mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-10 15:20:48 -05:00
migrating Stats to .Net Core 2
moved buildscripts to application added publish profile
This commit is contained in:
26
Plugins/Stats/Helpers/Extensions.cs
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26
Plugins/Stats/Helpers/Extensions.cs
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@ -0,0 +1,26 @@
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using SharedLibraryCore.Helpers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Plugins.Stats.Helpers
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{
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static class Extensions
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{
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public static Vector3 FixIW4Angles(this Vector3 vector)
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{
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float X = vector.X >= 0 ? vector.X : 360.0f + vector.X;
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float Y = vector.Y >= 0 ? vector.Y : 360.0f + vector.Y;
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float Z = vector.Z >= 0 ? vector.Z : 360.0f + vector.Z;
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return new Vector3(Y, X, Z);
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}
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public static float ToRadians(this float value) => (float)Math.PI * value / 180.0f;
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public static float ToDegrees(this float value) => value * 180.0f / (float)Math.PI;
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}
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}
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27
Plugins/Stats/Helpers/ServerStats.cs
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27
Plugins/Stats/Helpers/ServerStats.cs
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@ -0,0 +1,27 @@
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using SharedLibraryCore;
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using IW4MAdmin.Plugins.Stats.Cheat;
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using IW4MAdmin.Plugins.Stats.Models;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace IW4MAdmin.Plugins.Stats.Helpers
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{
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class ServerStats {
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public ConcurrentDictionary<int, EFClientStatistics> PlayerStats { get; set; }
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public ConcurrentDictionary<int, Detection> PlayerDetections { get; set; }
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public EFServerStatistics ServerStatistics { get; private set; }
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public EFServer Server { get; private set; }
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public ServerStats(EFServer sv, EFServerStatistics st)
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{
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PlayerStats = new ConcurrentDictionary<int, EFClientStatistics>();
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PlayerDetections = new ConcurrentDictionary<int, Detection>();
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ServerStatistics = st;
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Server = sv;
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}
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}
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}
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501
Plugins/Stats/Helpers/StatManager.cs
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501
Plugins/Stats/Helpers/StatManager.cs
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@ -0,0 +1,501 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using SharedLibraryCore;
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using SharedLibraryCore.Helpers;
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using SharedLibraryCore.Interfaces;
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using SharedLibraryCore.Objects;
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using SharedLibraryCore.Services;
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using IW4MAdmin.Plugins.Stats.Models;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Configuration;
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using IW4MAdmin.Plugins.Stats.Config;
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namespace IW4MAdmin.Plugins.Stats.Helpers
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{
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public class StatManager
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{
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private ConcurrentDictionary<int, ServerStats> Servers;
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private ConcurrentDictionary<int, ThreadSafeStatsService> ContextThreads;
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private ILogger Log;
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private IManager Manager;
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public StatManager(IManager mgr)
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{
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Servers = new ConcurrentDictionary<int, ServerStats>();
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ContextThreads = new ConcurrentDictionary<int, ThreadSafeStatsService>();
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Log = mgr.GetLogger();
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Manager = mgr;
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}
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~StatManager()
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{
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Servers.Clear();
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Log = null;
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Servers = null;
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}
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/// <summary>
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/// Add a server to the StatManager server pool
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/// </summary>
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/// <param name="sv"></param>
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public void AddServer(Server sv)
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{
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try
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{
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int serverId = sv.GetHashCode();
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var statsSvc = new ThreadSafeStatsService();
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ContextThreads.TryAdd(serverId, statsSvc);
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// get the server from the database if it exists, otherwise create and insert a new one
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var server = statsSvc.ServerSvc.Find(c => c.ServerId == serverId).FirstOrDefault();
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if (server == null)
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{
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server = new EFServer()
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{
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Port = sv.GetPort(),
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Active = true,
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ServerId = serverId
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};
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statsSvc.ServerSvc.Insert(server);
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}
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// this doesn't need to be async as it's during initialization
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statsSvc.ServerSvc.SaveChanges();
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// check to see if the stats have ever been initialized
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InitializeServerStats(sv);
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statsSvc.ServerStatsSvc.SaveChanges();
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var serverStats = statsSvc.ServerStatsSvc.Find(c => c.ServerId == serverId).FirstOrDefault();
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Servers.TryAdd(serverId, new ServerStats(server, serverStats));
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}
