotFoundException)
{
Log.WriteError($"[Stats::AddStandardKill] kill attacker ClientId is invalid {attacker.ClientId}-{attacker}");
return;
}
EFClientStatistics victimStats = null;
try
{
victimStats = Servers[serverId].PlayerStats[victim.ClientId];
}
catch (KeyNotFoundException)
{
Log.WriteError($"[Stats::AddStandardKill] kill victim ClientId is invalid {victim.ClientId}-{victim}");
return;
}
// update the total stats
Servers[serverId].ServerStatistics.TotalKills += 1;
attackerStats.SessionScore = attacker.Score;
victimStats.SessionScore = victim.Score;
// calculate for the clients
CalculateKill(attackerStats, victimStats);
// show encouragement/discouragement
string streakMessage = (attackerStats.ClientId != victimStats.ClientId) ?
StreakMessage.MessageOnStreak(attackerStats.KillStreak, attackerStats.DeathStreak) :
StreakMessage.MessageOnStreak(-1, -1);
if (streakMessage != string.Empty)
await attacker.Tell(streakMessage);
// todo: do we want to save this immediately?
var statsSvc = ContextThreads[serverId];
statsSvc.ClientStatSvc.SaveChanges();
}
/// <summary>
/// Performs the incrementation of kills and deaths for client statistics
/// </summary>
/// <param name="attackerStats">Stats of the attacker</param>
/// <param name="victimStats">Stats of the victim</param>
public void CalculateKill(EFClientStatistics attackerStats, EFClientStatistics victimStats)
{
bool suicide = attackerStats.ClientId == victimStats.ClientId;
// only update their kills if they didn't kill themselves
if (!suicide)
{
attackerStats.Kills += 1;
attackerStats.SessionKills += 1;
attackerStats.KillStreak += 1;
attackerStats.DeathStreak = 0;
}
victimStats.Deaths += 1;
victimStats.SessionDeaths += 1;
victimStats.DeathStreak += 1;
victimStats.KillStreak = 0;
// process the attacker's stats after the kills
UpdateStats(attackerStats);
// update after calculation
attackerStats.TimePlayed += (int)(DateTime.UtcNow - attackerStats.LastActive).TotalSeconds;
victimStats.TimePlayed += (int)(DateTime.UtcNow - victimStats.LastActive).TotalSeconds;
attackerStats.LastActive = DateTime.UtcNow;
victimStats.LastActive = DateTime.UtcNow;
}
/// <summary>
/// Update the client stats (skill etc)
/// </summary>
/// <param name="clientStats">Client statistics</param>
/// <returns></returns>
private EFClientStatistics UpdateStats(EFClientStatistics clientStats)
{
double timeSinceLastCalc = (DateTime.UtcNow - clientStats.LastStatCalculation).TotalSeconds / 60.0;
double timeSinceLastActive = (DateTime.UtcNow - clientStats.LastActive).TotalSeconds / 60.0;
// prevent NaN or inactive time lowering SPM
if (timeSinceLastCalc == 0 || timeSinceLastActive > 3 || clientStats.SPM < 1)
return clientStats;
// calculate the players Score Per Minute for the current session
int currentScore = clientStats.SessionScore;
double killSPM = currentScore / (timeSinceLastCalc * 60.0);
// calculate how much the KDR should weigh
// 1.637 is a Eddie-Generated number that weights the KDR nicely
double KDRWeight = Math.Round(Math.Pow(clientStats.KDR, 1.637 / Math.E), 3);
