mirror of
https://github.com/RaidMax/IW4M-Admin.git
synced 2025-07-01 09:30:16 -05:00
fix for runaway regular expression on linux
explicitly set string dvars in quotes to allow setting empty dvars allow piping in input from command line (#114) update the distribution for top stats elo prevent game log file rotation from stopping event parsing
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@ -6,12 +6,11 @@ using System.Threading.Tasks;
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namespace IW4MAdmin.Application.IO
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{
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class GameLogEventDetection
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public class GameLogEventDetection
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{
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private long previousFileSize;
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private readonly Server _server;
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private readonly IGameLogReader _reader;
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private readonly string _gameLogFile;
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private readonly bool _ignoreBots;
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class EventState
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@ -20,12 +19,13 @@ namespace IW4MAdmin.Application.IO
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public string ServerId { get; set; }
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}
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public GameLogEventDetection(Server server, string gameLogPath, Uri gameLogServerUri)
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public GameLogEventDetection(Server server, string gameLogPath, Uri gameLogServerUri, IGameLogReader reader = null)
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{
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_gameLogFile = gameLogPath;
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_reader = gameLogServerUri != null ? new GameLogReaderHttp(gameLogServerUri, gameLogPath, server.EventParser) : _reader = new GameLogReader(gameLogPath, server.EventParser);
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_reader = gameLogServerUri != null
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? reader ?? new GameLogReaderHttp(gameLogServerUri, gameLogPath, server.EventParser)
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: reader ?? new GameLogReader(gameLogPath, server.EventParser);
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_server = server;
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_ignoreBots = server.Manager.GetApplicationSettings().Configuration().IgnoreBots;
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_ignoreBots = server?.Manager.GetApplicationSettings().Configuration().IgnoreBots ?? false;
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}
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public async Task PollForChanges()
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@ -52,7 +52,7 @@ namespace IW4MAdmin.Application.IO
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_server.Logger.WriteDebug("Stopped polling for changes");
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}
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private async Task UpdateLogEvents()
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public async Task UpdateLogEvents()
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{
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long fileSize = _reader.Length;
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@ -65,7 +65,10 @@ namespace IW4MAdmin.Application.IO
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// this makes the http log get pulled
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if (fileDiff < 1 && fileSize != -1)
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{
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previousFileSize = fileSize;
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return;
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}
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var events = await _reader.ReadEventsFromLog(_server, fileDiff, previousFileSize);
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@ -24,7 +24,7 @@ namespace IW4MAdmin.Application.IO
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_parser = parser;
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}
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public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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// allocate the bytes for the new log lines
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List<string> logLines = new List<string>();
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@ -16,27 +16,27 @@ namespace IW4MAdmin.Application.IO
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/// </summary>
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class GameLogReaderHttp : IGameLogReader
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{
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readonly IEventParser Parser;
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readonly IGameLogServer Api;
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private readonly IEventParser _eventParser;
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private readonly IGameLogServer _logServerApi;
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readonly string logPath;
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private string lastKey = "next";
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public GameLogReaderHttp(Uri gameLogServerUri, string logPath, IEventParser parser)
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{
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this.logPath = logPath.ToBase64UrlSafeString(); ;
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Parser = parser;
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Api = RestClient.For<IGameLogServer>(gameLogServerUri);
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this.logPath = logPath.ToBase64UrlSafeString();
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_eventParser = parser;
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_logServerApi = RestClient.For<IGameLogServer>(gameLogServerUri);
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}
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public long Length => -1;
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public int UpdateInterval => 500;
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public async Task<ICollection<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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public async Task<IEnumerable<GameEvent>> ReadEventsFromLog(Server server, long fileSizeDiff, long startPosition)
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{
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var events = new List<GameEvent>();
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string b64Path = logPath;
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var response = await Api.Log(b64Path, lastKey);
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var response = await _logServerApi.Log(b64Path, lastKey);
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lastKey = response.NextKey;
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if (!response.Success && string.IsNullOrEmpty(lastKey))
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@ -48,17 +48,17 @@ namespace IW4MAdmin.Application.IO
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else if (!string.IsNullOrWhiteSpace(response.Data))
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{
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// parse each line
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foreach (string eventLine in response.Data
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.Split(Environment.NewLine)
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.Where(_line => _line.Length > 0))
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var lines = response.Data
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.Split(Environment.NewLine)
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.Where(_line => _line.Length > 0);
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foreach (string eventLine in lines)
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{
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try
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{
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var gameEvent = Parser.GenerateGameEvent(eventLine);
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// this trim end should hopefully fix the nasty runaway regex
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var gameEvent = _eventParser.GenerateGameEvent(eventLine.TrimEnd('\r'));
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events.Add(gameEvent);
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#if DEBUG == true
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server.Logger.WriteDebug($"Parsed event with id {gameEvent.Id} from http");
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#endif
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}
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catch (Exception e)
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