mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-06-13 00:28:10 -05:00
removed reload command
prevent control characters from being used in name added MOD_HEAD_SHOT to hit location increment css fix for alias dropdown testing view angle analysis
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@ -205,7 +205,7 @@ namespace StatsPlugin.Helpers
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/// </summary>
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/// <returns></returns>
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public async Task AddScriptKill(Player attacker, Player victim, int serverId, string map, string hitLoc, string type,
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string damage, string weapon, string killOrigin, string deathOrigin)
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string damage, string weapon, string killOrigin, string deathOrigin, string viewAngles, string offset)
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{
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var statsSvc = ContextThreads[serverId];
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@ -221,7 +221,10 @@ namespace StatsPlugin.Helpers
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DeathType = ParseEnum<IW4Info.MeansOfDeath>.Get(type, typeof(IW4Info.MeansOfDeath)),
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Damage = Int32.Parse(damage),
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HitLoc = ParseEnum<IW4Info.HitLocation>.Get(hitLoc, typeof(IW4Info.HitLocation)),
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Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName))
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Weapon = ParseEnum<IW4Info.WeaponName>.Get(weapon, typeof(IW4Info.WeaponName)),
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ViewAngles = Vector3.Parse(viewAngles).FixIW4Angles(),
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TimeOffset = Int64.Parse(offset),
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When = DateTime.UtcNow
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};
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if (kill.DeathType == IW4Info.MeansOfDeath.MOD_SUICIDE &&
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@ -238,15 +241,17 @@ namespace StatsPlugin.Helpers
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// increment their hit count
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if (kill.DeathType == IW4Info.MeansOfDeath.MOD_PISTOL_BULLET ||
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kill.DeathType == IW4Info.MeansOfDeath.MOD_RIFLE_BULLET)
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kill.DeathType == IW4Info.MeansOfDeath.MOD_RIFLE_BULLET ||
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kill.DeathType == IW4Info.MeansOfDeath.MOD_HEAD_SHOT)
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{
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playerStats.HitLocations.Single(hl => hl.Location == kill.HitLoc).HitCount += 1;
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await statsSvc.ClientStatSvc.SaveChangesAsync();
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}
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//statsSvc.KillStatsSvc.Insert(kill);
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//await statsSvc.KillStatsSvc.SaveChangesAsync();
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if(Plugin.Config.Configuration().EnableAntiCheat)
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statsSvc.KillStatsSvc.Insert(kill);
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await statsSvc.KillStatsSvc.SaveChangesAsync();
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if (Plugin.Config.Configuration().EnableAntiCheat)
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{
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async Task executePenalty(Cheat.DetectionPenaltyResult penalty)
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{
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