// if no SPM, weight is 1 else the weight ishe current session's spm / lifetime average score per minute
double SPMWeightAgainstAverage = (clientStats.SPM < 1) ? 1 : killSPM / clientStats.SPM;
// calculate the weight of the new play time against last 10 hours of gameplay
int totalPlayTime = (clientStats.TimePlayed == 0) ?
(int)(DateTime.UtcNow - clientStats.LastActive).TotalSeconds :
clientStats.TimePlayed + (int)(DateTime.UtcNow - clientStats.LastActive).TotalSeconds;
double SPMAgainstPlayWeight = timeSinceLastCalc / Math.Min(600, (totalPlayTime / 60.0));
// calculate the new weight against average times the weight against play time
clientStats.SPM = (killSPM * SPMAgainstPlayWeight) + (clientStats.SPM * (1 - SPMAgainstPlayWeight));
// fixme: how does this happen?
if (clientStats.SPM == double.NaN)
clientStats.SPM = 0;
clientStats.SPM = Math.Round(clientStats.SPM, 3);
clientStats.Skill = Math.Round((clientStats.SPM * KDRWeight), 3);
clientStats.LastStatCalculation = DateTime.UtcNow;
clientStats.LastScore = currentScore;
return clientStats;
}
public void InitializeServerStats(Server sv)
{
int serverId = sv.GetHashCode();
var statsSvc = ContextThreads[serverId];
var serverStats = statsSvc.ServerStatsSvc.Find(s => s.ServerId == serverId).FirstOrDefault();
if (serverStats == null)
{
Log.WriteDebug($"Initializing server stats for {sv}");
// server stats have never been generated before
serverStats = new EFServerStatistics()
{
Active = true,
ServerId = serverId,
TotalKills = 0,
TotalPlayTime = 0,
};
var ieClientStats = statsSvc.ClientStatSvc.Find(cs => cs.ServerId == serverId);
// set these incase they've we've imported settings
serverStats.TotalKills = ieClientStats.Sum(cs => cs.Kills);
serverStats.TotalPlayTime = Manager.GetClientService().GetTotalPlayTime().Result;
statsSvc.ServerStatsSvc.Insert(serverStats);
}
}
public void ResetKillstreaks(int serverId)
{
var serverStats = Servers[serverId];
foreach (var stat in serverStats.PlayerStats.Values)
{
stat.KillStreak = 0;
stat.DeathStreak = 0;
}
}
public void ResetStats(int clientId, int serverId)
{
var stats = Servers[serverId].PlayerStats[clientId];
stats.Kills = 0;
stats.Deaths = 0;
stats.SPM = 0;
stats.Skill = 0;
}
public async Task AddMessageAsync(int clientId, int serverId, string message)
{
// the web users can have no account
if (clientId < 1)
return;
var messageSvc = ContextThreads[serverId].MessageSvc;
messageSvc.Insert(new EFClientMessage()
{
Active = true,
ClientId = clientId,
Message = message,
ServerId = serverId,
TimeSent = DateTime.UtcNow
});
await messageSvc.SaveChangesAsync();
}
public async Task Sync(Server sv)
{
int serverId = sv.GetHashCode();
var statsSvc = ContextThreads[serverId];
Log.WriteDebug("Syncing server stats");
await statsSvc.ServerStatsSvc.SaveChangesAsync();
Log.WriteDebug("Syncing client stats");
await statsSvc.ClientStatSvc.SaveChangesAsync();
Log.WriteDebug("Syncing kill stats");
await statsSvc.KillStatsSvc.SaveChangesAsync();
Log.WriteDebug("Syncing servers");
await statsSvc.ServerSvc.SaveChangesAsync();
}
}
}