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catch (Exception e)
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{
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Log.WriteError($"Could not add server to ServerStats - {e.Message}");
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}
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}
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/// <summary>
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/// Add Player to the player stats
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/// </summary>
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/// <param name="pl">Player to add/retrieve stats for</param>
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/// <returns>EFClientStatistic of specified player</returns>
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public async Task<EFClientStatistics> AddPlayer(Player pl)
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{
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Log.WriteInfo($"Adding {pl} to stats");
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int serverId = pl.CurrentServer.GetHashCode();
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if (!Servers.ContainsKey(serverId))
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{
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Log.WriteError($"[Stats::AddPlayer] Server with id {serverId} could not be found");
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return null;
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}
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var playerStats = Servers[serverId].PlayerStats;
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var statsSvc = ContextThreads[serverId];
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// get the client's stats from the database if it exists, otherwise create and attach a new one
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// if this fails we want to throw an exception
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var clientStats = statsSvc.ClientStatSvc.Find(c => c.ClientId == pl.ClientId && c.ServerId == serverId).FirstOrDefault();
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if (clientStats == null)
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{
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clientStats = new EFClientStatistics()
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{
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Active = true,
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ClientId = pl.ClientId,
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Deaths = 0,
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Kills = 0,
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ServerId = serverId,
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Skill = 0.0,
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SPM = 0.0,
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HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>().Select(hl => new EFHitLocationCount()
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{
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Active = true,
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HitCount = 0,
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Location = hl
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})
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.ToList()
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};
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clientStats = statsSvc.ClientStatSvc.Insert(clientStats);
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await statsSvc.ClientStatSvc.SaveChangesAsync();
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}
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// migration for previous existing stats
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else if (clientStats.HitLocations.Count == 0)
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{
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clientStats.HitLocations = Enum.GetValues(typeof(IW4Info.HitLocation)).OfType<IW4Info.HitLocation>().Select(hl => new EFHitLocationCount()
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{
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Active = true,
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HitCount = 0,
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Location = hl
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})
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.ToList();
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await statsSvc.ClientStatSvc.SaveChangesAsync();
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}
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// set these on connecting
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clientStats.LastActive = DateTime.UtcNow;
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clientStats.LastStatCalculation = DateTime.UtcNow;
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clientStats.SessionScore = pl.Score;
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if (playerStats.ContainsKey(pl.ClientId))
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{
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Log.WriteWarning($"Duplicate ClientId in stats {pl.ClientId} vs {playerStats[pl.ClientId].ClientId}");
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playerStats.TryRemove(pl.ClientId, out EFClientStatistics removedValue);
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}
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playerStats.TryAdd(pl.ClientId, clientStats);
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var detectionStats = Servers[serverId].PlayerDetections;
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if (detectionStats.ContainsKey(pl.ClientId))
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detectionStats.TryRemove(pl.ClientId, out Cheat.Detection removedValue);
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detectionStats.TryAdd(pl.ClientId, new Cheat.Detection(Log, clientStats));
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return clientStats;
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}
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/// <summary>
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/// Perform stat updates for disconnecting client
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/// </summary>
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/// <param name="pl">Disconnecting client</param>
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/// <returns></returns>
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public async Task RemovePlayer(Player pl)
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{
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Log.WriteInfo($"Removing {pl} from stats");
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int serverId = pl.CurrentServer.GetHashCode();
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var playerStats = Servers[serverId].PlayerStats;
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var detectionStats = Servers[serverId].PlayerDetections;
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var serverStats = Servers[serverId].ServerStatistics;
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var statsSvc = ContextThreads[serverId];
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if (!playerStats.ContainsKey(pl.ClientId))
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{
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Log.WriteWarning($"Client disconnecting not in stats {pl}");
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return;
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}
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// get individual client's stats
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var clientStats = playerStats[pl.ClientId];
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// sync their score
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clientStats.SessionScore = pl.Score;
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// remove the client from the stats dictionary as they're leaving
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playerStats.TryRemove(pl.ClientId, out EFClientStatistics removedValue);
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detectionStats.TryRemove(pl.ClientId, out Cheat.Detection removedValue2);
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// sync their stats before they leave
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UpdateStats(clientStats);
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// todo: should this be saved every disconnect?
