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implement PluginV2 for script plugins
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58
Application/Plugin/Script/ScriptCommand.cs
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58
Application/Plugin/Script/ScriptCommand.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Data.Models;
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using Data.Models.Client;
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using Microsoft.Extensions.Logging;
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using SharedLibraryCore;
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using SharedLibraryCore.Commands;
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using SharedLibraryCore.Configuration;
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using SharedLibraryCore.Interfaces;
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using ILogger = Microsoft.Extensions.Logging.ILogger;
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namespace IW4MAdmin.Application.Plugin.Script
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{
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/// <summary>
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/// generic script command implementation
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/// </summary>
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public class ScriptCommand : Command
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{
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private readonly Func<GameEvent, Task> _executeAction;
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private readonly ILogger _logger;
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public ScriptCommand(string name, string alias, string description, bool isTargetRequired,
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EFClient.Permission permission,
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IEnumerable<CommandArgument> args, Func<GameEvent, Task> executeAction, CommandConfiguration config,
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ITranslationLookup layout, ILogger<ScriptCommand> logger, IEnumerable<Reference.Game> supportedGames)
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: base(config, layout)
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{
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_executeAction = executeAction;
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_logger = logger;
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Name = name;
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Alias = alias;
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Description = description;
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RequiresTarget = isTargetRequired;
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Permission = permission;
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Arguments = args.ToArray();
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SupportedGames = supportedGames?.Select(game => (Server.Game)game).ToArray();
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}
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public override async Task ExecuteAsync(GameEvent e)
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{
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if (_executeAction == null)
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{
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throw new InvalidOperationException($"No execute action defined for command \"{Name}\"");
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}
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try
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{
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await _executeAction(e);
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Failed to execute ScriptCommand action for command {Command} {@Event}", Name, e);
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}
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}
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}
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}
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