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using SharedLibraryCore;
using SharedLibraryCore.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Helpers
{
public class StreakMessage
{
/// <summary>
/// Get a message from the configuration encouraging or discouraging clients
/// </summary>
/// <param name="killStreak">how many kills the client has without dying</param>
/// <param name="deathStreak">how many deaths the client has without getting a kill</param>
/// <returns>message to send to the client</returns>
public static string MessageOnStreak(int killStreak, int deathStreak)
{
var killstreakMessage = Plugin.Config.Configuration().KillstreakMessages;
var deathstreakMessage = Plugin.Config.Configuration().DeathstreakMessages;
string message = killstreakMessage.FirstOrDefault(m => m.Count == killStreak)?.Message;
message = message ?? deathstreakMessage.FirstOrDefault(m => m.Count == deathStreak)?.Message;
return message ?? "";
}
}
}

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using SharedLibraryCore.Services;
using IW4MAdmin.Plugins.Stats.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Helpers
{
public class ThreadSafeStatsService
{
public GenericRepository<EFClientStatistics> ClientStatSvc { get; private set; }
public GenericRepository<EFServer> ServerSvc { get; private set; }
public GenericRepository<EFClientKill> KillStatsSvc { get; private set; }
public GenericRepository<EFServerStatistics> ServerStatsSvc { get; private set; }
public GenericRepository<EFClientMessage> MessageSvc { get; private set; }
public ThreadSafeStatsService()
{
ClientStatSvc = new GenericRepository<EFClientStatistics>();
ServerSvc = new GenericRepository<EFServer>();
KillStatsSvc = new GenericRepository<EFClientKill>();
ServerStatsSvc = new GenericRepository<EFServerStatistics>();
MessageSvc = new GenericRepository<EFClientMessage>();
}
}
}

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Plugins/Stats/IW4Info.cs Normal file

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
namespace IW4MAdmin.Plugins.Stats
{
public class MinimapInfo
{
public string MapName { get; set; }
// distance from the edge of the minimap image
// to the "playable" area
public int Top { get; set; }
public int Bottom { get; set; }
public int Left { get; set; }
public int Right { get; set; }
// maximum coordinate values for the map
public int MaxTop { get; set; }
public int MaxBottom { get; set; }
public int MaxLeft { get; set; }
public int MaxRight { get; set; }
public int Width => MaxLeft - MaxRight;
public int Height => MaxTop - MaxBottom;
}
public class MinimapConfig : Serialize<MinimapConfig>
{
public List<MinimapInfo> MapInfo;
public static MinimapConfig IW4Minimaps()
{
return new MinimapConfig()
{
MapInfo = new List<MinimapInfo>()
{
new MinimapInfo()
{
MapName = "mp_terminal",
Top = 85,
Bottom = 89,
Left = 7,
Right = 6,
MaxTop = 2929,
MaxBottom = -513,
MaxLeft = 7520,
MaxRight = 2447
},
new MinimapInfo()
{
MapName = "mp_rust",
Top = 122,
Bottom = 104,
Left = 155,
Right = 82,
MaxRight = -225,
MaxLeft = 1809,
MaxTop = 1641,
MaxBottom = -469
}
}
};
}
}
}

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using System;
using SharedLibraryCore.Database.Models;
using System.ComponentModel.DataAnnotations.Schema;
using SharedLibraryCore.Helpers;
using System.ComponentModel.DataAnnotations;
namespace IW4MAdmin.Plugins.Stats.Models
{
public class EFClientKill : SharedEntity
{
[Key]
public long KillId { get; set; }
public int VictimId { get; set; }
[ForeignKey("VictimId")]
public virtual EFClient Victim { get; set; }
public int AttackerId { get; set; }
[ForeignKey("AttackerId")]
public virtual EFClient Attacker { get; set; }
public int ServerId { get; set; }
[ForeignKey("ServerId")]
public virtual EFServer Server { get; set; }
public IW4Info.HitLocation HitLoc { get; set; }
public IW4Info.MeansOfDeath DeathType { get; set; }
public int Damage { get; set; }
public IW4Info.WeaponName Weapon { get; set; }
public Vector3 KillOrigin { get; set; }
public Vector3 DeathOrigin { get; set; }
public Vector3 ViewAngles { get; set; }
public DateTime When { get; set; }
// http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Gameplay_standards for conversion to meters
[NotMapped]
public double Distance => Vector3.Distance(KillOrigin, DeathOrigin) * 0.0254;
public IW4Info.MapName Map { get; set; }
[NotMapped]
public long TimeOffset { get; set; }
[NotMapped]
public bool IsKillstreakKill { get; set; }
[NotMapped]
public float AdsPercent { get; set; }
}
}