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await statsSvc.ClientStatSvc.SaveChangesAsync();
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// increment the total play time
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serverStats.TotalPlayTime += (int)(DateTime.UtcNow - pl.LastConnection).TotalSeconds;
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await statsSvc.ServerStatsSvc.SaveChangesAsync();
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}
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/// <summary>
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/// Process stats for kill event
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/// </summary>
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/// <returns></returns>
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public async Task AddScriptKill(Player attacker, Player victim, int serverId, string map, string hitLoc, string type,
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string damage, string weapon, string killOrigin, string deathOrigin, string viewAngles, string offset, string isKillstreakKill, string Ads)
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{
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var statsSvc = ContextThreads[serverId];
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var kill = new EFClientKill()
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{
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Active = true,
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AttackerId = attacker.ClientId,
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VictimId = victim.ClientId,
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ServerId = serverId,
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Map = ParseEnum<IW4Info.MapName>.Get(map, typeof(IW4Info.MapName)),
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DeathOrigin = Vector3.Parse(deathOrigin),
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KillOrigin = Vector3.Parse(killOrigin),
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DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
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Damage = Int32.Parse(damage),
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HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
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Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName)),
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ViewAngles = Vector3.Parse(viewAngles).FixIW4Angles(),
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TimeOffset = Int64.Parse(offset),
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When = DateTime.UtcNow,
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IsKillstreakKill = isKillstreakKill[0] != '0',
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AdsPercent = float.Parse(Ads)
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};
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if (kill.DeathType == IW4Info.MeansOfDeath.MOD_SUICIDE &&
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kill.Damage == 100000)
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{
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// suicide by switching teams so let's not count it against them
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return;
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}
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await AddStandardKill(attacker, victim);
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if (kill.IsKillstreakKill)
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{
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return;
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}
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var playerDetection = Servers[serverId].PlayerDetections[attacker.ClientId];
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var playerStats = Servers[serverId].PlayerStats[attacker.ClientId];
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// increment their hit count
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if (kill.DeathType == IW4Info.MeansOfDeath.MOD_PISTOL_BULLET ||
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kill.DeathType == IW4Info.MeansOfDeath.MOD_RIFLE_BULLET ||
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kill.DeathType == IW4Info.MeansOfDeath.MOD_HEAD_SHOT)
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{
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playerStats.HitLocations.Single(hl => hl.Location == kill.HitLoc).HitCount += 1;
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await statsSvc.ClientStatSvc.SaveChangesAsync();
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}
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//statsSvc.KillStatsSvc.Insert(kill);
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//await statsSvc.KillStatsSvc.SaveChangesAsync();
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if (Plugin.Config.Configuration().EnableAntiCheat)
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{
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async Task executePenalty(Cheat.DetectionPenaltyResult penalty)
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{
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switch (penalty.ClientPenalty)
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{
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case Penalty.PenaltyType.Ban:
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await attacker.Ban("You appear to be cheating", new Player() { ClientId = 1 });
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break;
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case Penalty.PenaltyType.Flag:
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if (attacker.Level != Player.Permission.User)
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break;
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var flagCmd = new CFlag();
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await flagCmd.ExecuteAsync(new Event(Event.GType.Flag, $"{(int)penalty.Bone}-{Math.Round(penalty.RatioAmount, 2).ToString()}@{penalty.KillCount}", new Player()
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{
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ClientId = 1,
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Level = Player.Permission.Console,
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ClientNumber = -1,
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CurrentServer = attacker.CurrentServer
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}, attacker, attacker.CurrentServer));
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break;
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}
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}
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await executePenalty(playerDetection.ProcessKill(kill));
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await executePenalty(playerDetection.ProcessTotalRatio(playerStats));
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}
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}
|
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public async Task AddStandardKill(Player attacker, Player victim)
|
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{
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int serverId = attacker.CurrentServer.GetHashCode();
|
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EFClientStatistics attackerStats = null;
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try
|
||||
{
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attackerStats = Servers[serverId].PlayerStats[attacker.ClientId];
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}
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catch (KeyNotFoundException)
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{
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Log.WriteError($"[Stats::AddStandardKill] kill attacker ClientId is invalid {attacker.ClientId}-{attacker}");
|
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return;
|
||||
}
|
||||
|
||||
EFClientStatistics victimStats = null;
|
||||
try
|
||||
{
|
||||
victimStats = Servers[serverId].PlayerStats[victim.ClientId];
|
||||
}
|
||||
|
||||
catch (KeyNotFoundException)
|
||||
{
|
||||
Log.WriteError($"[Stats::AddStandardKill] kill victim ClientId is invalid {victim.ClientId}-{victim}");
|
||||
return;
|
||||
}
|
||||
|
||||
// update the total stats
|
||||
Servers[serverId].ServerStatistics.TotalKills += 1;
|
||||
|
||||
attackerStats.SessionScore = attacker.Score;
|
||||
victimStats.SessionScore = victim.Score;
|
||||
|
||||
// calculate for the clients
|
||||
CalculateKill(attackerStats, victimStats);
|
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|
||||
// show encouragement/discouragement
|
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string streakMessage = (attackerStats.ClientId != victimStats.ClientId) ?
|
||||
StreakMessage.MessageOnStreak(attackerStats.KillStreak, attackerStats.DeathStreak) :
|
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StreakMessage.MessageOnStreak(-1, -1);
|
||||
|
||||
if (streakMessage != string.Empty)
|
||||
await attacker.Tell(streakMessage);
|
||||
|
||||
// todo: do we want to save this immediately?
|
||||
var statsSvc = ContextThreads[serverId];
|
||||
statsSvc.ClientStatSvc.SaveChanges();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs the incrementation of kills and deaths for client statistics
|
||||
/// </summary>
|
||||
/// <param name="attackerStats">Stats of the attacker</param>
|
||||
/// <param name="victimStats">Stats of the victim</param>
|
||||
public void CalculateKill(EFClientStatistics attackerStats, EFClientStatistics victimStats)
|
||||
{
|
||||
bool suicide = attackerStats.ClientId == victimStats.ClientId;
|
||||
|
||||
// only update their kills if they didn't kill themselves
|
||||
if (!suicide)
|
||||
{
|
||||
attackerStats.Kills += 1;
|
||||
attackerStats.SessionKills += 1;
|
||||
attackerStats.KillStreak += 1;
|
||||
attackerStats.DeathStreak = 0;
|
||||
}
|
||||
|
||||
victimStats.Deaths += 1;
|
||||
victimStats.SessionDeaths += 1;
|
||||
victimStats.DeathStreak += 1;
|
||||
victimStats.KillStreak = 0;
|
||||
|
||||
// process the attacker's stats after the kills
|
||||
UpdateStats(attackerStats);
|
||||
|
||||
// update after calculation
|
||||
attackerStats.TimePlayed += (int)(DateTime.UtcNow - attackerStats.LastActive).TotalSeconds;
|
||||
victimStats.TimePlayed += (int)(DateTime.UtcNow - victimStats.LastActive).TotalSeconds;
|
||||
attackerStats.LastActive = DateTime.UtcNow;
|
||||
victimStats.LastActive = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the client stats (skill etc)
|
||||
/// </summary>
|
||||
/// <param name="clientStats">Client statistics</param>
|
||||
/// <returns></returns>
|
||||
private EFClientStatistics UpdateStats(EFClientStatistics clientStats)
|
||||
{
|
||||
double timeSinceLastCalc = (DateTime.UtcNow - clientStats.LastStatCalculation).TotalSeconds / 60.0;
|
||||
double timeSinceLastActive = (DateTime.UtcNow - clientStats.LastActive).TotalSeconds / 60.0;
|
||||
|
||||
// prevent NaN or inactive time lowering SPM
|
||||
if (timeSinceLastCalc == 0 || timeSinceLastActive > 3 || clientStats.SPM < 1)
|
||||
return clientStats;
|
||||
|
||||
// calculate the players Score Per Minute for the current session
|
||||
int currentScore = clientStats.SessionScore;
|
||||
double killSPM = currentScore / (timeSinceLastCalc * 60.0);
|
||||
|
||||
// calculate how much the KDR should weigh
|
||||
// 1.637 is a Eddie-Generated number that weights the KDR nicely
|
||||
double KDRWeight = Math.Round(Math.Pow(clientStats.KDR, 1.637 / Math.E), 3);
|
||||
|
||||
// if no SPM, weight is 1 else the weight ishe current session's spm / lifetime average score per minute
|
||||
double SPMWeightAgainstAverage = (clientStats.SPM < 1) ? 1 : killSPM / clientStats.SPM;
|
||||
|
||||
// calculate the weight of the new play time against last 10 hours of gameplay
|
||||
int totalPlayTime = (clientStats.TimePlayed == 0) ?