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using SharedLibraryCore.Database.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IW4MAdmin.Plugins.Stats.Models
{
public class EFClientMessage : SharedEntity
{
[Key]
public long MessageId { get; set; }
public int ServerId { get; set; }
[ForeignKey("ServerId")]
public virtual EFServer Server { get; set; }
public int ClientId { get; set; }
[ForeignKey("ClientId")]
public virtual EFClient Client { get; set; }
public string Message { get; set; }
public DateTime TimeSent { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharedLibraryCore.Database.Models;
namespace IW4MAdmin.Plugins.Stats.Models
{
public class EFClientStatistics : SharedEntity
{
//[Key, Column(Order = 0)]
public int ClientId { get; set; }
[ForeignKey("ClientId")]
public virtual EFClient Client { get; set; }
//[Key, Column(Order = 1)]
public int ServerId { get; set; }
[ForeignKey("ServerId")]
public virtual EFServer Server { get; set; }
[Required]
public int Kills { get; set; }
[Required]
public int Deaths { get; set; }
public virtual ICollection<EFHitLocationCount> HitLocations { get; set; }
[NotMapped]
public double KDR
{
get => Deaths == 0 ? Kills : Math.Round(Kills / (double)Deaths, 2);
}
[Required]
public double SPM { get; set; }
[Required]
public double Skill { get; set; }
[Required]
public int TimePlayed { get; set; }
[NotMapped]
public float AverageHitOffset
{
get => (float)Math.Round(HitLocations.Sum(c => c.HitOffsetAverage) / Math.Max(1, HitLocations.Where(c => c.HitOffsetAverage > 0).Count()), 4);
}
[NotMapped]
public int SessionKills { get; set; }
[NotMapped]
public int SessionDeaths { get; set; }
[NotMapped]
public int KillStreak { get; set; }
[NotMapped]
public int DeathStreak { get; set; }
[NotMapped]
public DateTime LastStatCalculation { get; set; }
[NotMapped]
public int LastScore { get; set; }
[NotMapped]
public DateTime LastActive { get; set; }
[NotMapped]
public int SessionScore { get; set; }
}
}

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using SharedLibraryCore.Database.Models;
using System.ComponentModel.DataAnnotations;
namespace IW4MAdmin.Plugins.Stats.Models
{
public class EFHitLocationCount : SharedEntity
{
[Key]
public int HitLocationCountId { get; set; }
[Required]
public IW4Info.HitLocation Location { get; set; }
[Required]
public int HitCount { get; set; }
[Required]
public float HitOffsetAverage { get; set; }
}
}

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using SharedLibraryCore.Database.Models;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace IW4MAdmin.Plugins.Stats.Models
{
public class EFServer : SharedEntity
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public int ServerId { get; set; }
[Required]
public int Port { get; set; }
}
}

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using SharedLibraryCore.Database.Models;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace IW4MAdmin.Plugins.Stats.Models
{
public class EFServerStatistics : SharedEntity
{
[Key]
public int StatisticId { get; set; }
public int ServerId { get; set; }
[ForeignKey("ServerId")]
public virtual EFServer Server { get; set; }
public long TotalKills { get; set; }
public long TotalPlayTime { get; set; }
}
}

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using Microsoft.EntityFrameworkCore;
using SharedLibraryCore.Interfaces;
using IW4MAdmin.Plugins.Stats.Models;
namespace Stats.Models
{
public class ModelConfiguration : IModelConfiguration
{
public void Configure(ModelBuilder builder)
{
builder.Entity<EFClientStatistics>()
.HasKey(cs => new { cs.ClientId, cs.ServerId });
}
}
}

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Plugins/Stats/Plugin.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Reflection;
using SharedLibraryCore;
using SharedLibraryCore.Configuration;
using SharedLibraryCore.Dtos;
using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
using SharedLibraryCore.Services;
using IW4MAdmin.Plugins.Stats.Config;
using IW4MAdmin.Plugins.Stats.Helpers;
using IW4MAdmin.Plugins.Stats.Models;
namespace IW4MAdmin.Plugins.Stats
{
class Plugin : IPlugin
{
public string Name => "Simple Stats";
public float Version => Assembly.GetExecutingAssembly().GetName().Version.Major + Assembly.GetExecutingAssembly().GetName().Version.Minor / 10.0f;
public string Author => "RaidMax";
public static StatManager Manager { get; private set; }
private IManager ServerManager;
public static BaseConfigurationHandler<StatsConfiguration> Config { get; private set; }
public async Task OnEventAsync(Event E, Server S)
{
switch (E.Type)
{
case Event.GType.Start:
Manager.AddServer(S);
break;
case Event.GType.Stop:
break;
case Event.GType.Connect:
await Manager.AddPlayer(E.Origin);
break;
case Event.GType.Disconnect:
await Manager.RemovePlayer(E.Origin);
break;
case Event.GType.Say:
if (E.Data != string.Empty && E.Data.Trim().Length > 0 && E.Message.Trim()[0] != '!' && E.Origin.ClientId > 1)
await Manager.AddMessageAsync(E.Origin.ClientId, E.Owner.GetHashCode(), E.Data);
break;
case Event.GType.MapChange:
Manager.ResetKillstreaks(S.GetHashCode());
await Manager.Sync(S);
break;
case Event.GType.MapEnd:
break;
case Event.GType.Broadcast:
break;
case Event.GType.Tell:
break;
case Event.GType.Kick:
break;
case Event.GType.Ban:
break;
case Event.GType.Remote:
break;
case Event.GType.Unknown:
break;
case Event.GType.Report:
break;
case Event.GType.Flag:
break;
case Event.GType.Script:
break;
case Event.GType.Kill:
string[] killInfo = (E.Data != null) ? E.Data.Split(';') : new string[0];
if (killInfo.Length >= 9 && killInfo[0].Contains("ScriptKill") && E.Owner.CustomCallback)
await Manager.AddScriptKill(E.Origin, E.Target, S.GetHashCode(), S.CurrentMap.Name, killInfo[7], killInfo[8],
killInfo[5], killInfo[6], killInfo[3], killInfo[4], killInfo[9], killInfo[10], killInfo[11], killInfo[12]);
else if (!E.Owner.CustomCallback)
await Manager.AddStandardKill(E.Origin, E.Target);
break;
case Event.GType.Death:
break;
}
}
public async Task OnLoadAsync(IManager manager)
{
// load custom configuration
Config = new BaseConfigurationHandler<StatsConfiguration>("StatsPluginSettings");
if (Config.Configuration() == null)
{
Config.Set((StatsConfiguration)new StatsConfiguration().Generate());
await Config.Save();
}
// meta data info
async Task<List<ProfileMeta>> getStats(int clientId)
{
var statsSvc = new GenericRepository<EFClientStatistics>();
var clientStats = await statsSvc.FindAsync(c => c.ClientId == clientId);
int kills = clientStats.Sum(c => c.Kills);
int deaths = clientStats.Sum(c => c.Deaths);
double kdr = Math.Round(kills / (double)deaths, 2);
double skill = Math.Round(clientStats.Sum(c => c.Skill) / clientStats.Count, 2);
double spm = Math.Round(clientStats.Sum(c => c.SPM), 1);
return new List<ProfileMeta>()
{
new ProfileMeta()
{
Key = "Kills",
Value = kills
},
new ProfileMeta()
{
Key = "Deaths",
Value = deaths
},
new ProfileMeta()
{
Key = "KDR",
Value = kdr
},
new ProfileMeta()
{
Key = "Skill",
Value = skill
},
new ProfileMeta()
{
Key = "Score Per Minute",
Value = spm
}
};
}
async Task<List<ProfileMeta>> getAnticheatInfo(int clientId)
{
var statsSvc = new GenericRepository<EFClientStatistics>();
var clientStats = await statsSvc.FindAsync(c => c.ClientId == clientId);
double headRatio = 0;
double chestRatio = 0;
double abdomenRatio = 0;
double chestAbdomenRatio = 0;
double hitOffsetAverage = 0;
if (clientStats.Where(cs => cs.HitLocations.Count > 0).FirstOrDefault() != null)
{