|
||||
(int)(DateTime.UtcNow - clientStats.LastActive).TotalSeconds :
|
||||
clientStats.TimePlayed + (int)(DateTime.UtcNow - clientStats.LastActive).TotalSeconds;
|
||||
|
||||
double SPMAgainstPlayWeight = timeSinceLastCalc / Math.Min(600, (totalPlayTime / 60.0));
|
||||
|
||||
// calculate the new weight against average times the weight against play time
|
||||
clientStats.SPM = (killSPM * SPMAgainstPlayWeight) + (clientStats.SPM * (1 - SPMAgainstPlayWeight));
|
||||
// fixme: how does this happen?
|
||||
if (clientStats.SPM == double.NaN)
|
||||
clientStats.SPM = 0;
|
||||
clientStats.SPM = Math.Round(clientStats.SPM, 3);
|
||||
clientStats.Skill = Math.Round((clientStats.SPM * KDRWeight), 3);
|
||||
|
||||
clientStats.LastStatCalculation = DateTime.UtcNow;
|
||||
clientStats.LastScore = currentScore;
|
||||
|
||||
return clientStats;
|
||||
}
|
||||
|
||||
public void InitializeServerStats(Server sv)
|
||||
{
|
||||
int serverId = sv.GetHashCode();
|
||||
var statsSvc = ContextThreads[serverId];
|
||||
|
||||
var serverStats = statsSvc.ServerStatsSvc.Find(s => s.ServerId == serverId).FirstOrDefault();
|
||||
if (serverStats == null)
|
||||
{
|
||||
Log.WriteDebug($"Initializing server stats for {sv}");
|
||||
// server stats have never been generated before
|
||||
serverStats = new EFServerStatistics()
|
||||
{
|
||||
Active = true,
|
||||
ServerId = serverId,
|
||||
TotalKills = 0,
|
||||
TotalPlayTime = 0,
|
||||
};
|
||||
|
||||
var ieClientStats = statsSvc.ClientStatSvc.Find(cs => cs.ServerId == serverId);
|
||||
|
||||
// set these incase they've we've imported settings
|
||||
serverStats.TotalKills = ieClientStats.Sum(cs => cs.Kills);
|
||||
serverStats.TotalPlayTime = Manager.GetClientService().GetTotalPlayTime().Result;
|
||||
|
||||
statsSvc.ServerStatsSvc.Insert(serverStats);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetKillstreaks(int serverId)
|
||||
{
|
||||
var serverStats = Servers[serverId];
|
||||
foreach (var stat in serverStats.PlayerStats.Values)
|
||||
{
|
||||
stat.KillStreak = 0;
|
||||
stat.DeathStreak = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetStats(int clientId, int serverId)
|
||||
{
|
||||
var stats = Servers[serverId].PlayerStats[clientId];
|
||||
stats.Kills = 0;
|
||||
stats.Deaths = 0;
|
||||
stats.SPM = 0;
|
||||
stats.Skill = 0;
|
||||
}
|
||||
|
||||
public async Task AddMessageAsync(int clientId, int serverId, string message)
|
||||
{
|
||||
// the web users can have no account
|
||||
if (clientId < 1)
|
||||
return;
|
||||
|
||||
var messageSvc = ContextThreads[serverId].MessageSvc;
|
||||
messageSvc.Insert(new EFClientMessage()
|
||||
{
|
||||
Active = true,
|
||||
ClientId = clientId,
|
||||
Message = message,
|
||||
ServerId = serverId,
|
||||
TimeSent = DateTime.UtcNow
|
||||
});
|
||||
await messageSvc.SaveChangesAsync();
|
||||
}
|
||||
|
||||
public async Task Sync(Server sv)
|
||||
{
|
||||
int serverId = sv.GetHashCode();
|
||||
var statsSvc = ContextThreads[serverId];
|
||||
|
||||
Log.WriteDebug("Syncing server stats");
|
||||
await statsSvc.ServerStatsSvc.SaveChangesAsync();
|
||||
|
||||
Log.WriteDebug("Syncing client stats");
|
||||
await statsSvc.ClientStatSvc.SaveChangesAsync();
|
||||
|
||||
Log.WriteDebug("Syncing kill stats");
|
||||
await statsSvc.KillStatsSvc.SaveChangesAsync();
|
||||
|
||||
Log.WriteDebug("Syncing servers");
|
||||
await statsSvc.ServerSvc.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
}
|
29
Plugins/Stats/Helpers/StreakMessage.cs
Normal file
29
Plugins/Stats/Helpers/StreakMessage.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using SharedLibraryCore;
|
||||
using SharedLibraryCore.Helpers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
{
|
||||
public class StreakMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// Get a message from the configuration encouraging or discouraging clients
|
||||
/// </summary>
|
||||
/// <param name="killStreak">how many kills the client has without dying</param>
|
||||
/// <param name="deathStreak">how many deaths the client has without getting a kill</param>
|
||||
/// <returns>message to send to the client</returns>
|
||||
public static string MessageOnStreak(int killStreak, int deathStreak)
|
||||
{
|
||||
var killstreakMessage = Plugin.Config.Configuration().KillstreakMessages;
|
||||
var deathstreakMessage = Plugin.Config.Configuration().DeathstreakMessages;
|
||||
|
||||
string message = killstreakMessage.FirstOrDefault(m => m.Count == killStreak)?.Message;
|
||||
message = message ?? deathstreakMessage.FirstOrDefault(m => m.Count == deathStreak)?.Message;
|
||||
return message ?? "";
|
||||
}
|
||||
}
|
||||
}
|
28
Plugins/Stats/Helpers/ThreadSafeStatsService.cs
Normal file
28
Plugins/Stats/Helpers/ThreadSafeStatsService.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using SharedLibraryCore.Services;
|
||||
using IW4MAdmin.Plugins.Stats.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace IW4MAdmin.Plugins.Stats.Helpers
|
||||
{
|
||||
public class ThreadSafeStatsService
|
||||
{
|
||||
public GenericRepository<EFClientStatistics> ClientStatSvc { get; private set; }
|
||||
public GenericRepository<EFServer> ServerSvc { get; private set; }
|
||||
public GenericRepository<EFClientKill> KillStatsSvc { get; private set; }
|
||||
public GenericRepository<EFServerStatistics> ServerStatsSvc { get; private set; }
|
||||
public GenericRepository<EFClientMessage> MessageSvc { get; private set; }
|
||||
|
||||
public ThreadSafeStatsService()
|
||||
{
|
||||
ClientStatSvc = new GenericRepository<EFClientStatistics>();
|
||||
ServerSvc = new GenericRepository<EFServer>();
|
||||
KillStatsSvc = new GenericRepository<EFClientKill>();
|
||||
ServerStatsSvc = new GenericRepository<EFServerStatistics>();
|
||||
MessageSvc = new GenericRepository<EFClientMessage>();
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user