chestRatio = Math.Round(clientStats.Where(c => c.HitLocations.Count > 0).Sum(c =>
c.HitLocations.First(hl => hl.Location == IW4Info.HitLocation.torso_upper).HitCount) /
(double)clientStats.Where(c => c.HitLocations.Count > 0)
.Sum(c => c.HitLocations.Where(hl => hl.Location != IW4Info.HitLocation.none).Sum(f => f.HitCount)), 2);
abdomenRatio = Math.Round(clientStats.Where(c => c.HitLocations.Count > 0).Sum(c =>
c.HitLocations.First(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount) /
(double)clientStats.Where(c => c.HitLocations.Count > 0).Sum(c => c.HitLocations.Where(hl => hl.Location != IW4Info.HitLocation.none).Sum(f => f.HitCount)), 2);
chestAbdomenRatio = Math.Round(clientStats.Where(c => c.HitLocations.Count > 0).Sum(cs => cs.HitLocations.First(hl => hl.Location == IW4Info.HitLocation.torso_upper).HitCount) /
(double)clientStats.Where(c => c.HitLocations.Count > 0).Sum(cs => cs.HitLocations.First(hl => hl.Location == IW4Info.HitLocation.torso_lower).HitCount), 2);
headRatio = Math.Round(clientStats.Where(c => c.HitLocations.Count > 0).Sum(cs => cs.HitLocations.First(hl => hl.Location == IW4Info.HitLocation.head).HitCount) /
(double)clientStats.Where(c => c.HitLocations.Count > 0)
.Sum(c => c.HitLocations.Where(hl => hl.Location != IW4Info.HitLocation.none).Sum(f => f.HitCount)), 2);
hitOffsetAverage = clientStats.Sum(c => c.AverageHitOffset) / Math.Max(1, clientStats.Where(c => c.AverageHitOffset > 0).Count());
}
return new List<ProfileMeta>()
{
new ProfileMeta()
{
Key = "Chest Ratio",
Value = chestRatio,
Sensitive = true
},
new ProfileMeta()
{
Key = "Abdomen Ratio",
Value = abdomenRatio,
Sensitive = true
},
new ProfileMeta()
{
Key = "Chest To Abdomen Ratio",
Value = chestAbdomenRatio,
Sensitive = true
},
new ProfileMeta()
{
Key = "Headshot Ratio",
Value = headRatio,
Sensitive = true
},
new ProfileMeta()
{
Key = "Hit Offset Average",
Value = $"{Math.Round(((float)hitOffsetAverage).ToDegrees(), 4)}°",
Sensitive = true
}
};
}
async Task<List<ProfileMeta>> getMessages(int clientId)
{
var messageSvc = new GenericRepository<EFClientMessage>();
var messages = await messageSvc.FindAsync(m => m.ClientId == clientId);
var messageMeta = messages.Select(m => new ProfileMeta()
{
Key = "EventMessage",
Value = m.Message,
When = m.TimeSent
}).ToList();
messageMeta.Add(new ProfileMeta()
{
Key = "Messages",
Value = messages.Count
});
return messageMeta;
}
MetaService.AddMeta(getStats);
if (Config.Configuration().EnableAntiCheat)
{
MetaService.AddMeta(getAnticheatInfo);
}
MetaService.AddMeta(getMessages);
string totalKills()
{
var serverStats = new GenericRepository<EFServerStatistics>();
return serverStats.Find(s => s.Active)
.Sum(c => c.TotalKills).ToString("#,##0");
}
string totalPlayTime()
{
var serverStats = new GenericRepository<EFServerStatistics>();
return Math.Ceiling((serverStats.GetQuery(s => s.Active)
.Sum(c => c.TotalPlayTime) / 3600.0)).ToString("#,##0");
}
manager.GetMessageTokens().Add(new MessageToken("TOTALKILLS", totalKills));
manager.GetMessageTokens().Add(new MessageToken("TOTALPLAYTIME", totalPlayTime));
ServerManager = manager;
Manager = new StatManager(manager);
}
public Task OnTickAsync(Server S) => Utilities.CompletedTask;
public async Task OnUnloadAsync()
{
foreach (var sv in ServerManager.GetServers())
await Manager.Sync(sv);
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>netcoreapp2.0</TargetFramework>
<ApplicationIcon />
<StartupObject />
<PackageId>RaidMax.IW4MAdmin.Plugins.Stats</PackageId>
<Authors>RaidMax</Authors>
<Company>Forever None</Company>
<Product>Client Statistics</Product>
<Description>Client Statistics Plugin for IW4MAdmin</Description>
<Copyright>2018</Copyright>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\SharedLibraryCore\SharedLibraryCore.csproj" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy &quot;$(TargetPath)&quot; $(SolutionDir)BUILD\Plugins&quot;" />
</Target>
</Project>